Electronic Games – Transworld Games http://transworldgames.com/ Wed, 12 Jan 2022 14:27:54 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 http://transworldgames.com/wp-content/uploads/2021/07/icon-150x150.png Electronic Games – Transworld Games http://transworldgames.com/ 32 32 Nintendo News: Explore a Mysterious World with Kirby and the Forgotten Land on March 25 | Your money http://transworldgames.com/nintendo-news-explore-a-mysterious-world-with-kirby-and-the-forgotten-land-on-march-25-your-money/ Wed, 12 Jan 2022 13:03:03 +0000 http://transworldgames.com/nintendo-news-explore-a-mysterious-world-with-kirby-and-the-forgotten-land-on-march-25-your-money/ REDMOND, Washington – (BUSINESS WIRE) – January 12, 2022– In the Kirby and the Forgotten Country game, join the cute and powerful hero Kirby as he gains new abilities in a 3D platform adventure for the Nintendo Switch system that is filled with wonder, wilderness and Waddle Dees. If that sounds intriguing to you, take […]]]>

REDMOND, Washington – (BUSINESS WIRE) – January 12, 2022–

In the Kirby and the Forgotten Country game, join the cute and powerful hero Kirby as he gains new abilities in a 3D platform adventure for the Nintendo Switch system that is filled with wonder, wilderness and Waddle Dees. If that sounds intriguing to you, take a deep breath, as the game launches on March 25.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20220112005336/en/

In the game Kirby and the Forgotten Land, join the cute and powerful hero Kirby as he learns new abilities in a 3D platforming adventure, launching for the Nintendo Switch console on March 25. (Photo: Business Wire)

Kirby has a flair for inhaling air, so he’ll have his work cut out for him when he arrives in an unknown land and finds out that Waddle Dees has been kidnapped en masse by the Beast Pack! To save the Waddle Dees, Kirby goes on a journey with the curious Elfilin, whom he meets in the New World. To get a taste of the quest ahead, you can check out a new trailer for the game by visiting https://youtu.be/RiPcRCWzcGo.

In this great adventure, you will use a whole range of Kirby’s abilities to fight enemies and navigate dynamic 3D environments. Progress in a world in which nature and a past civilization have merged in a series of areas filled with platforming challenges. As you strive to free the Waddle Dees held captive at the goal point at the end of each stage, you will also want to explore every nook and cranny to save as many Waddle Dees along the way!

The Beast Pack will be challenging, so in addition to Kirby’s iconic copy abilities, there are new additions to Kirby’s repertoire – the Drill and Ranger copy abilities! Immerse yourself in the ground with the Drill copy ability and attack enemies from below with a massive blow. Your enemies will soon see stars when Kirby triggers Ranger’s copy ability, which will also allow you to aim at a distant enemy.

Kirby can also have a co-star in his adventure! When you want to invite a friend or family member to join the adventure, you can ask a second player to join the journey as Bandana Waddle Dee. He can launch a variety of attacks using his spear. Quickly start two-player co-op play * on the same system by sharing a Joy-Con… especially when you feel like scoring a point!

Kirby and the Forgotten Country also presents Waddle Dee Town, which will be the hub of your adventure. The city will grow more and more depending on the number of Waddle Dees you save as you progress. You will notice the opening of different stores and be able to enjoy some of the city dwellers favorite games. Kirby can even help out at the Waddle Dee Café. You will need to quickly prepare customer orders to fill them and aim for a high score. You will also meet Wise Waddle Dee in Waddle Dee Town, who will give you some helpful tips. By connecting to the internet, you can learn details based on global player data, such as the total number of Waddle Dees saved around the world and the most popular copy capacity currently. ** You can now stay up to date on the latest Kirby craze!

This year is also the 30th anniversary of the Kirby series, and you can download a wallpaper to mark the occasion here.

Kirby and the Forgotten Country is now available for pre-order at select retailers and in Nintendo eShop for a suggested retail price of $ 59.99. To learn more about the game, visit https://kirbyandtheforgottenland.nintendo.com/.

* Kirby and the Forgotten Country supports single system multiplayer only.

** Any Nintendo Switch Online membership (sold separately) and Nintendo Account required for online features. Not available in all countries. Internet access required for online functionality. Conditions apply. http://nintendo.com/switch-online

Note to Editors: Nintendo press materials are available at https://press.nintendo.com, a password protected site. To obtain a login, please register on the site.

See the source version on businesswire.com: https://www.businesswire.com/news/home/20220112005336/en/

CONTACT: Justin Aclin

Golin

212-373-6004

jaclin@golin.com Natalie McNeal

Golin

213-335-5526

nmcneal@golin.com

KEYWORD: WASHINGTON UNITED STATES NORTH AMERICA

INDUSTRY KEYWORD: TECHNOLOGY MEN FAMILY GENERAL ENTERTAINMENT ELECTRONIC GAMES CONSUMER ENTERTAINMENT ONLINE MOBILE ENTERTAINMENT MOBILE / WIRELESS INTERNET RETAIL TEEN WOMEN CHILDREN ELECTRONIC CONSUMER ONLINE RETAIL

SOURCE: Nintendo

Copyright Business Wire 2022.

PUB: 12/01/2022 08: 00 / DISC: 12/01/2022 08:02

http://www.businesswire.com/news/home/20220112005336/en

Copyright Business Wire 2022.

]]>
Take-Two acquires mobile gaming giant Zynga for $ 12.7 billion http://transworldgames.com/take-two-acquires-mobile-gaming-giant-zynga-for-12-7-billion/ Mon, 10 Jan 2022 14:20:47 +0000 http://transworldgames.com/take-two-acquires-mobile-gaming-giant-zynga-for-12-7-billion/ Game publisher Take-Two Interactive acquires Zynga, the mobile and social gaming giant responsible for FarmCity, Words with friends, and CSR Racing, in a deal valued at $ 12.7 billion, the companies said on Monday. The deal is one of the largest in video game acquisition history, overtaking Microsoft’s takeover of ZeniMax Media and Tencent’s purchase […]]]>

Game publisher Take-Two Interactive acquires Zynga, the mobile and social gaming giant responsible for FarmCity, Words with friends, and CSR Racing, in a deal valued at $ 12.7 billion, the companies said on Monday.

