Video Game – Transworld Games http://transworldgames.com/ Wed, 22 Jun 2022 21:35:32 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 http://transworldgames.com/wp-content/uploads/2021/07/icon-150x150.png Video Game – Transworld Games http://transworldgames.com/ 32 32 Scottie Barnes of the Raptors gushed over Canada in a live video game and it’s so wholesome http://transworldgames.com/scottie-barnes-of-the-raptors-gushed-over-canada-in-a-live-video-game-and-its-so-wholesome/ Wed, 22 Jun 2022 21:18:31 +0000 http://transworldgames.com/scottie-barnes-of-the-raptors-gushed-over-canada-in-a-live-video-game-and-its-so-wholesome/ Scottie Barnes is quickly becoming a Toronto Raptors fan favorite, and the 20-year-old forward is making it easy for the whole country to fall in love. Barnes has been quite vocal about his love for the 6ix. Recently playing Call of Duty: Warzone on a live stream, the young baller couldn’t help but rave about […]]]>

Scottie Barnes is quickly becoming a Toronto Raptors fan favorite, and the 20-year-old forward is making it easy for the whole country to fall in love.

Barnes has been quite vocal about his love for the 6ix. Recently playing Call of Duty: Warzone on a live stream, the young baller couldn’t help but rave about the supportive culture he found in Canada.

“Having the whole country behind your back, being by your side through your ups and downs. Every game, keep supporting you no matter what. It’s amazing,” Barnes said in an online stream. live posted on Reddit.

Barnes says he feels “super blessed” to be in his shoes and feels like he “got drafted by the right team.”

“Like I say all the time, you have an NBA team, but it’s like a city or a state supporting you. But in Toronto, you have a whole country behind you, cheering you on, showing you love no matter what. It’s amazing.”

A commenter on Reddit responded to the post, writing, “‘I was drafted by the RIGHT team,’ I could literally cry.”

Another fan left a note about Barnes’ authenticity, writing, “He says this on his personal twitch stream, not in an interview or anything, which means he’s not saying it for the sake of it. weight or whatever, that’s how he really feels.”

“It’s pretty cool that he understands Canadian basketball fans, the Raptors are really our team and the roots of the whole country for them, and it’s nice to see that he likes it here. Excited to see his and the team’s progress next season.”

The cover image of this article was used for illustrative purposes only.

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A Scottish cycle path seems to be designed like Paperboy http://transworldgames.com/a-scottish-cycle-path-seems-to-be-designed-like-paperboy/ Mon, 20 Jun 2022 17:30:00 +0000 http://transworldgames.com/a-scottish-cycle-path-seems-to-be-designed-like-paperboy/ Image: Dave McCraw / Atari / Mobygames / Kotaku There’s a street in Edinburgh, Scotland that offers a real-life version of Newspaper deliverer‘s zigzag bike paths, and I’m here to celebrate for that. As part of the city £207 million ($253 million) project to get the trams on the famous road, a new section of […]]]>

A screenshot of the winding cycle path in Edinburgh next to a similar screenshot in Paperboy.

Image: Dave McCraw / Atari / Mobygames / Kotaku

There’s a street in Edinburgh, Scotland that offers a real-life version of Newspaper deliverer‘s zigzag bike paths, and I’m here to celebrate for that. As part of the city £207 million ($253 million) project to get the trams on the famous road, a new section of cycle path has been laid out, which, as a recently tweeted video shows, offers quite a daunting challenge.

Although the Scottish Cycle Path has been derided since it officially opened in April, it’s only when you see Dave McCraw’s video of the absolutely insane design that you can truly appreciate the game-like layout. video.

There are so many special things here. Like any good game, the lane not only has a great zigzag pattern to learn, but it also has all kinds of obstacles. There are those huge planters that dig into the aisle to avoid. And in fact streetlights sticking out of the way on another side.

As you’ll probably have noticed, the design is such that your bike will have to negotiate several other lanes, including kerbs (sidewalks, they’re called curbs), as you swerve violently left and right trying to keep up with its pace. more and more difficult directions.

Unfortunately, the NPC AI looks pretty terrible, as they casually wander the bike path, even when you quickly dash towards them. Many improvements are needed in this regard.

I think my favorite feature is the exit from the supermarket that pours directly into the bike lane, as it makes it harder for all players by removing the texture from the bike lane entirely!

This is my official call for a special gathering to be held at this same site in 2024, to mark the 40th anniversary of Newspaper delivererthe initial version of.

Look, it’s strange:

A screenshot of Paperboy's zigzag sidewalks.

Screenshot: Mobygames / Atari

Slow news day? You bet.

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Are video game remakes worth it? Should this trend die? http://transworldgames.com/are-video-game-remakes-worth-it-should-this-trend-die/ Sat, 18 Jun 2022 16:00:00 +0000 http://transworldgames.com/are-video-game-remakes-worth-it-should-this-trend-die/ Video game remakes have become very common in the gaming industry. Not only are there several trends of remakes that can be produced, but there are also varying degrees of success when it comes to the quality of the game itself. You might be wondering what makes a good remake? Or even if video game […]]]>

Video game remakes have become very common in the gaming industry. Not only are there several trends of remakes that can be produced, but there are also varying degrees of success when it comes to the quality of the game itself.

You might be wondering what makes a good remake? Or even if video game remakes should exist in the first place?

The trend is setting a standard in the gaming industry that you can consider potentially positive or harmful, so do video game remakes have to die?

Are video game remakes worth it?

You may have mixed opinions about video game remakes, but the trend has undoubtedly affected the gaming industry.

Games like Pokémon HeartGold and SoulSilver are considered by many to be the best in their franchise and have encouraged Game Freak to continue remaking previous generations of Pokémon games.

However, the Pokémon Brilliant Diamond and Shining Pearl remakes received mixed reception. You can relate these mixed reviews to the idea that Game Freak called it quits by allowing ILCA to remake one of its most popular game generations, Pokémon Diamond and Pearl.


This speaks to a larger problem with the trend of video game remakes: it paints a picture that game developers are calling or missing out on new ideas.

