A $ 329.5 billion global digital content opportunity by 2026
FACTS AT A GLANCE
Editing: 9; Posted: May 2021
Executive pool: 49142
Companies: 556 – Players covered include Activision Blizzard, Inc .; Amazon.com, Inc .; Apple Inc .; Baidu, Inc .; Bandai Namco Entertainment SAS; Deezer; DeNA Co., Ltd .; Dish Network Corporation; Electronic Arts, Inc .; Facebook, Inc .; Groupe Interactif Géant Inc .; Google LLC; Hulu LLC; Konami Digital Entertainment Co., Ltd. ; Microsoft Corporation; Mixi, Inc .; NCSOFT Company; NetEase, Inc .; NEXON Co., Ltd .; Nintendo Co., Ltd. ; RELX group plc; ASA Schibsted; Sony Corporation; Spotify AB; Square Enix Holdings Co., Ltd. ; Tencent Holdings Ltd .; Ubisoft Entertainment SA; Warner Bros. Entertainment, Inc .; Wolters Kluwer; Zynga, Inc. and others.
Blanket: All major geographies and key segments
Segments: Application (Smartphones, Computers, Tablets, Game consoles, Other applications); Product (movies and music, games, digital publication, other products)
Geographies: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; UK; and rest of Europe); Asia Pacific; Rest of the world.
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Global digital content market to reach $ 329.5 billion by 2026
Amid the COVID-19 crisis, the global digital content market is estimated to be 161.9 billion US dollars in 2020, is expected to reach a revised size of US $ 329.5 billion by 2026, with a CAGR of 12.4% over the analysis period. Movies and Music, one of the segments analyzed in the report, is expected to register a CAGR of 12.4% and reach 161.1 billion US dollars at the end of the analysis period. After a thorough analysis of the business implications of the pandemic and the induced economic crisis, the growth of the Games segment is readjusted to a revised CAGR of 13.2% for the next 7-year period.
The US market is estimated at $ 54.8 billion in 2021, when China is expected to reach $ 58 billion by 2026
The digital content market in the United States is estimated at US $ 54.8 billion in 2021. China, the world’s second-largest economy, is expected to reach a projected market size of 58 billion US dollars by 2026, with a CAGR of 11.9% over the analysis period. Other notable geographic markets include Japan and Canada, each projects growth of 11.2% and 10.5% respectively during the analysis period. In Europe, Germany is expected to grow at around 8.9% CAGR.
Digital publishing segment to reach US $ 41.3 billion by 2026
In the global digital publishing segment, United States, Canada, Japan, China and Europe will result in the estimated 11.2% CAGR for this segment. These regional markets representing a combined market size of US $ 17.2 billion in 2020 will reach a projected size of 36.1 billion US dollars before the end of the analysis period. China will remain among the most dynamic of this group of regional markets. Following
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