The deal is one of the largest in video game acquisition history, overtaking Microsoft’s takeover of ZeniMax Media and Tencent’s purchase of Supercell. This will give Take-Two a major boost in its mobile game library, which currently includes games like dragon city, Legends of monsters, Two points, and WWE Supercard. Take-Two Chairman and CEO Strauss Zelnick said in a statement that the acquisition “significantly diversifies our business and establishes our leadership position in mobile, the fastest growing segment of the interactive entertainment industry ”. Zynga’s mobile lineup includes popular games such as Empires and puzzles, High heels!, Merge the dragons, and Cartoon explosion.

Take-Two Interactive’s current line of console and PC games includes established hits like NBA 2K, Grand Theft Auto, and Borderlands, and its next roster includes Borderlands spinoffs. Little Tina’s Wonderland, WWE 2K22, Marvel’s Midnight Suns, and an improved and extended version of Grand Theft Auto 5 for PlayStation 5 and Xbox Series X.

Traditional game publishers have embarked on a mobile game publisher buying spree over the past year, with Take-Two also acquiring Top Eleven Football Manager developer Nordeus in 2021. Rival publishers Electronic Arts also bought Glu Mobile and Playdemic, and Embracer Group acquired Easybrain last year.

Development …

]]>
3 best gaming stocks to buy in January http://transworldgames.com/3-best-gaming-stocks-to-buy-in-january/ Sat, 08 Jan 2022 13:35:00 +0000 http://transworldgames.com/3-best-gaming-stocks-to-buy-in-january/ By 2021, it was estimated that people had spent $ 178 billion on video games globally, making it one of the largest categories of consumers. This number is expected to grow at a rapid rate to reach $ 269 billion in annual spending by 2025. This means that over the next three to four years, […]]]>

By 2021, it was estimated that people had spent $ 178 billion on video games globally, making it one of the largest categories of consumers. This number is expected to grow at a rapid rate to reach $ 269 billion in annual spending by 2025. This means that over the next three to four years, there will be approximately $ 91 billion in spending. New the annual spending on video games that businesses can research. This huge, age-old tailwind makes the gaming industry an attractive hunting ground for finding potential new investments.

The top three gaming stocks that could make potential new investments in January are Electronic arts (NASDAQ: EA), Nintendo (OTC: NTDOY), and Take-Two Interactive (NASDAQ: TTWO). Here’s why.

Image source: Getty Images.

1. Electronic arts

Electronic Arts is the world’s leading sports video game publisher. He is best known for his Soccer and Madden NFL franchises, which are the main drivers of revenue among its sports titles. In addition to sports franchises, EA offers many other games, the most important of which is Apex Legends, the sims, Battlefield, and some Star wars Games.

In 2021, EA made multiple acquisitions, primarily to bolster its mobile gaming and racing strategy. It acquired Codemasters, the world’s largest developer of racing video games, for $ 1.2 billion. The purchase includes the rights to the Formula One video game franchise, which is one of the fastest growing sports in the world. The company also bought Glu Mobile for $ 2.4 billion in early 2021, which brought in a bunch of existing mobile games and a large team of mobile game developers. EA’s management hopes these two acquisitions will help increase its mobile game bookings (the equivalent of video game revenue). In the last quarter, the company made good progress on this strategy, with mobile bookings increasing 62% year-over-year to $ 279 million.

For fiscal 2022, which ends in March, EA expects to generate $ 7.6 billion in net bookings and $ 1.95 billion in operating cash flow. With a market cap of $ 37.4 billion, EA is trading at a forward price-to-cash flow (P / OCF) ratio of 19. If you think the company can keep growing its bookings and Cash flow at a decade pace, this might be an optimal time to take a position in this long-term compounder.

2. Nintendo

This second title is probably the most recognizable video game company in the world: Nintendo. The company has remained near or at the top of the video game industry for decades, creating huge franchises like Mario, Zelda, and Animal crossing, Just to name a few. It also owns a large part of the Pokemon Company, the world’s best entertainment franchise, which gives it exclusive rights to publish the Pokemon video games.

Along with the development of games, Nintendo sells its own hardware peripherals. Its most recent iteration is the Nintendo Switch, which has sold nearly 93 million units since its launch in 2017. Nintendo investors need to watch two big metrics, both of which are interrelated. First of all, the heart of the business begins with the sales of physical units. For the full year ending in March, management plans to ship 24 million Switch units, some of which are on hold due to semiconductor supply constraints. Over the next several years and beyond, investors should expect Nintendo to continue to sell a large number of Switch devices (or whatever the name of the next console is) to help keep its business going.

Sales of hardware lead to sales of software (i.e. games), the other important metric for investors to follow. For the full year, Nintendo expects to ship 200 million software units. This leads to an operating profit forecast of $ 4.5 billion for the full year. With a market cap of just $ 42 billion when you write off the company’s huge cash flow, that gives the stock a forward price-to-operating profit ratio of just 9.3. It’s very cheap for a company that has dominated the gaming industry for so long, which is why it’s one of the best gaming stocks to buy this month.

3. Take-Two Interactive

To round out that basket of games, we have a stock that is not as cheap as Nintendo or EA, but has seen impressive growth numbers over the past decade. This stock is Take-Two Interactive, the publisher of Grand Theft Auto, Red Dead Redemption, and NBA 2K. He has other franchises that he publishes games for, but these three are the most important from an investment standpoint.

Over the past decade, Take-Two has driven revenue and booking growth through its live services, which generate more recurring revenue from customers. The most important of these is GTA Online, the virtual world / playground attached to Grand Theft Auto V. Although GTA V was launched in 2013, Take-Two still generates a lot of bookings and cash flow from GTA Online with over 40 updates released since its launch. He also saw fine contributions from NBA 2K live services and Red Dead Redemption Online.

From a financial perspective, Take-Two’s customer recurring spend increased at a compound annual growth rate (CAGR) of 37% from fiscal 2017 to fiscal 2021. In absolute terms, recurring bookings fell from $ 665 million to $ 2.3 billion during this period. This led overall net bookings to grow at a 17% CAGR, reaching $ 3.5 billion in fiscal 2021.

