Electronic Games – Transworld Games http://transworldgames.com/ Sun, 19 Sep 2021 07:29:34 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 http://transworldgames.com/wp-content/uploads/2021/07/icon-150x150.png Electronic Games – Transworld Games http://transworldgames.com/ 32 32 The world of electronic games – News from the European gaming industry http://transworldgames.com/the-world-of-electronic-games-news-from-the-european-gaming-industry/ Sun, 19 Sep 2021 07:11:20 +0000 http://transworldgames.com/the-world-of-electronic-games-news-from-the-european-gaming-industry/ Reading time: 6 minutes Here are the latest slots releases of this week! Yggdrasil, the world’s leading publisher of online gambling content, claimed gold in their latest hit Infinity Reels ™ from Bad Dingo, provided in partnership with ReelPlay. Bad Goofy Golden Haul Infinity Reels ™ sees players follow a friendly miner deep underground in […]]]>
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Here are the latest slots releases of this week!

Yggdrasil, the world’s leading publisher of online gambling content, claimed gold in their latest hit Infinity Reels ™ from Bad Dingo, provided in partnership with ReelPlay. Bad Goofy Golden Haul Infinity Reels ™ sees players follow a friendly miner deep underground in search of glistening veins of wealth, as he makes his way to unimaginable riches. Unique to Bad Goofy, the new Infinity Wild symbol landing spreads the wild symbol across multiple reels. Hitting multiple Infinity Wild symbols at once provides an amazing visual as the miner driving the dynamite cart stretches the reels, explosions in its wake.

Nolimit City is preparing to kick off another one-of-a-kind slots gaming experience, this time traveling through time with a blast from the past. Still feeling the effects of their latest version, Mental, they are now ready to throw their players into a war zone where the battle for gold takes place in the harsh depths of a sea that swallows all that is alive – Das xBoot. Das xBoot features a set layout of 234,432 reels, with nearly unlimited ways to win and a total simulated maximum payout of 55,200x. The game features the studio’s powerful mechanic, xWays®, as well as the return of their famous and perfectly matched xMechanics, xBomb® and xNudge®.

Nolimit City crosses the dark abyss with the release of Das xBoot

AvatarUX has released its eight PopWins ™ hits exclusively, taking players into the plush world of the city’s most glamorous pigs. Located in a sumptuous casino-style setting, PiggyPop ™ sees the return of the supplier’s iconic PopWins ™ mechanic, with each victory “popping”, before the reel height increases and two more symbols take their place. The feature allows the reels to expand to six symbols in the base game and eight in free spins mode.

AvatarUX launches eighth success of PopWins ™ PiggyPop ™

Spearhead Studios unveils a new visual identity for one of the company’s most popular titles. The Pirates of the Mediterranean have undergone a well-deserved visual makeover and are ready to welcome players with an updated look & feel. Pirates of the Mediterranean Remastered is a 5X3 ten payline video slot that is designed to raise the levels of entertainment. Players will meet the adventurous pirate captain and his sea maiden on their quest to recover the enormous riches contained in the coveted pirate treasure chest. The base game features random Walking Wilds, which can appear on any of the five reels and can retrigger as well.

Spearhead Studios Reveals Pirates of the Mediterranean Remastered

1X2 Network takes players deep underground to a mine in the heart of the earth where a team of dwarves harvest gems and rare coins in Dwarven Gems Megaways ™, the latest slot machine to leave its production line and built on state-of-the-art GECKO framework. The long-awaited first game on Iron Dog Studio’s new framework shows off the smooth gameplay and improved user interface that the 1X2 Network teams talked about prior to this release. The sturdy and flexible frame is designed to form the basis of the portfolio for a long time and has been designed entirely with the end user in mind. Dwarven Gems Megaways ™ presents the best of the framework well and is sure to leave operators and gamers excited with more content built on it.

Mine for big wins in Dwarven Gems Megaways ™

On September 15, 2021, True Lab’s new circus-themed slot machine made its public debut.
Inspired by the vibes of carnival, the game vibrates with flashy visuals, taking players into a carefree party atmosphere. The Slot Machine offers 243 cascading payout methods, impressive payouts of up to 10,000x the bet and a variety of genuine features. Joining in cascades, the symbols vanish into thin air, like the greatest acrobats and masters of illusion, repeating the act until the last combo on the reels.

