Video Game – Transworld Games http://transworldgames.com/ Sun, 19 Sep 2021 12:44:32 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 http://transworldgames.com/wp-content/uploads/2021/07/icon-150x150.png Video Game – Transworld Games http://transworldgames.com/ 32 32 We must stop kids from getting addicted to online games | the Internet http://transworldgames.com/we-must-stop-kids-from-getting-addicted-to-online-games-the-internet/ Sun, 19 Sep 2021 11:03:25 +0000 http://transworldgames.com/we-must-stop-kids-from-getting-addicted-to-online-games-the-internet/ In an announcement that must have struck terror into the hearts of millions of children and adolescents, the Chinese government recently implemented a new policy to restrict online games for children under 18 to just three hours per week. While unpopular with young people as well as gaming companies, it begs the question whether other […]]]>

In an announcement that must have struck terror into the hearts of millions of children and adolescents, the Chinese government recently implemented a new policy to restrict online games for children under 18 to just three hours per week.

While unpopular with young people as well as gaming companies, it begs the question whether other countries need to address the issue of children being increasingly consumed by online games.

The online gambling industry is huge. In 2020, the global online gaming market generated approximately $ 21.1 billion in revenue, a record growth of 21.9% from the previous year. There are around one billion online gamers in the world, over 10% of whom are Chinese children.

Heavy incentives

Online games and the platforms that support them are increasingly effective in ensuring that the eyes stay glued to screens for as long as possible. They are highly incentivized because it helps them earn money from ad revenue and in-game services. For example, Amazon-owned streaming platform Twitch has generated over $ 100 million in ad revenue in the world. Q1 2021, in part by allowing users to engage with 71 million hours of game streams per day.

Kids who might otherwise be playing outdoors and making real friends, learning a skill, such as playing an instrument or studying, play addicting online games instead.

Rapid advances in technology have made it too easy for parents and children to rely on the Internet for entertainment rather than making the effort to organize physical activity. As social networks are now deeply integrated into these games and smartphones allow instant access to technology, children’s social life is mainly limited to the various online platforms.

The problem, however, goes beyond wasting precious time that could be better spent making friends, exercising, or studying for the kids. It can cause serious health problems.

Chinese authorities have called their latest campaign a war on “electronic drugs” over concerns over the addictive nature of online gaming platforms.

The US-based rehabilitation clinic, the Addiction Center, describes how video games trigger the chemical dopamine in the same way as addictive drugs. The World Health Organization recently included gambling addiction as a disorder and estimated that 3-4% of video gamers struggle with addiction.

There are potentially tens of millions of people who suffer from gambling addiction. People with symptoms of depression are also particularly vulnerable, seeing gambling as an escape from their daily struggles.

Pay to win culture

Many platforms have gaming elements built into their systems, so online gaming addiction can have serious financial implications as well. Examples include in-game currencies that can be exchanged for real money, allowing micro-transactions in exchange for “loot boxes,” leading to a “pay-to-win” culture, where players can continue their game. progression and add character customization with cash.

Ninety-three percent of all kids play video games, but more worryingly, according to the Gamble Aware charity, up to 40 percent of those kids have opened “loot boxes” in the game. , containing random digital rewards.

So some kids may end up spending more than $ 100 a month trying to get a specific digital feature, like a new outfit for their avatar. To counter this quasi-gambling, the UK government is considering measures to control micro-gambling transactions in the same way it regulates gambling.

Addiction to online games does not only affect children, adults can also become addicted to these platforms. The Royal Society, the UK’s national academy of sciences, has published studies showing a ‘moderate to strong’ correlation between adolescents playing games with micro-transactions and then developing gambling addiction as they age. adult.

Online gambling is part of a larger challenge in the modern digital world. Recent technological advancements have made it easier for us to search for information and services, whether accessing healthcare, doing business via online video calls, or sharing and discovering gossip on social media platforms. through videos, photos, news and blogs.

It’s also intrinsic to our daily routine with many positive characteristics, but it means that we now spend most of our waking hours staring at a screen.