In fiscal 2021, Take-Two generated $ 912 million in operating cash flow, which is expected to drop to $ 380 million in fiscal 2022 (which ends in March) as Take -Two reinvests for more growth and future versions of games. With a market cap of $ 18.2 billion, that gives the Take-Two stock a P / OCF ratio of 47.9. It sounds expensive, but investors should expect cash flow to return to near or above $ 1 billion per year over the next several years as Take-Two emerges from this development cycle. current and start releasing more games, one of which could be GTA VI.

If you are confident in the execution of Take-Two’s development and believe that it can continue to grow its live service bookings at a high rate, then a market cap of $ 18.2 billion is way too cheap. for this long-term component.

This article represents the opinion of the author, who may disagree with the “official” recommendation position of a premium Motley Fool consulting service. We are motley! Challenging an investment thesis – even one of our own – helps us all to think critically about investing and make decisions that help us become smarter, happier, and richer.


Source link

]]>
The best-selling steam shooter ready or not is a dystopian SWAT simulator http://transworldgames.com/the-best-selling-steam-shooter-ready-or-not-is-a-dystopian-swat-simulator/ Thu, 06 Jan 2022 22:55:43 +0000 http://transworldgames.com/the-best-selling-steam-shooter-ready-or-not-is-a-dystopian-swat-simulator/ Picture: Interactive Vacuum Ready or Not is a tactical horror game where you weave your way through the sprawling labyrinths of American decadence in search of violent suspects in the midst of curled up passers-by. To smoke currently love him, but after spending a few hours with it, I can’t say yes. At best, it’s […]]]>

A SWAT police officer prepares to enter a room seen between the legs of another person.

Picture: Interactive Vacuum

Ready or Not is a tactical horror game where you weave your way through the sprawling labyrinths of American decadence in search of violent suspects in the midst of curled up passers-by. To smoke currently love him, but after spending a few hours with it, I can’t say yes. At best, it’s a beautifully tense puzzle game punctuated by heated shootouts, but it’s also a violent political fantasy with no capacity for self-interrogation.

Developed by Void Interactive, based in New Zealand, Ready or Not Puts you in the shoes of American law enforcement charged with “bringing order to the chaos” of a failed state torn apart by economic stratification and crime. Your pacification tools include assault rifles, shotguns, submachine guns, and of course, an endless supply of military grade zippers.

Deployed in slum areas, car dealerships and gas stations, your job is to methodically navigate and clear maze-sized levels until all the bad guys are either in custody or dead. If you do not run each encounter according to the proper rules of engagement, you will be reprimanded with failure scores at the end of each level as a bad score in Dance Dance Revolution.

SWAT officers prepare to enter a room lit by a green light.

Picture: Interactive Vacuum

Even before it blows up on Steam, Ready or Not sparked controversy, and lost its editor, after one of its developers apparently re-committed to adding a school shooting level. Players on the game’s Discord fantasized about the equipment they would use to hunt down the shooter in this potential scenario. Void Interactive finally weighed to reassure everyone it would handle such traumatic content with care, but after playing a handful of existing cards in the game, I’m dubious.

Ready or Not looks more like a game of MouseTrap than a part of Call of Duty. You’ll spend more time looking for traps around the doors than spraying and praying, leaving behind a trail of chemical lights to mark where you’ve been before. Eventually, you’ll come across some NPCs who won’t surrender, and instead fire weapons and begin to enlighten you with a superhuman fury. Matrix agent. Hence the fear and apprehension with which you and the rest of your team, annoying AI companions if you are playing solo or other players if you are online, make your way through the labs. of methamphetamine “affordable housing” and the besieged hotel.

It’s an incredibly evocative combo, helped in part by detailed sonic cues and the eerie ambient drum of the electronic soundtrack, which is handled with all the care of a toddler running with scissors. Ready or NotThe realism of is effective enough to disturb, but too shallow not to fall into farce, or worse, the Blue Lives Matter cosplay with fascist overtones and right-wing dog whistles.

A trash can contains a discarded box for red pills with "Noggin jogging pants" written on the side.

Screenshot: Interactive Vacuum

An Easter Egg in the game’s starting headquarters area consists of a box of “red tablets” thrown in a trash can with the words “Noggin Joggers” on the side, which some have interpreted as 4chan-speak for the N word (Void Interactive did not immediately respond to a request for comment to clarify the intended meaning). Elsewhere, a box of vitamin D supplements for “Bonor Health” from “Whore Foods” sits on a table next to spare ammunition, while another box of vitamins. refers to the meme Pepe. There’s also the now infamous “Anal Staircase” panel from one of the game’s older trailers that belongs to a next level of sex club.

Random passers-by have only a few recorded lines that they’ll bark at you at the moment, one of which is, “My mom has a Mexican maid, you might know her.” “There is already a”Mute Cringey Voice Lines”Mod to remove it, although Void Interactive has announced that it also plans to replace it in a later update. Then there is the ideology of law and order that frames the rest of the game. America is on the brink. Crime is at an all time high. It cannot be fixed, only overpowered. The game trains you to fear everyone you meet, not as a commentary but as a wish fulfillment, and seemingly without any awareness of the nation’s recent calculation. with an epidemic of police murders.

A girl is lying in her bed in a messy room with pink walls.

Picture: Interactive Vacuum

Amidst these disorienting tonal changes, which range from juvenile to overtly racist, there are some incredibly dark moments like when you meet a child writhing in pain in their pink bedroom. “Civilian injured clear and ready for evacuation,” your SWAT officer says in his RoboCop voice. Whether it is because Ready or Not remains an incredibly straightforward early access game or because Void Interactive lacks sophistication it makes the whole thing crude and exploitative.

It didn’t stop Ready or Die to receive a flood of positive user reviews praising the game on Steam. Some probably because they see in it the seeds of a faithful successor to the old TO CRUSH Games, and therefore a return to the genre of slow, tactical, and claustrophobic shooter that even games like Rainbow Six Siege have mostly given up. Others probably because of the way it drapes this gameplay in the cult of strongman cops (there are no policewomen in the game yet) and provides a neat and orderly way to counter a system of violence with another.