New game: Circus Fruits by TrueLab

Playson has made a hot addition to its Timeless Fruit Slots portfolio with the launch of Hot burning wins. This nostalgic 3 × 3 title showcases the classic five paylines that pay left to right, delivering a relaxed and simplistic gaming experience that appeals to large audiences. The fruit machine style slot machine has a premium front end design with photorealistic fruit symbols that players are used to with the Timeless Fruit Slots wallet from Playson. The game is packed with quality designs of watermelons, grapes, plums, lemons, oranges and cherries, as well as its highest paying symbols BARS, golden bells and iconic red Sevens.

Playson unveils a classic with Hot Burning Wins

Blueprint Gaming unveiled its latest slot machine Eternal Phoenix Megaways ™ which includes the popular Power Play mode, allowing players to have more control over their Megaways™ to live. For an additional cost, players on this slots adventure are guaranteed a minimum number of Megaways ™, offering the chance to experience bigger wins, bigger stunts and trigger frequency. of the higher bonus.

Blueprint Gaming ignites with Eternal Phoenix Megaways ™

Yggdrasil, the world’s leading publisher of online gaming content, has partnered with 4ThePlayer to launch its latest unique creation YG Masters 10x Rewind ™. The title is designed to take players back in time with the Rewind Time Win Spin mechanic, which reverses the time to repeat previous wins. To trigger this unique mechanic, three Win Spin scatter symbols must land, appearing only on reels 1, 3 and 6. Past wins are taken to a new level during this feature, amplified by an increasing win multiplier. Where previous wins do not exist, random wins will be generated.

Yggdrasil and 4ThePlayer Take to a New Dimension with the 10x Rewind ™ Time Travel Slot Machine

Fans of the Dead series will be in for a treat with the latest version of Play’n GO, Ghost of Dead. Ghost of Dead introduces us to the living spirit, Akh. The ancient Egyptians believed that in death vitality and soul combine to create Akh, who can take any form and is free to roam the world. Now the spirit of Pharoah Unas has been resurrected. Unas uses his new magic to guide worthy mortals to his hidden treasure. Players of the Dead series will see familiarities throughout the game. Ghost of Dead is a classic 5 × 3 slot machine; the expanding symbol seen in previous games also takes its place here. It is a game with enormous potential as players can win up to 10,000 times their bet.

Play'n GO wakes Akh as the Dead series continues

BGaming kicks off the fall holiday season by celebrating Oktoberfest! Fruit Million – the first Shapeshifter slot machine in the brand’s lineup – has turned into a Bavarian-style game! First held in the 19th century, Oktoberfest is still one of the most famous and captivating festivals in the world! Every year it brings together millions of beer lovers who have fun in the streets of Munich. Due to a pandemic, the Outdoor Oktoberfest-2021 has been canceled but that’s no reason to miss a bright holiday! BGaming invites players to celebrate with the Fruit Million Slot Machine!

Celebrate Oktoberfest with BGaming: the Fruit Million slot machine changes its look in Bavarian!

Pragmatic Play, one of the leading content providers in the IGaming industry, has drawn a deeper line than ever before and achieved real success with the new version, Biggest Bass Bonanza. A continuation of its hugely popular predecessor, Biggest Bass Bonanza offers players an extensive set of reels and the opportunity to win up to 4000 times their stake, virtually doubling the maximum multiplier value of the original game. Based in a neon-lit harbor with a tropical Miami-like environment, players will need to keep an eye out for various rewards and prizes. As before, three or more scatter symbols during the base game will trigger the 10 free spins feature, with any additional scatter symbol adding five spins to the count.

A PRAGMATIC DEEP WATER GAME AT BIGGER BASS BONANZA


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New Star Wars game apparently teased by insider http://transworldgames.com/new-star-wars-game-apparently-teased-by-insider/ Sat, 18 Sep 2021 17:11:00 +0000 http://transworldgames.com/new-star-wars-game-apparently-teased-by-insider/ A new Star Wars video game has apparently been teased by a reliable industry insider. While the details of this project are quite vague at the time of this writing, it looks like developer Quantic Dream, who previously created titles such as Detroit: become human, Beyond two souls, and Heavy rain maybe the team running […]]]>

A new Star Wars video game has apparently been teased by a reliable industry insider. While the details of this project are quite vague at the time of this writing, it looks like developer Quantic Dream, who previously created titles such as Detroit: become human, Beyond two souls, and Heavy rain maybe the team running this new Star Wars game.