And as more and more remakes are announced and more and more production companies embrace this trend, you can conclude that an oversaturation of remakes could stagnate and stifle the amount of purely new video game properties being produced.

PlayStation’s The Last of Us Part 1 remake, which Sony is discussing via a PlayStation Blog Post, is the third version of the same title. Likewise, the Resident Evil 4 remake, the details of which you can find via the Resident Evil 4 official site, is a title that you may recognize as being ported to as many platforms as possible since its release, including the Wii and mobile devices.

With the sheer amount of retreaded titles in the works, you might conclude that video game remakes aren’t even necessary in the first place.

But, despite the overwhelming amount of remakes already released, some titles are desperately needed and have a rightful place in the industry. The highly anticipated Nightdive Studio System shock lifts a game completely inaccessible to modern audiences and brings a genre-defining title back into the spotlight.

Remakes also vary in how enjoyable they are as games themselves, and you can base a remake’s success on how good it is as a game, not a remake.

What makes a good video game remake?

With titles like Resident Evil 2, Warcraft III: Reforged, and Final Fantasy VII Remake, the standard of quality for video game remakes is wide ranging.

Games that mimic their original counterpart but update them for modern audiences, like 2019’s Resident Evil 2 remake, scratch your nostalgia and remind you why you loved classic games from your past.


On the other hand, remakes like 2020’s Warcraft III: Reforged, with its broken launch, leave you wondering why the developers even bothered in the first place.

In the case of Warcraft III: Reforged, Bloomberg United Kingdom states an “early and unclear vision and mismatch as to whether the game was a remaster or a remake” led to challenges in the game’s scope and features.

Learning the subtle differences between a video game port, remake, remaster, or reboot might help you understand how a developer like Blizzard could misidentify its own game. wider with remakes: what part of the original game should change?

For the critically acclaimed remake of Resident Evil 2, Capcom revised outdated elements from the original. Gameplay, player perspective, and even narrative elements have been adjusted to suit 2019’s gaming audience. But Capcom has also retained key aspects of the original, like tone, characters, and art style for hook classic Resident Evil fans.

For Capcom, that meant appealing to both a wide variety of audiences and its fan base. For Blizzard, that meant not calling on either.

Including Resident Evil 2, there are plenty of other well-received video game remakes that everyone should play that stick to the original or change just enough to suit a modern audience.

How much change is too much change?

In the case of interesting video game remakes, a big factor is how well the title handles its nostalgia and need to be a modern blockbuster title.

As mentioned, 2019’s Resident Evil 2 managed to pull it off, but are there any examples of remakes that change too much?

Interestingly, the Final Fantasy VII Remake not only completely overhauled the game, but also defied expectations by altering the story beats from the hugely popular original.

Despite altering story elements and almost completely changing the genre in terms of gameplay, something you imagine should aggravate longtime fans, Final Fantasy VII Remake was received very positively.

For remakes as a whole, Final Fantasy VII Remake is a milestone. Not only have the developers aggressively pushed a new vision for the original, but they’ve also reinvigorated the narratives of both to give you a familiar and innovative experience.

As an interesting trend for video games, the Final Fantasy VII Remake shows that the quality of gameplay and the intent behind the revamp of the original title is critical to the value of a remake. Despite changing several core aspects that you remember from the original, the remake’s vision and quality allow it to stand on its own.

Game remakes are here to stay

With the oversaturation of remakes, and many more expected to be produced, you might believe that this trend is detrimental to the industry as a whole and needs to end.

But from these trends, new and innovative experiences are produced among the general releases that stand out and benefit you, the player.

Whether it’s a unique form of video game remake, like the Final Fantasy VII Remake, or an updated experience that modernizes your favorite classic video games, reliving your experience is worth it.

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How Teenage Mutant Ninja Turtles: Shredder’s Revenge captured the arcade experience http://transworldgames.com/how-teenage-mutant-ninja-turtles-shredders-revenge-captured-the-arcade-experience/ Thu, 16 Jun 2022 16:23:18 +0000 http://transworldgames.com/how-teenage-mutant-ninja-turtles-shredders-revenge-captured-the-arcade-experience/ Placeholder while loading article actions Two years before “Streets of Rage” for the Sega Genesis wowed gamers with its diagonally scrolling levels, the Teenage Mutant Ninja Turtles made it to arcades around the world. The “Streets of Rage” series, launched in 1991, is often considered one of the most influential games in the side-scrolling beat-em-up […]]]>
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Two years before “Streets of Rage” for the Sega Genesis wowed gamers with its diagonally scrolling levels, the Teenage Mutant Ninja Turtles made it to arcades around the world.

The “Streets of Rage” series, launched in 1991, is often considered one of the most influential games in the side-scrolling beat-em-up genre, sometimes referred to as a “belt action game”. His first stage or “belt” didn’t just scroll left to right like a Super Mario game, it also scrolled diagonally, creating a pseudo-3D effect as enemies popped onto the stage from the background or adjacent levels to attack players.

But in 1989, Konami’s “Teenage Mutant Ninja Turtles: The Arcade Game” pulled off the same trick. Just two years after the influential beat ’em up “Double Dragon”, it became the first fighting game to feature four-player co-op action. Now, arcade-goers – many of whom are drawn to the cabinet’s bright, pixelated graphics – could stand side-by-side to take on Shredder’s Foot Soldier’s henchmen.

Anyone who played it will tell you it was like playing the TMNT cartoon, a feeling that even Frederic Gemus, game designer at Tribute Games and lead developer of the new game “TMNT: Shredder’s Revenge” released this week, can’t. refrain but echo.

“It was the first time at the arcade that they had this big taxi with four players, and it was like playing a cartoon,” Gemus told The Washington Post, citing the slapstick humor and pixel-mimicking the classic 1987 anime series produced by Murakami. -Wolf-Swenson. “It was crazy, those visuals, but also the gameplay was so different from all the other games at the time. … We were just leaning on Nintendo, who didn’t have games to do that.

Review: ‘TMNT: Shredder’s Revenge’ is a kung fu barrage of arcade perfection

Although “Double Dragon” for Nintendo’s first home game console was one of the godfathers of the genre, it looked like cave drawings compared to the large glowing turtles and swarms of enemies crashing across the screen. .