This fantasy doesn’t come cheap, however, in real life or on Steam. Ready or NotThe beta version currently costs $ 40 to participate, while a Supporter Special Edition costs double. It’s impossible to make a final judgment on a game that feels more unfinished than otherwise, but so far it’s not shaping up to be the kind of game I would trust to handle the simulated massacre in the city. ‘school.



Source link

]]>
Gateway Casinos & Entertainment Limited Appoints Queenie Wong as Chief Financial Officer | News http://transworldgames.com/gateway-casinos-entertainment-limited-appoints-queenie-wong-as-chief-financial-officer-news/ Tue, 04 Jan 2022 21:34:00 +0000 http://transworldgames.com/gateway-casinos-entertainment-limited-appoints-queenie-wong-as-chief-financial-officer-news/ BURNABY, British Columbia – (BUSINESS WIRE) – January 4, 2022– Gateway Casinos & Entertainment Limited (” bridge “or the” Society “) is pleased to announce the appointment of Queenie Wong as Chief Financial Officer of the Company, effective January 1, 2022 (subject to regulatory approvals). Ms. Wong has been employed by Gateway since 2011, previously […]]]>

BURNABY, British Columbia – (BUSINESS WIRE) – January 4, 2022–

Gateway Casinos & Entertainment Limited (” bridge “or the” Society “) is pleased to announce the appointment of Queenie Wong as Chief Financial Officer of the Company, effective January 1, 2022 (subject to regulatory approvals).

Ms. Wong has been employed by Gateway since 2011, previously holding key financial positions such as Chief Accounting Officer and Senior Vice President of Finance for the company. Over the past 10 years, Ms. Wong has played a critical role in facilitating Gateway’s major growth by working transparently with internal finance and accounting teams as well as external stakeholders and investors. Ms. Wong was instrumental in several strategic growth transactions, including the acquisition of Playtime Gaming, which added six properties to the company’s portfolio, the successful expansion into Ontario which now includes 12 properties, and the finalization of the refinancing of company in October 2021. Prior to joining Gateway, Ms. Wong worked in PwC’s Audit and Assurance group.

“Queenie’s leadership has helped facilitate Gateway’s growth across the company’s overall portfolio of properties and new developments, as well as being a strategic leader throughout the COVID recovery period,” said Tony Santo, CEO of Gateway.

Ms. Wong will continue to report directly to Tony Santo in her new role as Chief Financial Officer.

About Gateway Casinos & Entertainment Limited

Gateway Casinos & Entertainment Limited (“Gateway”) is one of Canada’s largest and most diverse gaming and entertainment companies with 26 gaming properties in British Columbia and Ontario and two additional properties in Edmonton, Ontario. Alberta. As of March 16, 2020, just prior to the implementation of COVID-19 restrictions, our operations included 26 gaming properties in British Columbia and Ontario, with 12,971 slots, 365 table games (including 41 table poker ), 902 bingo seats and 79 food and beverage outlets (“F&B”). As of July 14, 2021, we had approximately 6,500 employees in British Columbia and Ontario. A multi-pronged growth strategy has allowed Gateway to diversify and expand its product offering, including the development of exclusive casino and restaurant brands, dramatically improving the gaming customer experience while attracting new customers. Some of Gateway’s exclusive brands include Match Eatery & Public House, Atlas Steak + Fish and the new Halley’s Club. In 2017, Gateway celebrated 25 years in the games and entertainment industry in Canada. Additional information is available at www.gatewaycasinos.com.

About the Catalyst Capital Group

The Catalyst Capital Group Inc., a private equity investment firm with more than $ 6 billion in assets under management founded in 2002, is a leader in operations-driven turnaround investing. The company’s mandate is to deliver risk-adjusted returns, consistent with its “we buy what we can build” philosophy. Catalyst’s guiding principles of investment excellence through operational engagement, superior analysis, attention to detail, intellectual curiosity, teamwork and reputation are key of business success. The Catalyst team collectively has over 110 years of extensive experience in restructuring, credit markets, and investment and investment banking in Canada, the United States, Latin America and Europe.

See the source version on businesswire.com: https://www.businesswire.com/news/home/20220104006021/en/

CONTACT: MediaGateway:

Casinos & Entertainment Gateway

Tanya Gabara, +1 604.296.5052

tgabara@gatewaycasinos.com Catalyst Capital Group:

Gagnier Communication

Dan Gagnier, +1.646.569.5897

dg@gagnierfc.com

KEYWORD: UNITED STATES NORTH AMERICA CANADA

INDUSTRY KEYWORD: FINANCE ELECTRONIC GAMES CASINO / GAMES PROFESSIONAL SERVICES ENTERTAINMENT

SOURCE: Gateway Casinos & Entertainment Limited

Copyright Business Wire 2022.

PUB: 04/01/2022 4:33 PM / DISC: 04/01/2022 4:33 PM

http://www.businesswire.com/news/home/20220104006021/en

Copyright Business Wire 2022.


Source link

]]>
Electronic Game Machines Market Size, Scope, Forecast to 2029 http://transworldgames.com/electronic-game-machines-market-size-scope-forecast-to-2029/ Sun, 02 Jan 2022 18:29:58 +0000 http://transworldgames.com/electronic-game-machines-market-size-scope-forecast-to-2029/ New Jersey, United States, – The latest report published by Verified Market Reports shows that the Electronic Game Machines Market should experience a sustained pace in the years to come. Analysts looked at market drivers, restrictions, risks and openings in the global market. The Electronic Gaming Machine report shows the likely direction of the market […]]]>

New Jersey, United States, – The latest report published by Verified Market Reports shows that the Electronic Game Machines Market should experience a sustained pace in the years to come. Analysts looked at market drivers, restrictions, risks and openings in the global market. The Electronic Gaming Machine report shows the likely direction of the market in the coming years along with its estimates. An in-depth study aims to understand the market price. By analyzing the competitive landscape, the report’s authors have made a brilliant effort to help readers understand the key business tactics used by large companies to keep the market sustainable.

The report comprises the profiling of nearly all of the significant players in the Electronic Game Machines market. The company profile section offers valuable analysis of strengths and weaknesses, business developments, recent advancements, mergers and acquisitions, expansion plans, global footprint, market presence and Product portfolios of the main market players. This information can be used by players and other market participants to maximize their profitability and streamline their business strategies. Our competitive analysis also includes key information to help new entrants to identify barriers to market entry and measure the level of competitiveness in the Electronic Game Machines market.