In a recent social media post, famous video game leaker Tom Henderson shared an image that seemed to suggest Quantic Dream could be working on a Star Wars game. The image Henderson shared in question featured a character from the most recent title of Quantic Dream, Detroit: become human, with a pair of lightsabers on the character’s face. Henderson didn’t provide a caption next to this tweet to comment on what the image might mean, but many quickly deduced that it seems to suggest that a Quantic Dream Star Wars project might be in the works.

At this point, there appears to be some plausibility to the potential rumor for a number of reasons. For starters, Quantic Dream has been pretty quiet over the past few years, and we currently don’t know what the studio might be working on. While the company absolutely could be working on something other than a Star Wars title, the fact that we currently have no idea what the studio might be doing doesn’t necessarily disqualify such a project from the realm of possibility.

There’s also the fact that the LucasFilm Games post has seemed very open to sharing the Star Wars video game license with various studios in recent years. While publisher Electronic Arts previously had exclusive rights to publish all Star Wars video game projects, that has started to change in recent months. Even though EA still has titles like Star Wars Battlefront and Star Wars Jedi: Fallen Order on which it will continue to work, other companies like Ubisoft and Aspyr have also started working on games in this iconic universe. As such, for LucasFilm Games, looking to work with Quantic Dream wouldn’t come as a huge surprise.

Still, as usual with rumors like this, take everything with a grain of salt for now. Until we officially hear more from LucasFilm Games on this, it’s certainly not to be assumed at first glance that Quantic Dream is absolutely working on a Star Wars game.

If this rumor turns out to be true, what would you think of it? Let me know your reaction in the comments or on Twitter at @ Mooreman12.



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Clive Sinclair, whose ZX Spectrum helped birth the UK games industry, has died http://transworldgames.com/clive-sinclair-whose-zx-spectrum-helped-birth-the-uk-games-industry-has-died/ Fri, 17 Sep 2021 21:23:53 +0000 http://transworldgames.com/clive-sinclair-whose-zx-spectrum-helped-birth-the-uk-games-industry-has-died/ One of the pioneers of home computing, Sir Clive Sinclair, has died following a decade-long battle with cancer. Sinclair was a pioneer in home computing and electric vehicles, and its affordable ZX Spectrum is credited with sparking an interest in coding among young Britons, which ultimately spawned the UK industry of games. He was 81 […]]]>

One of the pioneers of home computing, Sir Clive Sinclair, has died following a decade-long battle with cancer. Sinclair was a pioneer in home computing and electric vehicles, and its affordable ZX Spectrum is credited with sparking an interest in coding among young Britons, which ultimately spawned the UK industry of games. He was 81 years old.

Sinclair was born in 1940 near Richmond. As a child, he excelled at math and took vacation jobs at electronics companies, ultimately choosing to sell electronic kits by mail order rather than go to college. He developed the first pocket calculator in 1972.

While Sinclair would eventually create a pioneering line of battery-powered vehicles in the 1980s, it was Sinclair Research’s ZX Spectrum that proved to be the most revolutionary breakthrough in the inventor’s career. While personal computers were already available when the smart-looking little ZX Spectrum first appeared in 1982, it was one of the first to be affordable to the general public, priced at just £ 125 for the version with 16KB of RAM – although for an additional £. 50, you could get the model with a whopping 48KB RAM on board.

The ZX Spectrum would become the most popular computer in the UK, eventually selling over five million units. It was discontinued in 1992, but not before it inspired a generation of young coders to start experimenting with game design.

While his computers helped spawn the modern computing landscape as we know it today, Sinclair himself avoided having one at home, as the BBC notes in his obituary. “If I had a computer, I would start to think I could change this and that, and I don’t want to,” Sinclair said in a 2013 interview. “My wife takes care of it very nicely for me.”

Sinclair is survived by three children, five grandchildren and two great grandchildren. We are indebted to him forever: without Sinclair and his ZX Spectrum, PC gaming certainly wouldn’t be what it is today.