Price comparison site Uswitch’s studies show that on average in the UK people are digitally connected 6.4 hours a day. The numbers are even worse for people born after 1995, known as Generation Z, who consume digital media 11 hours a day, which is the majority of their waking hours.

Tackle the game

For China, the latest crackdown on playing time is an escalation of existing attempts to limit games for minors, which previously had a 90-minute cap on weekday online play time. Online games will now only be accessible to children for one hour in the evening on Friday, Saturday, Sunday and holidays. China is perhaps unique in that it has the digital infrastructure and political power to enforce this policy.

Big game companies like Tencent have a responsibility to implement the policy, including requiring users to provide their real name and age, or face the wrath of the Chinese state.

While restricting online gaming in this way is unthinkable in most countries, a larger debate about our relationship with the online world should always take place. In the UK, reviews from the Scientific Advisory Group for Emergencies (SAGE) suggest that pandemic-induced lockdowns have led people to spend 71% more time playing online games.

We have to be careful not to make this problem worse in the longer term, maybe digital detox is needed. Otherwise, the consequences of inaction could be severe, especially for those born in the digital age.

The opinions expressed in this article are those of the author and do not necessarily reflect the editorial position of Al Jazeera.


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Mississippi state deceived in victory over Memphis (video) http://transworldgames.com/mississippi-state-deceived-in-victory-over-memphis-video/ Sun, 19 Sep 2021 00:55:13 +0000 http://transworldgames.com/mississippi-state-deceived-in-victory-over-memphis-video/ Memphis defeated Mississippi State 31-29 on Saturday afternoon. The victory did not come without controversy. With just under six minutes left in the fourth quarter and the Tigers with a 21-17 lead, Mississippi State kicked the fourth and sixth from its own 47-yard line. The ball fell around the Memphis two-yard line and rebounded for […]]]>

Memphis defeated Mississippi State 31-29 on Saturday afternoon. The victory did not come without controversy.

With just under six minutes left in the fourth quarter and the Tigers with a 21-17 lead, Mississippi State kicked the fourth and sixth from its own 47-yard line. The ball fell around the Memphis two-yard line and rebounded for about seven yards.

While everyone assumed the game was dead, Calvin Austin III ran, retrieved the ball, and pulled it back 94 yards for a touchdown. This gave the Tigers a 28-17 lead.

The video of the play speaks for itself:

A nearby referee can very clearly be seen trying to blow up the game before Austin’s touchdown, but it didn’t help.

If that wasn’t enough, Memphis also had two players on the pitch wearing the No.4 shirt – which should have been called up.

Just a disaster on all fronts.

Obviously, Oregon was also accused of cheating against the state of Ohio last week, but their sins were nowhere near as egregious.

Unfortunately, ugly referees are becoming more and more common in the world of football, regardless of their skill level. Last week, a referee who didn’t realize he was on the mike apparently made a call in the Tampa Bay Buccaneers’ Week 1 win over the Dallas Cowboys.

Just awkward stuff all around.

The state of Mississippi has some very real issues that need to be addressed, but that doesn’t change the fact that they absoutely got fooled in this particular case.

Related: Is Lincoln Riley considering joining the Cowboys amid Oklahoma struggles?



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TikTok’s rant goes viral, leads to safe online games for kids with special needs http://transworldgames.com/tiktoks-rant-goes-viral-leads-to-safe-online-games-for-kids-with-special-needs/ Sat, 18 Sep 2021 10:02:48 +0000 http://transworldgames.com/tiktoks-rant-goes-viral-leads-to-safe-online-games-for-kids-with-special-needs/ A Sarasota mother and a worker at a Pennsylvania dog food factory have teamed up to create a safe haven for children with disabilities to play video games online. Fed up with her son with special needs being ignored, Linda Espada sparked the movement after a TikTok rant went viral. Espada’s 13-year-old son Jacob failed […]]]>

A Sarasota mother and a worker at a Pennsylvania dog food factory have teamed up to create a safe haven for children with disabilities to play video games online.