Get sample full PDF copy of report: (including full table of contents, list of tables and figures, graph) @ https://www.verifiedmarketreports.com/download-sample/?rid=552442

Key Players Mentioned In The Electronic Game Machines Market Research Report:

Sega, Tai trust, PlayStation, Sony, Microsoft, Xbox, Nintendo, I-dong, Timetop, Subor, Alien technology, Uniscom, JXD, WINYSON, THRUSTMASTER, BLACK HORNS, BETOP

Segmentation of the electronic game machines market:

By Product Type, the market is majorly split into:

• Poker EGM
• EGM TV
• Large-scale EGM

By application, this report covers the following segments:

• game shows
• ARC Games
• Pocket games
• PC games

The global electronic gaming machines market is segmented on the basis of product, type, services, and technology. All of these segments were studied individually. The detailed survey helps to assess the factors influencing the electronic game machines market. Experts analyzed the nature of development, investments in research and development, changing consumption patterns and the growing number of applications. In addition, analysts have also assessed the economic development of the electronic game machines market which is likely to affect its price.

The regional analysis section of the report enables gamers to focus on high growth regions and countries which could help them expand their presence in the Electronic Game Machines market. Besides expanding their presence in the Electronic Gaming Machines market, regional analysis helps players increase sales while having a better understanding of customer behavior in specific regions and countries. The report provides the CAGR, revenue, production, consumption, and other important statistics and figures related to the global and regional markets. It shows how different types, applications, and regional segments are advanced in the Electronic Game Machine market in terms of growth.

Get a discount on purchasing this report @ https://www.verifiedmarketreports.com/ask-for-discount/?rid=552442

Scope of Electronic Game Machines Market Report

ATTRIBUTES DETAILS
ESTIMATED YEAR 2022
YEAR OF REFERENCE 2021
PLANNED YEAR 2029
HISTORICAL YEAR 2020
UNITY Value (million USD / billion)
COVERED SEGMENTS Types, applications, end users, etc.
REPORT COVER Revenue forecast, company ranking, competitive landscape, growth factors and trends
BY REGION North America, Europe, Asia-Pacific, Latin America, Middle East and Africa
CUSTOMIZATION SCOPE Free customization of the report (equivalent to 4 working days for analysts) with purchase. Add or change the scope of country, region and segment.

Geographic segment covered in the report:

The Electronic Game Machine report provides information about the market area, which is further further subdivided into sub-regions and countries / regions. In addition to the market share in each country and sub-region, this chapter of this report also contains information on profit opportunities. This chapter of the report mentions the market share and growth rate of each region, country and sub-region during the estimated period.

• North America (United States and Canada)
• Europe (UK, Germany, France and rest of Europe)
• Asia-Pacific (China, Japan, India and the rest of the Asia-Pacific region)
• Latin America (Brazil, Mexico and the rest of Latin America)
• Middle East and Africa (GCC and rest of Middle East and Africa)

Key questions answered in the report:

1. Who are the top five players in the Electronic Game Machines Market?

2. How will the market for electronic game machines develop over the next five years?

3. What product and application will capture the lion’s share of the electronic game machines market?

4. What are the drivers and restraints of the Electronic Game Machine market?

5. Which regional market will show the most growth?

6. What will be the CAGR and size of the Electronic Game Machines market throughout the forecast period?

For more information or a query or a personalization before purchasing, visit @ https://www.verifiedmarketreports.com/product/electronic-gaming-machine-market-size-and-forecast/

Visualize Electronic Game Machines Market Using Verified Market Intelligence: –

Verified Market Intelligence is our BI platform for narrative storytelling for this market. VMI offers in-depth forecasting trends and accurate insight into over 20,000 emerging and niche markets, helping you make critical revenue-impacting decisions for a bright future.

VMI provides a holistic overview and global competitive landscape with regard to region, country and segment, and key players in your market. Present your market report and findings with a built-in presentation function, saving over 70% of your time and resources for investor arguments, sales and marketing, R&D and product development. VMI enables data delivery in interactive Excel and PDF formats with over 15+ key market indicators for your market.

Visualize the Electronic Game Machines Market Using VMI @ https://www.verifiedmarketresearch.com/vmintelligence/

Main trend reports

Global Pressure Cooker Market Size and Forecast

Global Door Handle Market Size and Forecast

Global Recording Pen Market Size and Forecast

Global Automatic Washing Machine Market Size and Forecast

Global Lost Animal Prevention Devices Market Size and Forecast

Global Electronic Gaming Machines Market Size and Forecast

Global Stainless Steel Double Edge Blades Market Size and Forecast

Global ADSL Modem Market Size and Forecast

Global Mechanical Eyelash Market Size and Forecast

Global Handmade Eyelashes Market Size and Forecast

About us: verified market reports

Verified Market Reports is a leading global research and advisory firm serving more than 5,000 clients around the world. We provide advanced analytical research solutions while delivering insightful research studies.

We also offer insight into the strategic and growth analyzes and data needed to achieve business goals and critical revenue decisions.

Our 250 analysts and SMEs offer a high level of expertise in data collection and governance using industry techniques to collect and analyze data on more than 25,000 high impact and niche markets. Our analysts are trained to combine modern data collection techniques, superior research methodology, expertise and years of collective experience to produce informative and accurate research.

Our research spans a multitude of industries including energy, technology, manufacturing and construction, chemicals and materials, food and beverage, and more. Having served numerous Fortune 2000 organizations, we bring a rich and reliable experience that covers all kinds of research needs.