Top photo by Daniel Ryde, via Wikimedia Commons

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Why Electronic Arts’ share price plunged on Wednesday http://transworldgames.com/why-electronic-arts-share-price-plunged-on-wednesday/ Fri, 17 Sep 2021 13:30:00 +0000 http://transworldgames.com/why-electronic-arts-share-price-plunged-on-wednesday/ Today’s video focuses on Electronic arts (NASDAQ: EA) and how its stock price fell more than 5% on September 15, over rumors that its Battlefield the match was going to be delayed. After the market closed on Wednesday, EA confirmed the rumors to be true. Either way, the gaming market continues to grow at solid […]]]>

Today’s video focuses on Electronic arts (NASDAQ: EA) and how its stock price fell more than 5% on September 15, over rumors that its Battlefield the match was going to be delayed. After the market closed on Wednesday, EA confirmed the rumors to be true. Either way, the gaming market continues to grow at solid levels, so the decline in stock prices could provide long-term investors with a buying opportunity. Here are some highlights from the video.

  1. A report by The NPD Group shows that total US video game sales increased 7% year-over-year (year-over-year) in August, and to date they have increased by more than 13%. Many investors worry that gaming revenues will decline as lockdowns loosen across the country, but that’s not the case when looking at year-over-year growth.
  2. Battlefield 2042 has been confirmed as delayed until November. The original release date was October 22. The upcoming holiday season could be the main reason for the drop in stock prices, as investors would have preferred an earlier date to give consumers ample time to purchase the game for the holidays.
  3. Initially, Battlefield 2042 would have been released before his competitor Call of Duty through Activision (NASDAQ: ATVI). With the date change, consumers will be able to purchase Call of Duty first, which could be why Activision investors were so enthusiastic on Wednesday, causing the stock price to end in the green.

Click on the video below for my full thoughts and analysis.

* The stock prices used were the closing prices of September 15, 2021. The video was posted on September 15, 2021.

This article represents the opinion of the author, who may disagree with the “official” recommendation position of a premium Motley Fool consulting service. We are heterogeneous! Challenging an investment thesis – even one of our own – helps us all to think critically about investing and make decisions that help us become smarter, happier, and richer.


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What are your favorite video game manuals? http://transworldgames.com/what-are-your-favorite-video-game-manuals/ Fri, 17 Sep 2021 01:30:00 +0000 http://transworldgames.com/what-are-your-favorite-video-game-manuals/ As the digital age becomes universal and turns us all upside down, the beauty of the video game manual – that tactile, essential document that often sold you a franchise as much as the video game itself – has faded. It’s not a completely lost art, and some developers and publishers understand that special collector’s […]]]>

As the digital age becomes universal and turns us all upside down, the beauty of the video game manual – that tactile, essential document that often sold you a franchise as much as the video game itself – has faded.

It’s not a completely lost art, and some developers and publishers understand that special collector’s editions should come with a book you can cherish and keep. But because these are not things that are printed en masse, the need and emphasis to create beautiful, sprawling, detailed little Bibles just isn’t there.

And that’s a real shame, because the textbooks themselves have often been a work of art. Civilization 2The manual is one that I remember growing up with. This was often essential because it was faster to go through the hard copy of the Tech Tree than in the game. Civgot a bit better on that front, and PCs are more powerful than ever, but there was still a special joy in having this book handy. (And the manual had other uses: It was comprehensive enough that an AI would achieve a 79% win rate just by going through the instructions.)

But it is a deeply personal anecdote, and one which does not even allow to appreciate how some of the textbooks were superb. To take Metal Gear Solid 2, which contained an entire manga of instructions explaining the controls and stealth mechanics:

Image: Reddit

I have always had a weakness for sketch drawings in the Heroes of Might and Magic 3 Manual. The detailed lines of angels, demons, dark dragons, and other mystical creatures were incredibly well done, but unfortunately Ubisoft didn’t incorporate that shine into the manual of the HD reissue. Fortunately, GOG still has the manual for the original and its two expansions.

I know a lot of artists would take a look at this and think how much further these designs could be taken – but I absolutely loved it back when I was a kid. And it’s a great use of all that concept art that would have just been tucked away on a drive or drawer somewhere.

Going back further, the original manual for The Hobbit – one of the first games outside Australia and one of the most successful – was something else for the time.

Image: Museum of the History of Computer Adventure Game

The Hobbit was a text-based adventure, so the manual itself didn’t have a lot of actual art. But what was good was the precision with which he explained things.