Fed up with her son with special needs being ignored, Linda Espada sparked the movement after a TikTok rant went viral.

Espada’s 13-year-old son Jacob failed to convince anyone to play video games with him.

Mum, Linda Espada was frustrated that her 13-year-old son Jacob Espada couldn't convince anyone to play video games with him.  So mom posted a video on TikTok, an online video social media site, where she urged gamers to give children with special needs a chance to play.  Espada, 13, has cerebral palsy, which makes it difficult for other players to understand him when playing the very popular online game "Fortnite," where players communicate via headsets.

Jacob has cerebral palsy, which makes it difficult for other players to understand him when playing the ever popular online game Fortnite, where players communicate through headsets.

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Espada said Jacob would try to join a game, but as soon as other players heard him speak, they would kick him out of their squad. Jacob, who can play even though he has trouble communicating, couldn’t understand why no one wanted him.


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Why Bethesda refused the video game version of Game of Thrones for Skyrim http://transworldgames.com/why-bethesda-refused-the-video-game-version-of-game-of-thrones-for-skyrim/ Fri, 17 Sep 2021 20:14:00 +0000 http://transworldgames.com/why-bethesda-refused-the-video-game-version-of-game-of-thrones-for-skyrim/ The Elder Scrolls 5: Skyrim is set to end ten years after its release. Bethesda recently announced the release of an Anniversary Edition of the game and DLC. Skyrim was one of the most famous games of the past decade and is an integral part of the game’s history for its incredible visuals and nostalgia. […]]]>

The Elder Scrolls 5: Skyrim is set to end ten years after its release. Bethesda recently announced the release of an Anniversary Edition of the game and DLC. Skyrim was one of the most famous games of the past decade and is an integral part of the game’s history for its incredible visuals and nostalgia.

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It might not be known to the majority of people, but Bethesda has also been given a chance to turn George RR Martin’s Game of Thrones into a game series instead of Skyrim. Players would have loved an RPG translation of Game of Thrones, given that it has been portrayed in several other forms of media, including a TV series. But Bethesda did not seize the opportunity.

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Bethesda chooses Skyrim over possible Game of Thrones RPG

EGMi: the digital magazine reported that Bethesda was initially approached to create games based on Martin’s novels. Of course, this news had excited fans of the franchise, and Bethesda was more than thrilled to take on this project and accepted it as a challenge.

Todd Howard, Director of Bethesda Games, said, “With A Song of Ice and Fire, we said ‘We want to do this!’, he adds again, “The people in our studio liked it, and it kinda crept into what we were doing” as cited by VG247.

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However, the impending problem was the development of Skyrim. Elder Scrolls V: Skyrim was in its progressive stages of development, and doing a similar series would kill its chance to flourish in the gaming industry.

Howard explains this by saying, “We wanted to make our world. This is where we wanted to spend time. Before we even did Skyrim, there was a conversation with the folks at George RR Martin. They thought it would be a good game – and so did we – but then we wondered if this was where we wanted to spend our time. It was tempting, however.

While we can’t see a Bethesda RPG version of Game of Thrones, a Telltale version of the novel series does exist. Released in 2014, this game has been fairly well received within the gaming community.

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Fans might be worried about the missed opportunity to get a Game of Thrones game, but they’ll have the chance to relive Skyrim! Elder Scrolls V: Skyrim will be released on November 11 for PC, Xbox Series X | S, Xbox One, PS4, and PS5.


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8 video game suites that removed amazing features http://transworldgames.com/8-video-game-suites-that-removed-amazing-features/ Fri, 17 Sep 2021 08:33:48 +0000 http://transworldgames.com/8-video-game-suites-that-removed-amazing-features/ When it comes to making a sequel, whatever the PI, fans are going to have expectations. Namely, a follow is supposed to be bigger, stronger, more content-packed than ever, and by association, a better time for everyone. This is especially true when it comes to the mechanics and unique selling points, as with a sequel, […]]]>

When it comes to making a sequel, whatever the PI, fans are going to have expectations. Namely, a follow is supposed to be bigger, stronger, more content-packed than ever, and by association, a better time for everyone.