Contact us:

Mr. Edwyne Fernandes

United States: +1 (650) -781-48080
UK: +44 (753) -715-0008
APAC: +61 (488) -85-9400
US Toll Free: +1 (800) -782-1768

E-mail: [email protected]

Website: – https://www.verifiedmarketreports.com/


Source link

]]>
See the uplifting stories from 2021 that made Long Valley special http://transworldgames.com/see-the-uplifting-stories-from-2021-that-made-long-valley-special/ Fri, 31 Dec 2021 21:11:13 +0000 http://transworldgames.com/see-the-uplifting-stories-from-2021-that-made-long-valley-special/ LONG VALLEY, NJ – Now that 2021 is in the rearview mirror, it’s a good time to take a look back at what was positive about this. While the issues of Ida, COVID and the pandemic have caused grief to many, there have been shining moments scattered throughout the year that have brought the difficulties […]]]>

LONG VALLEY, NJ – Now that 2021 is in the rearview mirror, it’s a good time to take a look back at what was positive about this.

While the issues of Ida, COVID and the pandemic have caused grief to many, there have been shining moments scattered throughout the year that have brought the difficulties to light.

Read some of them below and stay tuned to Patch in 2022 for more. Click the “follow” button on Long Valley Patch here if you haven’t already, to read Long Valley stories over the coming year and beyond and the “Like” button here to stay logged in on Facebook.

Long Valley Business gives a helping hand to families affected by Ida – A hardware store and garden center in Long Valley hosted a pop-up donation event to collect essentials for 300 families in the nearby community of Manville, uprooted from their homes because of the Ida floods. For Anne Marie Harrington, co-owner of Long Valley’s Hoffman’s Supply with her husband, Michael, the idea of ​​collecting items for those in need came to her mind in the middle of the night, seeing post after post on Facebook. the damage. in Manville.

Family project helps raise funds in Long Valley – Two brothers, Sullivan and Tobin Catalano, started a lemonade stand with their dad Rob last summer. With the help of their mother, Jessica, they baked cookies and lemonade, which they sold and donated their profits to Eleventh Hour Rescue.

Long Valley teacher tries her luck in retired gaming career – It was before electronic games and cellphones that Lucille Ann Lucy, a retired teacher who grew up in Long Valley, was looking for ways to help his students get that extra benefit. in learning to read, math and other subjects. She found a simple solution, which then turned into her “Play ‘n Learn” games, thanks to a simple math problem, now the motto of her company: “Play games + Praise + Have fun = To learn “. Her career as a game designer has caught her attention through publications including The Costco Connection magazine and has helped her reconnect with the mother of a former student with terminal brain cancer and that Lucy helped make a difference in her life while the girl was in school in Long Valley.

Long Valley-Raised Actress Celebrates TV Appearance – She’s a singer, dancer and actress and Ellie Baker has taken a few steps forward in acting, including a one-time role on TV , in an episode of the CBS drama, “Taurus.” Baker was humble about the advice she said Patch could pass on to other aspiring artists, borrowing some that Michael Weatherly, who plays Dr Jason Bull, passed on, something she said: ” I will take it with me forever. “

Get to Know the Neighbors Through Long Valley’s Humans Of TCP – Getting to know the community has been one of the goals of The Coffee Potter, a community-based business. When Anna Dower – a photographer and videographer from Atlanta who runs The Coffee Potters’ social media for her parents and owners Dave and Geralyn Hickey – got the chance to take trips to Kenya with her parents, she said they all found the people of Kenya to have a true community spirit. “Do we really know our neighbors? Dower said she and her parents would consider the question on their return trips, with the escapades reiterating the importance of getting to know people better, after seeing the connections between neighbors there. Thus were born the “Humans of TCP,” what Dower calls a “Humans of New York riff,” where one story at a time is told about the scheming people who frequently walk through the doors of the Coffee Potters.

Do you have an optimistic and inspiring adventure to tell in 2022? Contact me at jennifer.miller@patch.com to share your story.

This article originally appeared on the Long Valley Patch


Source link

]]>
Biggest Gaming Stories of the Year in 2021: From Activision Blizzard to NFTs http://transworldgames.com/biggest-gaming-stories-of-the-year-in-2021-from-activision-blizzard-to-nfts/ Thu, 30 Dec 2021 17:00:02 +0000 http://transworldgames.com/biggest-gaming-stories-of-the-year-in-2021-from-activision-blizzard-to-nfts/ Source: Carli Velocci / Windows Central Congratulations, we’ve made it through the year, and what a year it has been. 2021 was the first full year for the next generation of consoles, with the Xbox Series X, Xbox Series S, and PS5 all available for purchase, at least in theory. To look back but also […]]]>

Source: Carli Velocci / Windows Central

Congratulations, we’ve made it through the year, and what a year it has been. 2021 was the first full year for the next generation of consoles, with the Xbox Series X, Xbox Series S, and PS5 all available for purchase, at least in theory. To look back but also forward, we’re going to go over the best stories in the game over the past 12 months, the ones that helped define 2021 as a year.

Even with many significant delays due to the ongoing pandemic, there have been many big launches, some of which have joined the ranks of the best Xbox games available. Yet there have also been big changes, things that, for better or for worse, leave a permanent mark on the gaming industry. Let’s dive into it.

6. Lucasfilm Games is relaunched

Star Wars Knights Of The Old Republic Remake RevanSource: Aspyr

To kick off, January 2021 saw the revival of the Lucasfilm Games brand, eight years after the closure of Lucasarts by Disney. The brand is global, covering all games licensed by Lucasfilm in the future. While Electronic Arts (EA) still holds the Star Wars exclusivity until 2023, new developers and publishers are already working on games that will launch after the exclusivity ends.

Some of the upcoming titles include Ubisoft’s untitled Star Wars game, Quantic Dream’s Star Wars: Eclipse, a Star Wars: Knights of the Old Republic remake, and a rumored sequel to Star Wars Jedi: Fallen Order from Respawn Entertainment. Meanwhile, the developer of Wolfenstein MachineGames is working on an Indiana Jones game.

After several years of canceled titles and missed opportunities in Star Wars games, with few exceptions, Lucasfilm Games is announcing a huge change as Disney insists the Star Wars license will be open to all locations.

5. The rise of NFT, blockchain and crypto nonsense

Ubisoft quartz imageSource: Ubisoft

Blockchain technology has been around for a few years, but it wasn’t until 2021 that it really took over the game in harmful ways. Publisher Ubisoft has joined Ubisoft Quartz, offering limited, serial-numbered digital cosmetics in Ghost Recon: Breakpoint. EA noted on a financial results call that it is exploring the uses of blockchain, although there is nothing solid yet. STALKER 2 had planned to auction NFTs before backing down after criticism from fans. Fable creator Peter Molyneux has announced that his upcoming Legacy game will sell virtual plots as NFT. And it’s not over.

