Australian video game tops global charts as gamers flock to Cult of the Lamb | Games

Australian-made video game Cult of the Lamb topped the global gaming charts the first weekend of its release.

“It just blew up, it was pretty crazy,” said developer Julian Wilton of Massive Monster.

In Cult of the Lamb, the player character, an adorable but possessed lamb, has his life saved by an ominous deity; as payback, they must form a cult to appease the deity, growing its followers by launching crusades, collecting resources, and venturing across the game’s five regions to defeat rival cults.

Since its global launch in the early hours of Friday morning, the game has hit No. 1 on the US Switch store, the main selling point for Nintendo games, and Wilton has high hopes for early sales numbers.

Game developer Julian Wilton jokes, “We just have to figure out what to do with all this money now.” Photo: Diego Fedele/AAP

“I wouldn’t be surprised in the first month if we hit a million units, which is just crazy,” he said.

On the Steam PC gaming platform, Cult of the Lamb had seen hundreds of thousands of downloads, and although Wilton could not reveal exact numbers due to Massive Monster’s backing by UK-listed Devolver Digital United, pre-sale figures show the game has already recouped its investment costs.

Rarely has an Australian-made game enjoyed such worldwide success, with 2017’s Hollow Night by Adelaide’s Team Cherry a recent example.

Gamers have given Cult of the Lamb the green light so far, with over 8,000 positive reviews on Steam, and some are predicting it will become a cult classic.

But the large number of players trying out the game have discovered bugs and the Massive Monster team is working to fix them, devoting the next 12 months to updates and new content.

“There are so many people playing the game that it’s impossible to find some of these bugs that people find,” Wilton said.

Some of the issues that come with Massive Monster’s success would be nice to have.

“We just have to figure out what to do with all this money now,” joked Wilton.

In 2020/21, Australian game development studios earned $226 million, 82% of which came from overseas markets, according to figures from the Interactive Games and Entertainment Association.

Recent Australian hits include Witch Beam’s Unpacking in Brisbane, Team Cherry’s Hollow Knight in Adelaide and Melbourne, House House’s Untitled Goose Game and Mountains studio’s Florence.

The federal government offered tax breaks for developers in 2021 and pledged new funding through Screen Australia in March.

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