This is especially true when it comes to the mechanics and unique selling points, as with a sequel, developers have the ability to tackle the less polished details of their original items and polish them down to a shine. sparkling. However, it’s also a moment of reflection for the team, as if they feel they’ve pushed a mechanic as far as they can, or that it conflicts with their new take on the franchise, they may consider abandoning it altogether.

Most of the time that’s a good thing, as it’s usually the features that cut the cheese rather than the mustard with fans being the first on the chopping block, but sometimes fans will be left speechless that the mechanics beloved and sometimes revolutionary and the features seem to be removed for no reason!

So let’s raise a glass to these gadgets that have been gloved by their own sequels!

If you haven’t played any of the TWEWY games then you, my friend, are missing out on a fantastic slice of JRPG goodness. Featuring a healthy dose of insanity through its plot of the dead competing against each other to win their wits back or be erased from history forever, there is never a dull moment, and all in attracting a lot of attention for its artwork and engaging combat system, also provided a truly unique and fun clothing-centric mechanic.

Across all quarters of the original game, you’ll find different brands of clothing each representing a different aspect of the Chinese Zodiac, and while it’s not uncommon for RPG experiences to allow you to shop for clothes and dress up your characters, these brands carry a lot of weight when it comes to fighting.

You see, depending on the popularity of the brand, you would get buffs or sometimes even nerfs to your attack strength, and by completing missions you could increase the popularity of certain brands to make it easier to fight in certain neighborhoods. As an added bonus, some of the NPCs would even change their clothes to reflect the most popular brands in each region, creating a world responsive to your actions!

It was a brilliantly fun mechanic, which, while not a game-changer, was unfortunately removed from NEO: The World Ends With You.


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China wants video games to have less violence and fewer effeminate men http://transworldgames.com/china-wants-video-games-to-have-less-violence-and-fewer-effeminate-men/ Thu, 16 Sep 2021 20:37:00 +0000 http://transworldgames.com/china-wants-video-games-to-have-less-violence-and-fewer-effeminate-men/ China sets new guidelines for video game approvals rejecting the presence of violence, addiction, money worship and effemicity. China announced in August new video game legislation designed to limit the length of time minors can play online games like League of Legends. Now the country has also reportedly slowed down its video game approval process […]]]>

China sets new guidelines for video game approvals rejecting the presence of violence, addiction, money worship and effemicity.


league of legends taric splash feature

China announced in August new video game legislation designed to limit the length of time minors can play online games like League of Legends. Now the country has also reportedly slowed down its video game approval process and called for the need to avoid games with a “wrong set of values”, including too much violence and effeminate men. Although it may sound strange, China has shown a markedly negative attitude towards flamboyant male figures in the past, such as League of Legends character Taric.

It could be argued that China has one of the toughest positions on video games in the world, as demonstrated by the new video game regulations allowing Chinese minors to play games online for just three hours a week. China has previously demanded that developers remove skeletons and LGBT + content from games before allowing them to be released in the country, but this is the first time that negativity towards effeminate men has become official policy.

RELATED: League of Legends Reveals New Vex Champion: The Gloomist

Authorities have reportedly ordered game companies and platforms to take a closer look at new games and remove obscene and violent content as well as content that encourages unhealthy tendencies like the cult of money and effeminacy. The new guidelines also call for resisting potential monopolies, game design that encourages addiction to be avoided, new rules on live streaming, and new restrictions on ads involving celebrity endorsement. As these new guidelines come into effect, Chinese cryptominers are reportedly selling high-end GPUs at low prices.

league of legends taric chinese function

Apparently, the crackdown on effeminate men in video games stems from a perception that effeminate men are physically weak and emotionally fragile, making them incapable of defending the nation against threats. It is interesting that they seem to extend this to Taric, the Shield of Valoran, a long-time member of the League of Legends list known for her two equally fabulous looks – both of which have been replaced by a more standard, heavily armored look in China that also gives her a more severe expression.