“Even in the arcade, they mostly had three enemies on screen,” Gemus said. “I remember when we talked to [Tribute co-founder and game director Jonathan Lavigne]we compared it to old-school shoot ’em ups, where enemies would arrive with patterns, and it was about how to deal with those patterns rather than waiting for enemies to arrive for a one-on-one fight .”

That’s what sets “Shredder’s Revenge” apart from publisher and developer Dotemu’s critically acclaimed 2020 fighting game “Streets of Rage 4.” Dotemu, a French retro games developer, worked with two other independent developers to update the franchise for the modern era; he also wore the editor’s hat for “Shredder’s Revenge”.

“’Streets of Rage’ is, I would say, closer to a versus fighting game, whereas TMNT is closer to an action game or a party game almost, and it really fits with the series: playful and not taking itself too seriously,” said Cyrille Imbert, CEO of Dotemu. “Both are fun to play, but feel different; with Rage it’s very hard and slow and you have to strategize, whereas TMNT is more like, go for it, try some crazy moves and have fun all the time.

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At a Game Developers Conference in San Francisco, Imbert met Tribute Games, a Quebec studio that employed the developers of Ubisoft’s “Scott Pilgrim vs. the World: The Game” beginning in 2010. This title is often cited as the beginning of a new wave of retro games in the 21st century.

Dotemu had previously spoken with Turtles licensee Nickelodeon about creating a new game for the brand, so when Imbert heard through the grapevine at the conference that Tribute was making proposals for a similar project to relaunch the Turtles brawler series, he decided to offer a little wish fulfillment.

“We met in San Francisco, and I explained my vision for the project, and it was a perfect match,” Imbert said. “We didn’t want to develop the game ourselves, we thought we’d find a cool studio to do it, and Tribute was just a perfect fit. Teaming up as publisher and developer for this project was just the way to go.

In the 1980s, Japanese developer and publisher Konami was already a world-renowned arcade game developer. Its developers wanted to create an action game that would appeal to the Japanese and American markets, and the TMNT brand was a perfect fit. Its four turtle characters made four-player co-op play a natural and appropriate evolution for the genre.

Unlike other beat ’em ups of that era, the TMNT arcade game featured much more elaborate settings in its levels. The first level, journalist April O’Neil’s burning apartment, sees her being kidnapped at the end of the scene after the bad guys burst through her floor during the game. Shredder jumps out the window and the turtles set off in pursuit of the next level through the streets of New York.

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Enemy foot soldiers crawl around corners, kick through windows and out of manholes as Shredder threatens the Turtles on live television. Unlike other games in the genre where enemies would just walk across the screen or occasionally pop out of doors, the Turtles arcade game felt like a Broadway musical in the way the bad guys would swoop in with comedic timing.

“We all remember that skateboarding lady in the arcade game who just crossed the street in stage two for no reason,” Gemus said. “Aspects like these, how you spawn the enemies, are very important because that’s really part of the storytelling. This is what happens inside the game rather than in cutscenes.

This storytelling trick was repeated in Konami’s subsequent line of brawlers inspired by TMNT’s original arcade machine, including 1991’s “The Simpsons” and 1992’s six-player arcade game “X-Men.” .

“Shredder’s Revenge” amplifies this level of detail to the nth degree from its first images to the last. Throughout the first tier, April’s Channel 6 News television studio, foot soldiers furiously pound on desks, cook meals in its test kitchen and tap their smartphones like busy reporters before engaging the Turtles in a fight.

Creating so many of these moments was a big part of the game’s development, Gemus said, since the artists drew and animated the pixels by hand.

“At some point we wondered if we were spending too much time doing things that aren’t necessarily part of the gameplay,” he said. “But it’s really important and it pays off in the end. … It’s a lot of planning and work to put together properly, especially working with the artists and the set design, and ultimately it creates this really long narrative.

The artificial intelligence of the enemies from the original TMNT arcade game was also unique. Up until then, brawlers had a push-and-pull relationship, where players could hang back to ease the pressure of onslaught enemies. But turtle enemies would fly around in-game and swarm, prompting players to dodge across the screen and use every move from their tool set. “Shredder’s Revenge” tries to emulate this frenetic pace.

“If you deal with enemies as fast as you can, players will never be able to get deep into the system,” Gemus said. “So basically it’s about managing their entry. That’s why we spent a lot of time introducing attacks. Sometimes they come in with a jump kick and it creates this kind of dance where you’re not just attacking, you have to dodge, you have to move, you have to jump. It was important to us that it was more than just a button mashing game.

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Gemus said Dotemu provided advice to help differentiate the game from other brawlers like “Streets of Rage 4” and encouraged mechanics closer to older TMNT games.

Imbert said he was urging Nickelodeon to make a game based on the 1987 iteration of the Turtles, not the recent 21st century design revisions. His instinct was that he wasn’t the only player who wanted to return to those glory days of beat ’em ups. Tribute shared that passion, and the audience response to the early 2021 reveal of “Shredder’s Revenge” cemented it.

“It was just a dream to work on the 87 design because that’s what we grew up with,” Imbert said. “That Golden Age of TMNT wasn’t just the show, it was also the toys. We had to put in as many toys as we could because they were so cool and we’d love to play with them, but in a video game so that we can recreate the stories like we did when we were kids with these toys.”

Toy vehicles that make appearances in the game include the spider-like Knucklehead robot, the never-released Turtle Tenderizer monster truck, and the Rat King’s Footski watercraft.

“Shredder’s Revenge” was a dream project realized for both companies. Tribute members also worked on Turtles projects for the Game Boy Advance, but they dreamed of recreating the classic arcade titles. Konami would go on to create another arcade title, “Turtles in Time”, which would later be released on the Super Nintendo. This release was unique in that it had more content than the arcade game, which many cite as possibly the first arcade home console port that exceeded the quality of the arcade original. Now, “Shredder’s Revenge” takes all of that rich history and recreates it in a modernized package.

“I think we did it in a very honest way,” Gemus said. “We really tried to respect the source material and put all the love we have for it into the game. After spending all these years developing the game, especially during a pandemic, we know we have it. done for the right reasons.