Image: Museum of the History of Computer Adventure Game

And then you have companies like Nintendo, which have a history – a history that is rapidly receding, unfortunately – of producing outstanding illustrations and manuals for their proprietary games. here is one of New Super Mario Brothers U:

Image: Kotaku

I could go on and on. But I’m curious about your own memories. What were your favorite video game books, whether growing up or all time?


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Electronic arts, Moderna, etc. – Texas News Today http://transworldgames.com/electronic-arts-moderna-etc-texas-news-today/ Wed, 15 Sep 2021 21:37:30 +0000 http://transworldgames.com/electronic-arts-moderna-etc-texas-news-today/ The players were developed by DICE, Criterion Games and Motive Studios during the “Paris Game Week” held in Paris, France on October 31, 2017, and the “Star Wars” video game released by Electronics Arts on the console Sony PlayStation PS4 Pro game player. Play “Battlefront II”. Chesno Find out which companies are hitting the headlines […]]]>

The players were developed by DICE, Criterion Games and Motive Studios during the “Paris Game Week” held in Paris, France on October 31, 2017, and the “Star Wars” video game released by Electronics Arts on the console Sony PlayStation PS4 Pro game player. Play “Battlefront II”.

Chesno

Find out which companies are hitting the headlines after the bell:

Electronic Arts – The share of video game companies jumped more than 2% in after-hours trading after announcing the global launch of the long-awaited game Battlefield 2041 on November 19.

Moderna – Shares of pharmaceutical companies edged up in long-term trading after releasing more data on so-called groundbreaking Covid cases that support the promotion of widespread use of booster vaccines. A study showing the incidence of cases of Covid rupture suggests that it was less common in the group of recently vaccinated study participants and that the previous group began to weaken immunity.

Danimer Scientific – Shares of biopolymer makers rebounded around 3% after nearly 15% depletion in a regular trading session on Wednesday. The plunge came after short sale Muddy Waters issued a negative report on the company. Danimer said, “We have distorted the state of our business,” including “customer relationships, product development, scalability, and PHA’s TAM.”

Electronic arts, Moderna, etc.

Source link Electronic Arts, Moderna, etc.


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The old electronic box takes us down the tubes | Community http://transworldgames.com/the-old-electronic-box-takes-us-down-the-tubes-community/ Sat, 11 Sep 2021 10:30:00 +0000 http://transworldgames.com/the-old-electronic-box-takes-us-down-the-tubes-community/ At first, it was called this “electronic box” that was in the corner of the living room. I don’t remember the first time I watched TV. I remember it was black and white. I also remember the time we visited a neighbor’s house on a Sunday night to get a first glimpse of TV in […]]]>

At first, it was called this “electronic box” that was in the corner of the living room. I don’t remember the first time I watched TV. I remember it was black and white. I also remember the time we visited a neighbor’s house on a Sunday night to get a first glimpse of TV in Living Color. It was a real treat.

My earliest memories of black and white television are about characters like Hopalong Cassidy, The Cisco Kid, Roy Rogers, and Gene Autry. The children’s shows that I remember best were Romper Room and Captain Kangaroo. On Romper Room, “Miss” Betty taught us to be a “Do Bee” and not to be a “Don’t Bee”. On Captain Kangaroo, the “Captain” was quite a character. And who could forget his cast of characters – Mr. Green Jeans, Mr. Moose and the Dancing Bear?

It was real, good, clean entertainment.

Before I was old enough to help on the farm, Saturday morning cartoons were a central part of my life. I remember looking forward to Saturday morning all week. The television was on from the first cartoon and my brothers and I were “glued” (that’s my mother’s word) to the television until the last cartoon was over. They were great cartoon shows. My favorite cartoon characters were Mighty Mouse, Huckleberry Hound, Quick Draw McGraw, Yogi Bear, Mickey Mouse, Donald Duck, Daffy Duck, Tom and Jerry, and that “wabbit”, Bugs Bunny. Those Saturday morning cartoon days were carefree days.

And these advertisers have pushed every type of sugar-laden breakfast cereal you can imagine – Sugar Pops, Sugar Smacks, Trix (everyone knows “Trix is ​​for kids!), Frosted Flakes (” They’re Gr-r-reat! ”) And the list went on and on.

Mary Helen McCall was not to be a victim of publicity. We ate Kellogg’s Corn Flakes – and lots of them!

Every afternoon when we got home from school we would watch the Big Show at 4 p.m. on Channel 5. My brothers and I had a ton of peanut butter and crackers while watching the Big Show. We also drank a river of chocolate milk and Kool-aid.