Whether he’s wearing gorgeous gem-studded armor or a deep V-neck and crystal accessories, Taric has been an enduring frontline healer since 2009, and Riot recently seems to have confirmed he’s bisexual. This did not prevent Taric from committing to defend the whole League of Legends against threats from another world, an impressive ambition even among the rest of the League of Legends champions.

Apparently, some Chinese leaders might perceive the game as provoking or contributing to a softening of the character of the country’s young men. Whether or not there is evidence for this finding currently seems uncertain. These beliefs can help gamers understand why Nintendo is the market leader in video games in China.

League of Legends is currently available on PC.

MORE: League Of Legends: The 15 Most Hated Champions, Ranked

Source: PC Gamer


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Genshin Impact Adds New Feature, But Only For Players In China

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Gamers Are Being Harassed Online When Playing Video Games, ADL Says http://transworldgames.com/gamers-are-being-harassed-online-when-playing-video-games-adl-says/ Thu, 16 Sep 2021 01:00:00 +0000 http://transworldgames.com/gamers-are-being-harassed-online-when-playing-video-games-adl-says/ A new report from the Anti-Defamation League found that most American teens experience harassment while playing online video games. The to study said 60% of children aged 13 to 17 experience bullying while playing online games. And that doesn’t seem to appeal to parents. Less than 40% of parents or guardians said they have security […]]]>

A new report from the Anti-Defamation League found that most American teens experience harassment while playing online video games.

The to study said 60% of children aged 13 to 17 experience bullying while playing online games.

  • And that doesn’t seem to appeal to parents. Less than 40% of parents or guardians said they have security controls in place for online games.
  • And less than 50% of teen gamers reported telling their parents about their online games.

Overall, gamers experience massive harassment online. The investigation found that 71% of adults between the ages of 18 and 45 “experienced serious abuse, including physical threats, stalking and sustained harassment in the first six months of 2021”.

  • “This new research examining the experiences of young online gamers sheds important light on their specific experiences and unfortunately reveals a deeply disturbing trend: Teen gamers are harassed almost as often as adult gamers,” Jonathan A. Greenblatt, CEO of Anti-Defamation. League, says in a report. “By allowing this harassment of young people to continue, we risk children feeling that they should be ashamed of who they are. This message is totally unacceptable, and online gaming platforms have a responsibility to do better. “

According to the survey, around 10% of young gamers and 8% of adult gamers said they had been exposed to comments from white supremacists when playing online.

Some video game companies have gone to great lengths to tackle abuse. For example, Phil Spencer, the head of Microsoft’s Xbox division, announced a move with Microsoft that would seek to address online harassment and abuse by taking a stand against attackers, according to Deseret News.

  • “No group ‘owns’ the games. Instead, whether you’re new to gaming or a die-hard esports fan, you’re welcome to play and enjoy all the fun and skill enhancement that comes with gaming. That way, when everyone can play, the whole world wins, ”Spencer wrote in a blog post in 2019.


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Study reveals which video games cause the most @ # $% in ‘Jure http://transworldgames.com/study-reveals-which-video-games-cause-the-most-in-jure/ Sat, 11 Sep 2021 23:07:10 +0000 http://transworldgames.com/study-reveals-which-video-games-cause-the-most-in-jure/ A new study from Buzz Bingo explores toxicity in online multiplayer gaming communities and determines which games and consoles promote the curse the most. Voice conversations in online multiplayer games are notoriously toxic, with profanity and slurs being incredibly common. A new study looked at which gaming communities, consoles, and streamers have the most offensive […]]]>

A new study from Buzz Bingo explores toxicity in online multiplayer gaming communities and determines which games and consoles promote the curse the most.

Voice conversations in online multiplayer games are notoriously toxic, with profanity and slurs being incredibly common. A new study looked at which gaming communities, consoles, and streamers have the most offensive language.