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May was the worst month in two years for video game sales http://transworldgames.com/may-was-the-worst-month-in-two-years-for-video-game-sales/ Tue, 14 Jun 2022 17:47:00 +0000 http://transworldgames.com/may-was-the-worst-month-in-two-years-for-video-game-sales/ Video game sales have fallen to their lowest since before the pandemic. According to a new report from the NPD Group, total gaming revenue fell 19% in May to just $3.68 billion. The report noted declines across the board, with hardware sales down 11% (to $216 million (and accessories down 7% (to $131 million). Nintendo […]]]>

Video game sales have fallen to their lowest since before the pandemic. According to a new report from the NPD Group, total gaming revenue fell 19% in May to just $3.68 billion.

The report noted declines across the board, with hardware sales down 11% (to $216 million (and accessories down 7% (to $131 million). Nintendo Switch remains the console best-selling of 2022 so far, although Xbox Series X has been released – achieves this in terms of dollars generated PlayStation 4 and 5 sales figures were not provided The DualShock 4 was the accessory May’s best-selling controller while the Xbox Elite Series 2 controller is the best-selling accessory of 2022 so far.

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In terms of video games, Elden Ring once again leads the sales chart, ahead of Lego Star Wars: The Skywalker Saga. Elden Ring is also the best-selling video game of 2022, the February release of which is likely at least partly responsible for the slowdown in video game sales.

The NPD Group, however, blames a slow release schedule in May for the current crisis. The only new game released last month to enter the top 20 was Evil Dead: The Game, which ranked fourth overall in terms of sales. Nintendo Switch Sports is in third place after spending the previous month in fifth place, although Nintendo still won’t provide digital sales figures, so it could be placed even higher.

Amazingly, The Elder Scrolls V: Skyrim is back in the top 20 for the first time since 2017. Nearly half of all Skyrim sales have been made on Steam.

Mobile games also suffered last month, with Google Play purchases down 23% and Apple sales down 2.6%.

“While this points to inflation and other macro factors impacting spending on Google Play, where consumers are generally more cost-conscious, a positive sign for mobile gaming revenue as a whole has presented itself. in the form of a small but noticeable year-over-year increase in annual spend of 1.3% for the 10 highest-earning games at both stores combined,” NPD added.

Here are the 20 best-selling games in the United States in May 2022:

  1. Ring of Elden
  2. Lego Star Wars: The Skywalker Saga
  3. Nintendo Switch Sports*
  4. Evil Dead: The Game
  5. MLB The Show 22 ^
  6. Kirby and the Forgotten Land*
  7. Call of Duty: Vanguard
  8. Mario Kart 8*
  9. Gran Turismo 7
  10. Pokemon Legends: Arceus*
  11. Minecraft
  12. Horizon: West forbidden
  13. Animal Crossing: New Horizons*
  14. Super Smash Bros. Ultimate*
  15. Call of Duty: Black Ops Cold War
  16. FIFA 22
  17. Mario Party Superstars*
  18. Pokemon: Shining Diamond/Shining Pearl*
  19. Call of Duty: Modern Warfare (2019)
  20. The Elder Scrolls V: Skyrim


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Japan’s hoya is an edible video game monster, and here’s how to prepare/eat it【Photos】 http://transworldgames.com/japans-hoya-is-an-edible-video-game-monster-and-heres-how-to-prepare-eat-it%e3%80%90photos%e3%80%91/ Mon, 13 Jun 2022 01:00:30 +0000 http://transworldgames.com/japans-hoya-is-an-edible-video-game-monster-and-heres-how-to-prepare-eat-it%e3%80%90photos%e3%80%91/ Today in the SoraKitchen: Tasting of a regional dish of which only a part of Japan is not terrified. Depending on what kind of food traditions you are used to, some foods that look absolutely appetizing to the average Japanese might not look so appetizing to you, such as a plate of sliced ​​raw fish […]]]>

Today in the SoraKitchen: Tasting of a regional dish of which only a part of Japan is not terrified.

Depending on what kind of food traditions you are used to, some foods that look absolutely appetizing to the average Japanese might not look so appetizing to you, such as a plate of sliced ​​raw fish (sashimi), a pile of salmon roe (ikura ), or a bowl of gray or green noodles (soba).

Then there is the hoyaWhere sea ​​jet. Yes, hoya is edible, and yes, there is a part of Japan where it is commonly eaten. But to most people, even in Japan, the hoya looks more, quite honestly, like a grotesque monster. And I’m not kidding about the “monster” part, as an extremely difficult video game Elden Ring’s the world is full of giant hoya for you to fight.

Luckily, real-life hoyas aren’t that big. That’s not to say they’re any less terrifying to watch, though..

The North-east Tohoku The region is about the only part of Japan where hoya is widely consumed, but you can sometimes find it in grocery stores in other parts of the country. Our Japanese-speaking journalist Haruka Takagai sees them from time to time in his local market, but had never bought any.

▼ Because of terror.

But recently, Haruka decided to step out of her culinary comfort zone and did the extremely courageous decision to buy a hoya, prepare it herself and eat it. The first part of this was easy, but it was when she got to the second step, preparing it, that she started shaking with apprehension about what she had gotten herself into.

First of all, sea squirts are, indeed, animals, not plants or buttons capable of reproducing. Wikipedia describes them as “bag-like marine invertebrate filter feeders” who eat plankton, sucking in seawater through a valve on the top of their… head? Body? We don’t really know what to call it. Their seaweed diet at least gave Haruka peace of mind that even if his hoya were to suddenly resurrect, he at least wouldn’t try to eat. his.

You can eat hoya like sashimi, cutting it into strips to eat raw, so let’s get to the preparation process..

● Step 1

Touch the hoya. Normally, this wouldn’t warrant being considered a full-fledged stage, but given the determination it took for Haruka to come into physical contact with what, to her, looked like a strange alien creature, we intend to override the voice in your head by shouting “Danger! Danger!” as step 1.