Each of our lives has been shaped by this “electronic box”. He literally brought the world into our living rooms.

Not only did this give us access to a bigger world, but it also presented us with a global “system” – a world of advertising and marketing – a world of buying and selling. And we bought what was sold.

But it wasn’t just things that were being sold. Along with all the “things” marketed, a new philosophy has been introduced, subtly.

Eventually, soap operas and sit-coms began to suggest a new morality. The soap opera hooked audiences with mystery, intrigue, immorality, and evil. Sit-coms have taught us to laugh at situations we knew were wrong.

The prime-time evening dramas took things even further in the years that followed. We have reached a point now where almost “anything goes” on television. Some shows border on “numbing the mind”.

Research now shows that the average teenager will witness up to 200,000 murders on electronic devices (television, movies, video games, etc.) by the time they graduate from high school. What effect will this have on his worldview?

Research also shows that the higher you climb the ladder of success, the less television you watch. Successful business leaders watch an average of less than 30 minutes of television per day. This should tell us something.

Several years ago, I befriended a businessman from the Middle Tennessee area. Over time, we have become good friends. I asked him one day where he had grown up.

“In front of a television set,” he replied dryly.

Over the years, I have given a lot of thought to his answer.

As television gave way to computers and computers gave way to video games and video games gave way to cell phones, iPhones, iPads, etc. devices, especially by the younger generation. Even motor vehicles are equipped with DVD players for children.

I was the guest speaker at an awards banquet in another state recently. That evening, during the evening meal, I saw a young couple pick up their four-year-old child and sit him on the floor in the corner of the banquet hall in front of an iPad. He looked at the device for an hour.

They watched him from time to time, but for all intents and purposes he was alone with his gadget.

I had to wonder about his chances of developing meaningful social skills.

I wonder even more where all these electronic babysitters are taking us.

Jack McCall is a motivational humorist, storyteller and author from the South. A native of Moyen-Tennessain, he is recognized nationally as a certified speaking professional.


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Electronic Table Games (ETG) Industry Size, 2019, Market Opportunities, Share Analysis to 2025 http://transworldgames.com/electronic-table-games-etg-industry-size-2019-market-opportunities-share-analysis-to-2025/ Sat, 04 Sep 2021 16:47:15 +0000 http://transworldgames.com/electronic-table-games-etg-industry-size-2019-market-opportunities-share-analysis-to-2025/ A research study on the Electronic Table Games (ETG) market analyzes and offers exhaustive research ideas on the market size of the old and recent Electronic Table Games (ETG). With the estimated future market possibilities and emerging trends in the Electronic Table Games (ETG) market. With respect to competitive scale, the report also includes information […]]]>

A research study on the Electronic Table Games (ETG) market analyzes and offers exhaustive research ideas on the market size of the old and recent Electronic Table Games (ETG). With the estimated future market possibilities and emerging trends in the Electronic Table Games (ETG) market.

With respect to competitive scale, the report also includes information on Electronic Table Games (ETG) market growth tactics undertaken by industry players such as expansion strategies and mergers and acquisitions. This report examines the key drivers influencing Electronic Table Games (ETG) market growth, opportunities, challenges and risks faced by key players and the market.

Enumerating a very comprehensive overview of the Electronic Table Games (ETG) market size, this report also includes the total assessment that the Electronic Table Games (ETG) industry currently holds, a brief segmentation of this market and the market size. Electronic Table Games (ETG) market growth opportunities in this industry in addition to its geographic scope.

Request a copy of this report @ https://www.nwdiamondnotes.com/request-sample/6473

Scope of the report:

Electronic Table Games (ETG) Market Competition by Major Manufacturers:

  • Scientific games
  • IGT
  • Interblock games
  • NOVOMATIC
  • Spintec
  • Weike Gaming
  • Digital jackpot
  • AGS and TCSJohnHuxley

Electronic Table Games (ETG) Market Outlook by Applications:

Casino, racetracks, bars, restaurants and more

Electronic Table Games (ETG) Market Statistics by Types:

Blackjack, Roulette, Baccarat and others

The analysis of the Electronic Table Games (ETG) market is presented in this report which presents the main highlights of this industry globally:

  • A summary of the Electronic Table Games (ETG) Market manufacturer base segmented into Scientific Games, IGT, Interblock Gaming, NOVOMATIC, Spintec, Weike Gaming, Jackpot Digital, AGS and TCSJohnHuxley which also includes distribution and area parameters sales according to the players involved, have been provided.
  • Details of each manufacturer with respect to company profile, generic overview and the products offered have also been listed.
  • The report includes the overall and individual consumption of the product in the considered regions.
  • The valuation held by each of the regions and the projected regional market share of Electronic Table Games (ETG) are also included.
  • The report encompasses the growth rate of the product consumption by geographies and the market share of the consumption.
  • The Electronic Table Games (ETG) market, by product type, is segmented into
    • Blackjack
    • Roulette
    • Baccarat
    • Other

    . The market share accumulated by each type of product and the revenue forecast are included in the report.

  • Further, the report incorporates information on the consumption (growth rate and revenue) of each product and the selling price during the forecast period.
  • The Electronic Table Games (ETG) market, by application spectrum, is segmented into
    • Casino
    • Running tracks
    • Bars
    • Restaurants
    • Other

    . The market share accumulated by each app and the projected valuation that each app would represent are included in the report.

Electronic Table Games (ETG) analysis and marketing strategies are executed as below:

  • The report provides an overview of proven and innovative strategies undertaken by potential stakeholders with regard to the commercialization of the product.
  • The chosen sales channels (which include direct and indirect marketing) by the companies are briefly listed in the Electronic Table Games (ETG) Market report.
  • Distributors of these products and an overview of high-end customers for the same are also included in the study.
  • The report includes the essential driving forces influencing the Electronic Table Games (ETG) market marketing landscape and their impact on the revenue scale of this business sphere.
  • The growing demand for products from key geographies along with the pivotal applications and potential business areas are also included in the Electronic Table Games (ETG) market report.

Some Highlights on the Table of Contents of the Electronic Table Games (ETG) Market

1 Overview of Electronic Table Games (ETG) Market

  • Market overview
  • Research objectives
  • Years considered
  • Electronic Table Games (ETG) market research methodology
  • Economic indicators
  • Currency considered

2 Executive summary

  • Global Market Overview
  • Global Electronic Table Game (ETG) Consumption Analysis and Forecast
  • Consumption of electronic table games (ETG) CAGR by region

3 drivers, challenges and market trends

  • Drivers and impact of the Electronic Table Games (ETG) market
  • Growing demand from key regions
  • Growing demand from key applications and potential industries
  • Challenges and market impact
  • Electronic Table Games (ETG) Market Trends

4 Marketing, distributors and customers

  • Sales channel
  • Direct channels
  • Indirect channels

Analysis of the 5 key players

  • Company details
  • Main activity overview
  • Comparative analysis of products
  • Recent developments and technological advancements in the Electronic Table Games (ETG) market

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Phasmophobia Exposure Update Explanation http://transworldgames.com/phasmophobia-exposure-update-explanation/ Thu, 02 Sep 2021 00:10:00 +0000 http://transworldgames.com/phasmophobia-exposure-update-explanation/ Just before Halloween 2020, Phasmophobia introduces a new way to play cooperative horror games. With an emphasis on the use of the microphone, players would take on the role of ghost hunters trying to find evidence of the supernatural in buildings across America. Phasmophobia was released with some innovative features like the ghost to understand […]]]>

Just before Halloween 2020, Phasmophobia introduces a new way to play cooperative horror games. With an emphasis on the use of the microphone, players would take on the role of ghost hunters trying to find evidence of the supernatural in buildings across America. Phasmophobia was released with some innovative features like the ghost to understand some of the players questions. That being said, it has come a long way in adding new content and improving its mechanics.

The most recent update, Exposition, brought many changes and improvements to Phasmophobia. Everything from tools to ghosts has received some form of new content or technical improvements. Not only is this huge for the game, but it also shows developer Kinetic Games is dedicated to evolving on the experience that has already sold hundreds of thousands of copies.

RELATED: Phasophobia Fan Has Brilliant But Hilarious Idea For New Ghost Model

New features and content in Phasmophobia: Exhibition

Image showing phasmophobia

The biggest thing that has been reworked in this update is how sprinting works. Previously the player was forced to crawl through each building which was a drag Phasmophobia Levels of prison and asylum. Now, players sprint at increased speeds for short durations, with the old sprint speed becoming the new walking speed. However, ghosts can now also move faster when they see the player and begin their hunt.