Yet there is some resistance. Steam has banned blockchain-based games from its platform, while Xbox director Phil Spencer told Axios that blockchain-based games feel more “exploitative than entertaining.”

For better or worse, this is just the start of the NFT and blockchain trend in video games, and we’ll certainly see more of it in 2022.

4. Google is shutting down Stadia Games and Entertainment

Stadia Games Entertainment ImageSource: Google

Less than two years after the launch of Stadia Games and Entertainment, the family that owns Stadia, Google called for it to shut down before a single new game was launched or even announced. While not the end of Stadia as a whole, it marked the end of Google’s investment in the original games, significantly hampering its ability to grow.

Just weeks after Stadia Games and Entertainment closed, former director Jade Raymond founded a new team called Haven Studios, partnering with PlayStation to release the team’s first game. Haven Studios has also attracted many other former Stadia developers.

Meanwhile, most of the now-defunct Typhoon Games team – a team acquired by Google for Stadia Games and Entertainment – came together again to open Raccoon Logic, while reclaiming the rights to their game. , Journey to the Savage Planet.

Yet even as Google shut down its proprietary teams, another platform grew dramatically.

3. Microsoft completes the acquisition of ZeniMax

Starfield Key ArtSource: Bethesda Softworks

While Microsoft announced its intention to acquire Bethesda Softworks parent company ZeniMax Media in September 2020, it underwent a few months of regulatory review. In March 2021, the deal was finalized and Bethesda Softworks joined Xbox Game Studios as a member of the Xbox Ownership Group. The upshot is that apart from a handful of existing contractual obligations, Bethesda studios are now focused on making exclusive games for Xbox and PC, or more specifically “platforms where the Game Pass exists.”

Upcoming titles Redfall and Starfield, an immersive shooter from Arkane Austin and a sci-fi role-playing game from Bethesda Game Studios, respectively, are the first wave of games in this acquisition. The two games are scheduled to arrive in the summer of 2022 and November 11, 2022 respectively.

Before these titles even appeared, the addition of Bethesda to Xbox instantly increased the value of Xbox Game Pass, with the entire Bethesda Softworks back catalog added to the service. This means that games like The Elder Scrolls V: Skyrim and Doom Eternal are now part of the subscription, as are all new Bethesda Softworks games.

2. Epic Games trial against Apple

FortniteSource: Epic Games

Following the “Free Fortnite” movement it launched in 2020, Epic Games met Apple in court. Due to documents such as unsealed email conversations and not kept out of the public eye – as a result of the trial held at bay due to the ongoing pandemic – a truly mind-boggling number of secrets from the industry and interesting treats were revealed during the test.

There have been many massive disclosures that have unfolded informally, like how Epic Games offered to pay big bucks to get Sony titles from the Epic Games Store for PC, details of marketing deals, or who was aware of which conversations. . The guts of an open-mouthed industry were overturned, as companies accustomed to operating without any scrutiny suddenly had their ideas tested in court – all in the public eye.

As for the lawsuit itself, things have gone mostly in Apple’s favor, with the exception of a ruling that Apple can’t prevent developers from signing into other payment methods. Naturally, Epic Games and Apple continue to seduce.

In any other year, this would easily have been the biggest story of the year. And even…

1. Activision Blizzard

Activision Blizzard's walkout voice still mattersSource: Carli Velocci / Windows Central

In July, the biggest gaming story of 2021 erupted. It was announced that a lawsuit has been filed against Activision Blizzard, alleging the company has allowed systemic sexist practices and abusive behavior to develop without punishment, among other issues. From there, the company’s response, viewed as lackluster by Activision Blizzard workers, saw fervor intensify with walkouts and calls for reform.

Things continued to escalate in the months following the trial, with a new report alleging CEO Bobby Kotick was in the know and helped suppress allegations of sexual harassment at the company. More than 20 employees have been fired, others have been sanctioned, while others have voluntarily resigned, expressing a lack of confidence in the management of Activision Blizzard, which notably backs Kotick at the time of writing.

More than 1,000 Activision Blizzard employees have called for Kotick’s resignation, as have several publications, including Windows Central. Developers and outlets weren’t the only ones to take note, with heads of PlayStation, Xbox and Nintendo all commenting on the situation.

Jim Ryan, CEO of Sony Interactive Entertainment, reportedly told employees he was “discouraged and frankly stunned”. Xbox Director Phil Spencer said he was “disturbed and deeply disturbed by the horrific events and actions” and that Xbox “is evaluating all aspects of our relationship with Activision Blizzard.” Nintendo of America President Doug Bowser called the situation “explosive and disturbing.”

It is not yet clear what the next steps or events will be, but it is absolutely clear that this situation is not even remotely defused and will continue to unfold, one way or another.

What awaits us?

With these events now in the past, we are just starting to see the consequences and benefits of what has unfolded through 2021. Even though analysts note that they expect more game delays in 2022 , there is much to look forward to. New games will be released, companies will take bold action, and the gaming industry, a truly unique intersection of science and entertainment, will undoubtedly be once again full of the unexpected.


Source link

]]>
Video games, screen time could harm children’s mental health http://transworldgames.com/video-games-screen-time-could-harm-childrens-mental-health/ Tue, 28 Dec 2021 19:49:29 +0000 http://transworldgames.com/video-games-screen-time-could-harm-childrens-mental-health/ How long should your kids watch TV or play video games before this starts to impact their mental health? Gerald Herbert PA Too many screenings for too long could be linked to mental health symptoms in children, according to a new Canadian study. After examining children who played video games, watched television, and engaged in […]]]>

title=

How long should your kids watch TV or play video games before this starts to impact their mental health?

PA

Too many screenings for too long could be linked to mental health symptoms in children, according to a new Canadian study. After examining children who played video games, watched television, and engaged in e-learning, the researchers concluded that less could be more when it comes to virtual entertainment.