The hoya is spongy and springy to the touch, as it has a large hollow cavity inside. Haruka gave him a few light squeezes, each accompanied by an irrepressible moan of distress. The bumpy texture didn’t help either, but she did her best to muster her nerves by telling her brain the lie that holding a hoya is like holding a big lychee.

● Step 2

The base of the hoya is inedible, so this part needs to be sliced, and you’ll want to use a bowl, not a cutting board. Why a bowl? Because there is liquid inside. Of course, there is liquid inside! What kind of monster doesn’t run away when you cut it with your trusty blade?

Oh and the cash…

springs when you drill the hoya. Some of them actually sQuirted all the way to Haruka’s eyesmaking her scream and moan and wonder why she hadn’t just made something more ordinary, like octopus ball-shaped eggs, for lunch instead.

▼ “Whyiiiiiiiii???!!!???”

● Step 3

Wipe the hoya juice (or tears) from your face and continue slicing until the base is completely removed.. As Haruka did this, more and more liquid squirted into the bowl, and as she managed to keep it out of her eyes, she could see that it has a bright orange color, so it’s definitely not just seawater leftovers.

Oh, but do not pour hoya juice down the drain. We will use it later.

▼ At this point, feel free to try to trick yourself into thinking it’s just a sliced ​​passion fruit.

● Step 4

Cut the hoya in half lengthwise. If you do as well as Haruka, this will be the first step without screaming, but whether that’s because step 4 is easy or just because your brain is unable to recognize other marginal additions in the mental traumas to this stage is debatable.

● Step 5

peel off the skin.

▼ But don’t worry! The weird bump is still present on the edible part.

● Step 6

This is where you use hoya juice. Scoop up the edible hoya meat, return it to the bowl and rub it gently to massage the liquid into it..

▼ The liquid having a color similar to the flesh of the hoya, we’re pretty sure to wash it away in its own bloodbut as we said in step 4, eventually the brain realizes how panicky it can be.

● Step 7

Remove the hoya from the bowl, pat it dry with a paper towel and it’s ready to eat!

Haruka was somewhat surprised at how little hoya ended up being edible, compared to its starting size. She only paid 162 yen ($1.25) for it, so she could have afforded to buy more than one, although it would also have meant three times as much time spent slicing, draining and peeling. sea ​​creatures.

As strange as it may seem, hoya sashimi is eaten like other types of sashimi: cut it into bite-size pieces, dip it in soy sauce and put it in your mouth.

So how was it?

Much tastier than what Haruka had expected!

OK, maybe that’s not saying much, considering how shocking non-food hoya looks both whole and at just about every step of the preparation process. But now that she wasn’t looking at him and could concentrate on her taste, Haruka detected bitter, salty, sweet, and umami sensations in the flavor profile, as well as a slight salty water sensation. The texture reminded him of a large clam or oyster, but with a unique crunch wrapped inside the softer outer layers..

So the question now becomes Would Haruka still eat hoya? The answer is yes. Although she hasn’t been struck by intense cravings for hoya since her taste test, she can understand why there are hoya fans in northeast Japan, and she’s heard that the flavor is even better the fresher it is, so she thinks she would like to try it again in Tohoku, where there is more demand for high quality hoya.

But does Haruka to prepare his own hoya again? That’s a harder question to answer, so maybe this eventual taste test of Tohoku will take place in a restaurant rather than his kitchen.

Images © SoraNews24
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[ Read in Japanese ]

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Every Netflix series turned into a video game http://transworldgames.com/every-netflix-series-turned-into-a-video-game/ Sat, 11 Jun 2022 01:44:00 +0000 http://transworldgames.com/every-netflix-series-turned-into-a-video-game/ The fantasy series “Shadow and Bone” is another series that will soon be available as a video game. Netflix has announced that “Shadow and Bone: Destinies” will be a narrative RPG, which seems fitting given how easily the fantasy genre lends itself to immersive experiences. Although no standalone trailer is yet available, Netflix has an […]]]>

The fantasy series “Shadow and Bone” is another series that will soon be available as a video game. Netflix has announced that “Shadow and Bone: Destinies” will be a narrative RPG, which seems fitting given how easily the fantasy genre lends itself to immersive experiences.

Although no standalone trailer is yet available, Netflix has an entire page dedicated to information about the upcoming RPG on tudumincluding colorful concept art featuring characters from the series and the following gameplay information:

“In the new game, you will be able to travel through the vast world of ‘shadow and bone while making choices that influence your quest. Collect abilities and items and traverse the Grishaverse with a party of your favorite characters. It is not yet known whether you will be able to play at the Crow Club.”

The page also says that “Shadow and Bone: Destinies” players will be able to choose from a variety of characters from the series for gameplay, including Alina and Jesper. However, this seems to suggest that there won’t be an option to customize and create your own original self-inserted characters from the Grishaverse.

]]> 10 Awesome Video Game Demakes (You Can Play Right Now) http://transworldgames.com/10-awesome-video-game-demakes-you-can-play-right-now/ Thu, 09 Jun 2022 03:00:00 +0000 http://transworldgames.com/10-awesome-video-game-demakes-you-can-play-right-now/ Retro gaming has proven to be more than a niche fad; many gamers remain nostalgic for bygone eras and consoles past, and some still prefer older systems to the PS5, Xbox Series X, and Nintendo Switch. It takes incredible passion and considerable know-how, but some retro gaming fans have taken it upon themselves to “undo” […]]]>

Retro gaming has proven to be more than a niche fad; many gamers remain nostalgic for bygone eras and consoles past, and some still prefer older systems to the PS5, Xbox Series X, and Nintendo Switch.

It takes incredible passion and considerable know-how, but some retro gaming fans have taken it upon themselves to “undo” their favorite games. In other words, talented enthusiasts are remaking newer games with aesthetics and technical parameters adapted to older consoles. From polygonal PS1 downgrades of PS4 hits to conversions crammed onto Atari 2600 cartridges, no gamer should pass up these incredible fan-made video game demakes.

VIDEO OF THE DAY

Elden Ring EN


A screenshot of the Elden Ring GB video game demake.