There is also new content, like two new types of ghosts: the Goryo and the Myling. There is also a new DOTS projector, intended to capture any movement of an entity passing in front of it. In addition to the Spotlight, almost all tools have received new skins and effects when affected by nearby entities. A ghost can now hear electronic equipment while hunting in the same way as player voices. The Ghostbusters phase received a lot of buffs overall.

Changes in the update

truck and phasmophobia title

Evidence has changed for all types of ghosts, and the DOTS projector now has its own place on the evidence list. Ghost Hunting will no longer affect all electronic devices within range, but will instead focus on the area the ghost is currently hunting in. Fortunately, the Spirit Box now has a number of icons that can tell players if they are being heard, as well as whether the ghost is responding. There have also been lighting and sound changes on most cards, providing a more natural feel to the surroundings.

In addition, the infrared sensor was combined with the motion sensor, mainly due to the fact that it had minimal functionality before. The outline for placing objects has been changed with visibility improvements. The satellite dish microphone can pick up ghost noises as well as random footsteps, but it now only works in a home. The tutorial has also been updated for those who need a refresher or want to learn how to use the new equipment.

It has been almost a year since Phasmophobia, and in recent months the game has had an average player base of 15,000 people. This is likely to increase as more people go online to experience new equipment and features. If Kinetic is able to keep even a fraction of that level of content, it’s likely to maintain a strong fan base until Phasmophobiaofficial release date of. That being said, he’ll also have to find new ways to shock and terrorize his fans.

Phasmophobia is available now on PC.

MORE: Phasmophobia: How To Get Money For Insurance


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Shacknews Stimulus Games 2021 – Switch Super Challenge 6 http://transworldgames.com/shacknews-stimulus-games-2021-switch-super-challenge-6/ Sat, 28 Aug 2021 19:55:00 +0000 http://transworldgames.com/shacknews-stimulus-games-2021-switch-super-challenge-6/ It’s another gaming weekend as we are joined by some fantastic competitors to enter some solid Nintendo Switch competition. With the Shacknews Stimulus Games, we have done everything we can to try to stimulate the global economy. It’s no easy task, but the way we did it made for an incredible video game competition with […]]]>

It’s another gaming weekend as we are joined by some fantastic competitors to enter some solid Nintendo Switch competition.

With the Shacknews Stimulus Games, we have done everything we can to try to stimulate the global economy. It’s no easy task, but the way we did it made for an incredible video game competition with people who needed a helping hand through the toughest times. Today we do it again with another delicious Nintendo Switch Super Challenge featuring a number of fantastic returning contestants. Check it out.

Shacknews Stimulus Games 2021 – Switch Super Challenge 6

Today’s Shacknews Stimulus games will take place on Nintendo Switch, featuring a gauntlet of fun titles in a battle for the top of the heap. In this weekend competition, a wide range of fantastic musical talent is launched including Professor Shyguy, MC Lars, MC Frontalot, EyeQ, Richie Branson and Mike Shirley-Donnelly from rock band Curious Quail.

You can catch all of these competitors as we launch Shacknews Stimulus Games on Shacknews Twitch at 1:00 p.m. PT / 4:00 p.m. ET.

Here are the details of today’s Shacknews Stimulus Games Switch Super Challenge 6.

  • We’ll be playing Golf With Your Friends, Street Fighter 30th Anniversary, and Tetris 99, in that order.
  • Golf With Your Friends and Tetris will be Grand Prix style events with the top three players scoring points per round. Street Fighter will be a double elimination tournament.
  • Event points will be awarded to the top three players in each match. The player with the most points at the end will be the Switch Super Challenge 6 champion.
  • All competitors are remunerated equally. It’s just for fun, bragging rights and the game’s triumph.

We know that we cannot stimulate the world economy on their own, but we could also argue that we have done a better semi-regular job than some governments. Even so, we dream of the day when things will be safer again and we can return to Shacknews eSports events in person, as they were planned. Until then, join us as we embark on another amazing episode of Shacknews Stimulus Games.

TJ Denzer is an avid gaming player who has dominated a lifetime. When he’s not dealing punches in the latest fighting games, exploring video game history, or playing RPGs with his partner, he searches for new foods and drinks in the constant pursuit of good times with good people inside and outside of South Texas. You can also find him on Twitter @JohnnyChugs.



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