To carry out the study, a team of Buzz bingo sampled 100 Twitch and YouTube Gaming streams, analyzing over 25 hours of content and calculating the average number of profanity spoken. Researchers found that Ubisoft players Tom clancy’s Rainbow Six Siege had the highest average score; swearing occurred an average of 146 times every 15 minutes, which represents “a whopping 584 swear words per hour or 1 swear word every 7 seconds”.


RELATED: Rainbow Six Extraction Delayed Until 2022

FIFA 21 came in second with an average of 138 swear words every 15 minutes, Call of Duty: War Zone in third with an average of 121 swear words and Halo: The Master Chief Collection in fourth with an average of 109 swear words. Grand Theft Auto V and Counter strike tied for fifth with average scores of 107 swear words. League of Legends, despite its reputation for having one of the most toxic online communities, had less than half the average number of swear words that Rainbow Six Siege, scoring an average of 69. Other games that made the top 15 list include Apex Legends, Fornite, Dark Souls 3 and Resident Evil Village.

Researchers also explored popular consoles and streamers. By comparing PC, Xbox, and PlayStation consoles, they found that PC gamers tend to curse the most. However, all types have an average rate of over 300 swear words per hour, which translates to roughly one swear word every 10 seconds! In terms of individual streamers, the researchers focused on those “with a large number of online followers” and “discovered who just can’t stop swearing.” Felix Lengyel – better known as xQc – cursed the study sample the most (a full list of sampled streamers was not provided in the Buzz Bingo research article). He averages 77 swear words every 15 minutes, which equates to 308 swear words per hour or one swear word every 12 seconds or so, earning him the title of “most jaded streamer.”

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The researchers also determined which streamer in their sample swears the least, and surprisingly, it was PewDiePie (i.e. Felix Arvid Ulf Kjellberg). Army Chief Bro’s average swear rate was 12 every 15 minutes, making him the “cleanest game streamer.”

Buzz Bingo’s analysis of profanity in online multiplayer games joins a recent wave of mainstream video game research that also includes an exploration of diversity in video games and an examination of the overlap between avatar selection and the gender of the players.

Rainbow Six Siege is available to play on PC, PS4, PS5, Xbox One, and Xbox Series X / S. Fans can follow xQc and PewDiePie and watch their live streams on YouTube and Twitch.

KEEP READING: Forget Cartridges, Some Video Game Boxes Are Really Worth A Lot

Source: Buzz bingo

God of War reveals precise mythological Ragnarok characters including Thor and Kratos


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Metro Vancouver arcade maintains retro video games http://transworldgames.com/metro-vancouver-arcade-maintains-retro-video-games/ Thu, 09 Sep 2021 01:00:35 +0000 http://transworldgames.com/metro-vancouver-arcade-maintains-retro-video-games/ From centipedes to Galaga. 🕹️👾 Kyle Seller knows games – arcade games, to be exact. He even learned to fix them when he was 16. Fast forward decades, and you’ll find it at Industry Arcade in New Westminster. Industry is a private arcade shop available for hire up to two hours. Space can be booked […]]]>

From centipedes to Galaga. 🕹👾

Kyle Seller knows games – arcade games, to be exact. He even learned to fix them when he was 16.

Fast forward decades, and you’ll find it at Industry Arcade in New Westminster.

Industry is a private arcade shop available for hire up to two hours. Space can be booked online for a maximum of 10 people.

Inside, there are nearly 50 classic and modern arcade games, including 24 pinball machines, bubble hockey, Skee-Ball, and four-player Pac-Man Battle Royale.

No need to collect change, it’s free to play for the duration.

The story of Industry Arcade began in 2013, when Seller started Est Van Amusements. He had been a game designer at EA Sports for 10 years previously.

The company offers pop-up arcade rentals for bars and restaurants, corporate events, and various parties.

Then COVID-19 hit.

Once the pandemic began, rentals stopped at East Van Amusements, resulting in a 95% drop in revenue.

This gave Seller the idea of ​​bringing people to games in their own space. In August 2020, the entrepreneur opened Industry Arcade in the Braid Industrial Park in New West.

“I really had no intention of doing something like this until COVID came along and completely disrupted our business,” he explains.