From Software 2022’s ultra-hard action-RPG Ring of Elden is, in the minds of many, a GOTY favorite, but what could the game have been like if modern technologies weren’t available to the developer? It is true that Ring of Elden shows not insignificant comparisons to their nearly three-decade-old PS1 title king’s fieldbut what if the hardware intended to run the game had been even worse than Sony’s first console?

YouTuber and Nintendo enthusiast Shintendo answered this question with Elden Ring EN, a playable experience that crushes The Lands Between in a GameBoy cartridge. A Zelda-recreation inspired by the opening area of ​​the game, Elden Ring EN can be played right now on itch.io and can be designed to run on original hardware for those with the means to do so.


Watch Dogs 1985


A screenshot of the Watch Dogs demake.

from Ubisoft Watch dogs was touted as one of the must-have next-gen titles to release on PlayStation 4 and Xbox One, but many gamers believe the final product didn’t deliver. That said, the IP retained its relevance throughout the eighth generation and won two sequels.

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Indie developer hwislon’s C64-style demake is arguably more impressive, however, titled Watch Dogs 1985. With side-scrolling stealth combat, hacking mechanics, and vehicles to drive, the game may not adhere very closely to the narrative of the source material, but it’s otherwise a charming and surprisingly retro recreation. faithful.


Max Payne ACS


A screenshot from the GameBoy Advance game Max Payne.

A titanic turn-of-the-century third-person shooter developed by Remedy, Max Payne transformed the bullet-time into a must-have mechanism, providing one of the most stylish shooters of its time. Slated for a remake in the near future, the series still has a loyal following, and those who can’t get enough might want to check out 2003’s underrated GameBoy Advance release.

RELATED: 10 Best First-Person Shooters (For People Who Don’t Like First-Person Shooters)

An official version developed by Mobius Entertainment, Max PayneThe GBA incarnation of may not fit the typical demake archetype, but it’s actually an all-new version of the original game designed for vastly inferior hardware. An isometric title, it’s surprisingly exciting despite the hampered control scheme, and it serves as a precise reimagining of Max Payne on Nintendo’s handheld from the early 2000s.


void dark zero


A screenshot from the 2010 DSiWare game Dark Void Zero.

dark abyss was a 2010 third-person shooter that, while innovative in some ways, failed to stand out from a torrent of similar titles and quickly fell from the forefront of gaming. game probably would have been completely forgotten if not for the DSiWare title void dark zero released around the same time, which served as an eight-bit recreation of the seventh-generation AAA experience.

Colorful and creative, void dark zero is in many ways more accessible and fun to play than the companion title it was meant to draw attention to. Parodied as a lost NES title released decades after the fact, void dark zero is a demake that managed to eclipse its inspiration.


GBC Grand Theft Auto


A screenshot of a GameBoy Color port of the original Grand Theft Auto game.

rock star games Grand Theft Auto the series would not achieve widespread fame until 2001 Grand Theft Auto III, although the first two descendant titles attracted sizable audiences. In fact, they were successful enough to warrant ports to Nintendo’s GameBoy Color, a task few developers would likely envy.

Condensed, compressed and full of consolations, Grand Theft Auto on the GBC was barely recognizable as GTA Title. However, at the time, it was an ambitious release worthy of recognition. Today, there’s no reason to play this handheld video game demake, though. Grand Theft Auto megafans can enjoy it.

Disco Elysium Game Boy Edition


A screenshot of the Game Boy demake made by fans of Disco Elysium.

Released in 2019, Disco Elysee is a noir detective RPG with a strong focus on storytelling. Complex, hard-hitting, and visually stunning, it was undoubtedly one of the best RPGs of its release year. Capable of fully immersing players in a beautifully rendered world that their decisions help shape, Disco Elysee could not work if paired or compromised in any way.

RELATED: 10 Best Classic RPG Remakes

At least, that’s what fans thought before Colin, also known as BloodyStapler, modernized the game for Nintendo’s iconic 1989 handheld. A labor of love that expertly recreates the sleek aesthetic of the source material despite eight-bit limitations, this is a must-play game for Disco Elysee Fans.

Halo 2600


A screenshot of the Atari 2600 game Halo 2600.

Developed in 2010 for gaming hardware which at that time was over 30 years old, Halo 2600 was the passion project of Ed Fries, once vice president of game publishing at Microsoft. A very loose recreation of the hit Xbox title, Halo is imagined here as a top-down shooter looking at a decidedly blocky Master Chief.

Halo 2600 was hailed as a triumph upon its debut, and it’s still one of the most renowned video game demakes of all time. Although the experiment could be completed in less than ten minutes, it was still an exciting creative endeavor that helped bring attention to the art of demakes.

Duke Nukem Advance


A screenshot from the GameBoy Advance game Duke Nukem Advance.

Nintendo’s GameBoy Advance was a well-received handheld system that served as a much-needed upgrade to older GameBoy and GameBoy Color consoles. It was fully capable of playing even the most demanding 2D side-rollers of the fourth and fifth generation consoles, but most considered it incapable of any worthwhile 3D endeavor.

RELATED: 10 Best Villains In FPS Gaming, Ranked

Despite this, a handful of first-person shooters have emerged on the GameBoy Advance, perhaps the most successful of which was from Torus Games. Duke Nukem Advance. The title was definitely a step up from the beloved FPS classic Duke Nukem 3Dbut, given the limitations of the hardware it was running on, it was a more than respectable conversion.

Bio evil 4


A screenshot from the fan-made Resident Evil game, Bio Evil 4.

A recreation of the opening segment of Resident Evil 4Gypopothomes’ Bio evil 4 functions as a savage reimagining of the seminal survival horror experience. Inspired by classic NES titles like Castlevania and Ghosts and Goblins, Bio evil 4 sees players assume the role of Leon Kennedy as he travels through a remote village in pursuit of the President’s daughter MIA.

It’s a surprisingly difficult experience that packs a lot into a 12MB file. To top it all off with a daring engagement against the horrid Dr. Salvador, it makes for an interesting distraction during the months of waiting for the official to Capcom. Resident Evil 4 remake.


Bloodborne PSX


A screenshot of the fan-made game Bloodborne PSX.