But what kind of digital disport could be harmful, and how long should children stay on screens? Asking questions about screen time and researching ways to navigate an electronics-focused childhood could be the first step in shaping future policies to ensure children lead healthy lifestyles while using devices. screens, according to the study published Dec. 28 in the JAMA Network Open.

“Understanding the association of different types of screen use with child and youth mental health can help inform the development of policies and interventions to promote healthy screen use and children’s mental health.” and young people during the pandemic and beyond, ”the study said.

He also looked at whether different types of screen use had different impacts on children’s mental health, including television, video games, e-learning, and video chat.

The study involved 2,026 children and included four different groups, or cohorts, from which to draw results.

The Applied Research Group for Children was a practice-oriented primary care research network for children 0-5 years old. The population-based sample looked for children aged 6 to 18 who were recruited at the Ontario Science Center. The outpatient assessment research looked at children ages 6 to 8 for mental health issues, including depression, anxiety, and hyperactivity. The latest cohort was from the Province of Ontario Neurodevelopmental Disorders Network, which sampled children in outpatient care with neurodevelopmental disorders.

The researchers also considered the parents’ race, socioeconomic status, gender, and mental health as factors in the study.

Parents reported children’s daily television and digital media time, engagement in video games, and hours of e-learning and video chatting. Parents also reported Child and Adolescent Mental Health Symptom Scales, and the study concluded that the primary outcomes across all four cohorts were depression and anxiety.

“The secondary outcomes were driving problems, irritability, hyperactivity and inattention,” the study adds.

In the cohort of younger children, the study found that for each additional hour per day that children watched television or digital media were associated with a higher score of irritability, hyperactivity and inattention.

In older children, the study reported that time spent watching television or digital media per day was associated with higher levels of depression and anxiety. Higher levels of video game time were also associated with higher depression symptoms, although there was insufficient evidence to link higher video game time to irritability, l inattention and hyperactivity.

Rates of depression were higher among children who spent more time learning online and video chatting on a daily basis.

“This cohort study confirms high levels of screen use among Canadian children and youth during the COVID-19 pandemic, with levels above recommendations,” the study found. “In addition, our study demonstrated that greater use of screens was associated with higher levels of mental health symptoms in children and youth during the pandemic, consistent with evidence from the pre-COVID literature.”

So how much screen time is too much screen time?

The study refers to guidelines from the American Academy of Pediatrics and the Canadian Pediatric Society, which recommend that children and adolescents spend no more than one to two hours per day in front of a screen. The American Academy of Child and Adolescent Psychiatry offers a series of standards for parents to set if they are wondering how much screen time to allow in the household or if they want to make a plan:

  • Up to 18 months, limit screen use to video chatting with an adult (for example, with a parent who is out of town).
  • Between 18 and 24 months, screen time should be limited to watching educational shows with a caregiver.
  • For ages 2-5, limit non-educational screen time to about one hour per weekday and three hours on weekends.
  • For ages 6 and up, encourage healthy habits and limit activities that include screens.
  • Turn off all screens during meals and family outings.
  • Discover and use parental controls.
  • Avoid using screens as pacifiers, babysitters, or to stop temper tantrums.
  • Turn off screens and remove them from bedrooms 30 to 60 minutes before bedtime.

Other problems can come from too long screen time aside from depression and anxiety, according to previous studies. One study looked at more than 11,000 American children and found that those who used phones, tablets, or watched TV for long periods of time were more likely to develop eating disorders.

Another study has indicated that online learning could strain children’s eyes and cause permanent damage in the future, adding to research on children’s physical and mental health in the modern age of screens.

“Our findings may help inform public health guidelines that consider different forms of screen use in preventing mental health disorders in children and youth during the pandemic,” the recent Canadian study said. “With the support of policymakers, schools and teachers, families and healthcare professionals, children and youth will be in a better position to reduce screen use and promote mental health during the pandemic and beyond. “

Alison Cutler is the National Real-Time Reporter for the Southeast at McClatchy. She graduated from the Walter Cronkite School of Journalism and Mass Communication at Arizona State University and previously worked for The News Leader in Staunton, Va., A subsidiary of USAToday.


Source link

]]>
Wilson siblings start nonprofit to recycle and donate video games and gaming systems http://transworldgames.com/wilson-siblings-start-nonprofit-to-recycle-and-donate-video-games-and-gaming-systems/ Mon, 27 Dec 2021 03:42:55 +0000 http://transworldgames.com/wilson-siblings-start-nonprofit-to-recycle-and-donate-video-games-and-gaming-systems/ WILSON, NC (WNCN) – If your family has found new video games or game consoles under the Christmas tree, don’t get rid of your old ones. Some local brothers and sisters can put it to good use. For some people this is rubbish, but for Elijah, Lydia and Bethany Denton old electronics are a chance […]]]>

WILSON, NC (WNCN) – If your family has found new video games or game consoles under the Christmas tree, don’t get rid of your old ones. Some local brothers and sisters can put it to good use.

For some people this is rubbish, but for Elijah, Lydia and Bethany Denton old electronics are a chance to help someone else.

The siblings recently started a nonprofit called ReGame.

“The point of ReGame is to take old consoles, old games, old electronics and fix them and give them to someone who will use it,” said Elijah, 15. “The ‘Re’ in ReGame is to reduce, reuse, recycle, so that’s our mission.

Bethany, 11, explained that many of her friends never think about what happens to gaming systems after they’re done with them.

The siblings wanted to find a solution when they realized how much electronics Americans were throwing away. They say they are in the process of registering ReGame as a non-profit organization.

They accept various types of donated items.

“We have received games, consoles, electronics, tablets,” notes Lydia, 13.

“Most of the time they’re in great working order, they just need a little cleaning,” Elijah added. “In case they need to be fixed, we have a soldering iron and we have the tools to fix them ourselves.”

If you are wondering how middle school and high school kids know how to fix electronics, they say they learned online.

“There are a ton of YouTube tutorials out there and we actually have an engineer who is our friend down the road helping us out,” Elijah said.

Once the devices are like new or almost like new, siblings donate them to others.

“You can apply if you are a foster parent and want it for your foster kids, Ronald McDonald Houses, any place can apply to get them,” Lydia said.

If you would like to learn more about how to donate games or gaming systems, or how to request them, click here.


Source link

]]>