AMD unveils the first games to support its FSR 2.0 upscaling technology

To coincide with the launch of the RX 6650 XT, RX 6750 XT and RX 6950 XT, AMD is releasing the second version of its FidelityFX Super Resolution image upscaling technology. FSR 2.0 is designed to increase frame rates without losing image quality. The first game to receive support will be Deathloop, via a patch slated for release on Thursday, May 12.

Deathloop has been featured extensively in AMD FSR 2.0 Presentations, so it’s no surprise that it’s the first to support the technology. Other games, including Microsoft Flight Simulator, EVE Online, Forspoken, and Farming Simulator 22, will also receive updates that add support for FSR 2.0.

More games are definitely likely to add FSR support in the future. FSR 1.0 is supported by major games such as Far Cry 6, God of War, Cyberpunk 2077, DOTA 2 and Resident Evil: Village among many others. Adding support for FSR 2.0 is certainly no small feat, but integrating it shouldn’t take too much work.

FSR 2.0 is also included in the Xbox Series X and S SDK, making it easier to implement in Xbox games. Sony doesn’t know if it will include FSR 2.0 support for the PS5. The PS5 operating system would require more development work compared to the Xbox, but given the inclusion of RDNA2 in both consoles, surely AMD is supporting Sony developers and pushing for its inclusion.

FSR 2.0 is a major overhaul of FSR 1.0. Perhaps the most significant change is the switch from spatial to temporal scaling. Spatial scaling works with one image at a time. Its advantage is that it is a relatively simple and widely compatible technique. FSR 2.0’s time scaling can compare data from multiple frames and use it to create cleaner and higher quality images compared to FSR 1.0.

FSR 2.0 is markedly different from Nvidia’s competing DLSS solution. It doesn’t require dedicated machine learning hardware like Nvidia’s DLSS and Intel’s XeSS do. This means that FSR 2.0 can run on a variety of different hardware, including older cards and those from other vendors. It is also an open source software.

While FSR 1.0 worked well on less powerful hardware, the recommendations for FSR 2.0 are stricter. At 4K, AMD recommends hardware from the RX 5700 XT and RX 6700 XT line. At 1080p though, a modest 6500 XT is sufficient, as is any Nvidia GTX 16-series card. However, FSR 2.0 is obviously optimized for AMD RDNA2 hardware, utilizing the features of the shader pipeline and high bandwidth Infinity Cache. .

If you want to learn more about the technology behind FSR 2.0, this article is a good place to catch up.

We’re interested to see how FSR 2.0 performs, not only on current-gen boards, but also on upcoming RDNA 3 boards. Smooth, high-refresh rate gaming at 4K or ultrawide resolutions still seems to be on the horizon. But with the maturation of upscaling technologies such as FSR 2.0 and DLSS 2.0, as well as the power of next-generation architectures, hi-fi games should look better than ever.

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