Software transmitted by blood is the crown jewel of the PlayStation 4 library. An elusive exclusive that probably caused thousands of From Software fans to buy PS4s, many still argue that transmitted by blood is the best title developed by From Software of all time.

Its continued PlayStation exclusive status has drawn comparisons to more mainstream PS titles such as Crash Bandicoot and resident Evil, and it prompted indie developer LWMedia to produce perhaps the most robust video game demake ever. A recreation of transmitted by blood‘s Yarnham is packed with brand new content, this cannot be missed by fans of the original PlayStation console.

NEXT: 10 Unpopular Opinions About Classic Video Games, According To Reddit

Characters Kenobi Jedi: The Survivor Must Include

Characters Kenobi Jedi: The Survivor Must Include


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10 Best Video Game Crossovers Of All Time, Ranked http://transworldgames.com/10-best-video-game-crossovers-of-all-time-ranked/ Mon, 06 Jun 2022 01:27:26 +0000 http://transworldgames.com/10-best-video-game-crossovers-of-all-time-ranked/ Some fans wonder what it would be like if their favorite video game character made an appearance in an entirely different arena. Fans are wondering if Geralt from the witcher could survive in the world of monster hunter. In a fight between street fighters Chun-Li and Iron Man, fans are wondering who would win. Fans […]]]>

Some fans wonder what it would be like if their favorite video game character made an appearance in an entirely different arena. Fans are wondering if Geralt from the witcher could survive in the world of monster hunter. In a fight between street fighters Chun-Li and Iron Man, fans are wondering who would win. Fans even want to know if mario could beat Sonic the Hedgehog in a race.



RELATED: The 10 Best Nintendo Sports Games, Ranked By Metacritic

While fighting games are a great choice for gamers to see different franchises cross paths in combat, there are other genres, like RPGs, that approach crossover differently. Instead of asking “Who’s the best?”, these games decide to ask “What if?” This leads to engaging stories that weave many characters, plots, and settings together. In these video game crossovers, fans can see how characters from one franchise interact with characters from another.

The fighting franchise entered the multiversal crossover realm with SoulCalibur II which had console-specific characters. PlayStation 2 owners got Heihachi Mishima from tekkenXbox owners got Spawn and Gamecube owners got Link from The Legend of Zelda.

Soul caliber sequels featured more crossover characters like Darth Vader from star wars,Ezioof AAssassin’s Creed II, and more recently, Geralt of The Witcher 3.SoulCalibur has been a solid fighting game for years, and while the roster could use a few more guest characters, the ones that show up are exciting and fun to play, providing a dream come true for some fans.

9 Inventory Poker Night

When Telltale Games set out to create a casual poker game, they centered the game around the characters, not just the cards. Poker Night at the Inventory featured the player joining an underground poker game with special guests such as At Sam and Max’s Max, Strongbad of Homestar racer celebrity, Penny Arcade Tycho, and Team Fortress 2 The heavy.

RELATED: 10 Best Warhammer Video Games, Ranked

Each character has their own playstyle and the interactions between them are entertaining and hilarious. When the cards fail to impress, the cast of characters provides the fun in Poker Night at the Inventory.

8 Monster Hunter World meets The Monster Hunter Witcher

The whole premise of monster hunter and its many iterations center around the player exploring and hunting specific monsters. These monsters vary in size, species, and difficulty. Geralt de Riv, the main character of the witcher series of games, is literally a monster hunter.

It only made sense for Capcom to team up with CD Projekt Red to bring the silver-haired sword-wielder into the realm of monster hunter world and hunt down an elusive creature. Players had a few story missions with Geralt, then unlocked his armor and face as wearables.

In the minds of fans, hypothetical battles take place all the time. Capcom decided to take some of these assumptions and put them to the test. The Marvel Vs. Capcom game series gave comic book and gaming fans a way to see who would win in epic battles between characters from each franchise.

The Marvel Vs. Capcom games have been released on arcades and many consoles over the years. They’re solid fighting games, though fans tend to lean towards older games as better. They feature a host of characters from the Marvel and Capcom franchises battling it out with fast, smooth gameplay and stunning visuals.

6 Project X Zone was a dream project come true

Bandai Namco created the tactical RPG Project area X like a literal dream project that would bring together characters from every Namco game as well as the Capcom and Sega franchises. While some players may get lost in the fantasy story at the center of Project area Xthe real draw is the sheer number of characters that appear, leaving players guessing who will come out next.

RELATED: 10 Vinyl Video Game Soundtracks To Add To Your Collection

The first one Project area X the game featured over 90 characters and the sequel has even more. Some of the featured franchises include Ace Attorney, Tekken, Resident Evil, Xenoblade Chronicles, Fire Emblem, and SoulCalibur among many others.

5 Mario & Sonic At The Olympics Gives A Gold Medal

Two of the game’s biggest icons go head-to-head in an array of sports from the official Olympic Games, Summer and Winter. Mario and Sonic each have a large supporting cast that gives each game a wide variety of characters for players to choose from.

While Mario sports games are well received, the addition of Team Sonic to the official settings of Mario & Sonic at the Olympic Games designed for a fun and somewhat educational experience, as the games often provided information about the city in which the games are hosted. The sports mini-games were fun and each game featured a range of them that kept players interested.

4 Heroes Of The Storm combines the best Blizzard franchises

When Blizzard decided to enter the MOBA realm, they had great potential with Heroes of the Storm. Blizzard game fans love Diablo, Warcraft, Starcraft, and Surveillance were already invested in these properties, so anything new would capture their attention.

Heroes of the Storm created a user-friendly experience combining characters from Blizzard’s franchises into a fun top-down game. Blizzard continues to update and add characters so fans have more reason to get excited and come back to play.

3 Adventure through Disney and Square Enix in Kingdom Hearts

When Square Enix and Disney first teamed up Kingdom Hearts game, two huge fanbases exploded with excitement. Kingdom Hearts follows Sora on his adventures across numerous Disney and Pixar properties as well as Square Enix properties, such as Final Fantasyteaming up with characters from every game, movie or show in his quest to stop the Heartless.