The vendor says the tactile nature of arcade games is what makes the experience so unique.

“I have a lot of physical games here. It’s hard to reproduce at home.”

The industry is currently open four days a week, but the seller is hoping to extend the hours as business slowly rebounds.

For now, its pivot is bearing fruit.

“I didn’t really think it would have the kind of wow factor it did when I deployed it. It was gratifying.”



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The first FDA-approved video game treatment for ADHD http://transworldgames.com/the-first-fda-approved-video-game-treatment-for-adhd/ Sat, 04 Sep 2021 19:50:24 +0000 http://transworldgames.com/the-first-fda-approved-video-game-treatment-for-adhd/ EndeavorRX is a surprising, FDA-approved video game that aims to be a new type of treatment to help children with ADHD relieve their symptoms. Prescription video games may seem like a strange idea, but the United States Food and Drug Administration has approved a mobile game that could help treat ADHD in children. While some […]]]>

EndeavorRX is a surprising, FDA-approved video game that aims to be a new type of treatment to help children with ADHD relieve their symptoms.

Prescription video games may seem like a strange idea, but the United States Food and Drug Administration has approved a mobile game that could help treat ADHD in children. While some mobile games may be random, Akili Interactive EndeavorRX could be the future of ADHD treatment for children. The game itself has some interesting concepts and has undergone a ton of clinical testing before approval.

The kids game itself appears to be a fairly standard endless runner on the rails on the surface, similar to games like Subway surfers and Temple Race. Players avoid obstacles by navigating through several different worlds, although there is a bit more that plays directly into how the game helps children with ADHD. It should be noted that although the FDA allows EndeavorRX to be used as a medication for ADHD, it is not recommended as a complete replacement for a normal medication.


RELATED: How Xbox Is The Industry Leader In Accessibility

EndeavorRX underwater level gameplay.

Akili Interactive’s website explains how their team has a background in neuroscience and game development, which gives them a solid knowledge base to create a project like EndeavorRX. Their goals with play are to challenge children’s motor skills and attention, which tend to be two areas that people with ADHD struggle with. Supporting these young skills would help tackle these problems when the brain is still developing, by doing treatments like EndeavorRX much more efficient.

When it comes to game help, the gameplay specifically challenges kids to multitask while avoiding the distractions the game throws at them. The game’s website says it’s meant to be a challenge, although the difficulty level will adjust to the player’s performance. With short play times of 25 minutes a day, five days a week, studies have shown that children with ADHD have better attention.

Players have to tap on some type of colorful target while avoiding others as they dodge obstacles. Not only does this help train the brain to jump between different goals quickly, but the fact that it adapts to the player’s performance means EndeavorRX does not overwhelm children with its difficulty early on. The developers make it clear on their website that the game is supposed to be difficult, so parents should encourage their kids to follow it if they are frustrated.

RELATED: Join the Party: DM Eric Silver Talks About Making Real Gaming Accessible

The character is selected in EndeavorRX.

EndeavorRX is currently not accessible to the public, although there is a waiting list on the developer’s website. Depending on the success of a major launch EndeavorRX, it could mark a new way for video games to help children’s development. The FDA’s approval of the game is a good sign since it supports the studies that have been carried out. Although these studies were paid for by Akili Interactive, the FDA validates them.

Seven clinical studies in total are saved EndeavorRX as a viable treatment for ADHD, although these studies were funded by the game’s developers. The FDA still confirmed the studies and supported their conclusions. The actual figures reported by Akili Interactive are that 63% of parents reported that their children’s ADHD symptoms decreased after playing EndeavorRX for the playing time mentioned above.

Those who have tried EndeavorRX instead describe it as therapy in the form of a video game, which ends up being an incredibly engaging way of guiding children through exercises that a therapist would otherwise do. While the game is not meant to replace the drugs usually prescribed for ADHD, at least not yet, it appears to be a great tool to help deal with some of ADHD’s more limiting symptoms. This could be an amazing first step for educational video games in much more than an educational capacity.

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