There have been several sequels to Kingdom Heartswith kingdom hearts 4 in the works, which continued to expand into more and more Disney properties. The game offered an interesting and emotional story and fun RPG gameplay and combined it with fan-favorite characters, so players keep coming back to the franchise.

2 Super Smash Bros. is the ultimate melee

Nintendo already has a huge following of fans who will buy almost every major Nintendo property game, and there are plenty of them. When Super Smash Bros. came onto the scene as a brawler fighting game featuring multiple characters from multiple Nintendo franchises, fans were beyond ecstatic.

RELATED: 10 Harsh Realities Of Playing Super Smash Bros. Online

The combat gameplay in Super Smash Bros. was fun, challenging and great for parties. As sequels were released, more characters were added to the roster from Nintendo and third-party games. The last opus of Smash Bros. features 82 characters from 40 different franchises, including Minecraft, Sonic the Hedgehog, and Castlevania among many others.

1 Fortnite reigns supreme

Fortnite is an absolute juggernaut when it comes to crosses. What started as a tower defense, cooperative base-building game has grown into one of the biggest gaming properties in the world. Due to its success, entertainment franchises around the world are eager to bring their product into the game.

Characters from other games like Halo and God of the war have appeared with movie characters like Star Wars, Batman, and Marvel movies. There were even in-game gigs with Travis Scott and Marshmellow. Fortnite doesn’t limit its crossovers to games or skins – they host comprehensive events, even hosting a special show for the launch of the trailer for Star Wars: The Rise of Skywalker.

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Shoot ’em up video game, a haven for war-scarred Afghans http://transworldgames.com/shoot-em-up-video-game-a-haven-for-war-scarred-afghans/ Sat, 04 Jun 2022 08:59:18 +0000 http://transworldgames.com/shoot-em-up-video-game-a-haven-for-war-scarred-afghans/ The crackle of gunfire. A stranger’s breath. Explosions rumble in the distance. In the Afghan capital of Kabul, such noises would normally cause panic. But they come from the tiny speaker of a cellphone grabbed by a young man, bent over and absorbed in the gory video game “PlayerUnknown’s Battlegrounds,” or PUBG. “In this country […]]]>

The crackle of gunfire. A stranger’s breath. Explosions rumble in the distance. In the Afghan capital of Kabul, such noises would normally cause panic.

But they come from the tiny speaker of a cellphone grabbed by a young man, bent over and absorbed in the gory video game “PlayerUnknown’s Battlegrounds,” or PUBG.

“In this country we live but we are not alive,” said gamer Abdul Musawir Raufi, after looking away from the phone screen, where his avatar is battling with other players in an online arena .

Read also | At Dushanbe meeting on Afghanistan, NSA Ajit Doval calls for inclusive government in Kabul

“We don’t know what’s going to happen any moment now. It’s the only way to pass the time,” the 23-year-old said.

Afghanistan has been ravaged by four decades of very real conflict, now largely subsided since the withdrawal of US-led troops and the return of the Taliban last year.

But in a striking irony, young people say the hugely popular virtual violence simulator offers respite from the turmoil of transition and the restrictions of the hardline Islamist regime, as well as a rare channel of communication with the outside world.

Meanwhile, the Taliban – who have spent the last 20 years waging their own vicious and bloody insurgency – are currently working to cut off access to PUBG, having deemed it a corrupting influence.

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Since returning to power in August, the Taliban has not cut entertainment as harshly as it did during its previous stint in power between 1996 and 2001, when television, film, photography and stag -flying were all prohibited.

In the capital, some arcades and bowling alleys remain open and certain sports are still practiced. But music was banned alongside women’s or foreign TV series.

Many Kabul residents are wary of Taliban fighters patrolling the streets and manning checkpoints, and would rather stay at home than risk an outing for entertainment.

Raufi was once an avid football player, but most of the friends he played with fled the country during the chaotic mass evacuation in the final days of international withdrawal.

Watch | Afghanistan: medical masks to protest against the new Taliban regime

“The fun we used to have, the laughs with friends…it’s over,” he said.

But PUBG, published by Chinese digital giant Tencent and downloaded on mobiles more than a billion times around the world, has allowed him to stay in touch with his friends and form new relationships with foreign players online.

“It allows us to learn the culture of other countries and their language. The bonds I have created are very strong,” he said.

Former student Abdul Mujeeb, 20, has also found refuge in video games in the face of the spiraling economic crisis that has accompanied the return of the Taliban.

The United States seized billions of dollars in Afghan assets, while international aid that supported the national economy dried up.

“Under the previous government, we were mostly busy with our work and studies,” Mujeeb said. “Now we can’t study and there are no jobs.”

That leaves PUBG and TikTok – the social media video app also in the crosshairs of Taliban censors – as “the entertainment we have at home that keeps us busy”, he said.

While mobile games offer escape, provide a sense of community and boost mood, the World Health Organization has warned that a small proportion of gamers may develop addiction, characterized by the increased priority given to connection. to play.

Read also | #FreeHerFace: Afghan journalists stand in solidarity with their female colleagues

The Taliban prohibit

According to figures from the specialized site DataReportal, only 9.2 million Afghans have access to the internet out of an estimated population of 40.2 million.

But Taliban authorities ordered PUBG and TikTok banned in April, accusing them of “misleading” younger generations.

However, they remain accessible.

The issue is currently being discussed with Afghan telecommunications companies and both apps “will be completely banned in our country”, deputy government spokesman Inamullah Samangani told AFP.

Raufi and Mujeeb say they will find a way around any ban.

Student Shaheera Ghafori, 19, who plays PUBG like her brother and sister, believes the Taliban “can’t afford” to ban the game. And she doesn’t understand their reasoning.

“It’s a bit of an irrational judgment,” she said.

“It’s better to have a place to keep young people busy rather than having them wander the streets.”

Read also | A group of exiled Afghan warlords organize in Turkey against the Taliban

PUBG has already been banned in a number of countries including India.

But with the Taliban increasingly confining women to the domestic sphere, Ghafori said gambling is a “place of play that diverts our attention, rather than leaving us sitting at home depressed”.

Ghafori hopes that contact with the modern world will encourage the Taliban to change their ways. But, she admits, that may just be “wishful thinking.”

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