Video Game – Transworld Games http://transworldgames.com/ Tue, 22 Nov 2022 07:07:55 +0000 en-US hourly 1 https://wordpress.org/?v=5.9.3 http://transworldgames.com/wp-content/uploads/2021/07/icon-150x150.png Video Game – Transworld Games http://transworldgames.com/ 32 32 Post-coronavirus, it’s not game over for video game launch parties http://transworldgames.com/post-coronavirus-its-not-game-over-for-video-game-launch-parties/ Tue, 22 Nov 2022 06:51:59 +0000 http://transworldgames.com/post-coronavirus-its-not-game-over-for-video-game-launch-parties/ It might be hard to imagine now, but there was a time when midnight video game launch parties were commonplace. In a time before social distancing, face masks and the word “corona” – aside from its association with a brand of alcohol – it seemed like every store that sold video games had some kind […]]]>

It might be hard to imagine now, but there was a time when midnight video game launch parties were commonplace. In a time before social distancing, face masks and the word “corona” – aside from its association with a brand of alcohol – it seemed like every store that sold video games had some kind of exit event for impatient fans waiting for a new game to arrive.

Of course, in recent years, this idea (beside the majority of live events, on the whole, except for a few motorcycle centric exceptions) took a step back as people tried to contain the pandemic by staying home and avoiding large crowds.

Unfortunately, the traditional parties, in whatever capacity, demand these two avoiding elements, so many stores have started formwork these events once enjoyed for the sake of public safety.

As 2022 marked the third year of the pandemic, people began to feel gradually more comfortable with the idea of ​​attending large social gatherings again. In turn, many stores have started to return to their pre-pandemic tradition of hosting these game launch parties.

Foremost among these were events held in commemoration of games launched by industry giant Nintendo at its flagship store, Nintendo NY, located in New York’s Rockefeller Center.

Nintendo NY midnight release events have had notable moments in the past, such as when former Nintendo of America COO Reggie Fils-Aimé welcomed fans are lining up at the store in preparation for the launch of the Wii U. But much like its game-selling contest, Nintendo only recently started hosting these events again as restrictions eased.

The first one of those parties was for the launch of “Splatoon 3” in September. More recently, however, swarms fans have been eagerly waiting to hear about the company’s plans for its holiday titles, “Pokémon: Scarlet” and “Pokémon: Violet,” regarding news of a potential midnight launch party.

This news finally came in the form of a Tweeter published on November 9, which indicated that the party would be open to those who responded, which would be available the following week.

Like many Pokemon fans, I was excited. I wanted to attend a local GameStop midnight launch for 2020’s “Animal Crossing: New Horizons,” but as I’m sure you can see for this launch year alone, those plans fell through. Needless to say, I was thrilled to be surrounded by a large group of like-minded people, all excited to play new entries in the beloved franchise, celebrating its arrival in its own company store.

At least, that’s how I think it would have been, had I been able to attend the event.

Don’t get me wrong, I had every intention in the world of going. But by the time I got to Nintendo’s RSVP page, the three-hour party (in an attempt to keep the store quiet, three one-hour time slots had been allocated between midnight and 2 a.m. morning) had filled up, leading to me jokingly asking on Twitter if anyone was interested in selling me their place in the queue – I actually got a few fair offers.

In the end, I ended up attending a launch party hosted by a GameStop not far from Nintendo NY. While I’m sure the celebration at the flagship store would have been more intense, the GameStop party wasn’t without its own festivities, like a store-wide Pokemon quiz and tournament for the Pokemon spin-off battling game. “Pokkén Tournament”, for which the prize was a $50 gift card for the store.

It may have sounded like a watered down version of what other fans were experiencing less than a mile away, but for what it was, I had a great time in the company of other fans. We were happy to welcome back the tradition of gathering to ring in the new arrival of a highly anticipated game.

]]>
Screen Queensland launches video game residency program http://transworldgames.com/screen-queensland-launches-video-game-residency-program/ Tue, 15 Nov 2022 22:43:15 +0000 http://transworldgames.com/screen-queensland-launches-video-game-residency-program/ Screen Queensland is launching a new residency program designed to support early career game developers as they take their first steps into the industry. The well named Residence Screen Queensland Games will offer 10 game developers (as individuals or teams of up to three people) access to a one-year program that includes a dedicated coworking […]]]>

Screen Queensland is launching a new residency program designed to support early career game developers as they take their first steps into the industry. The well named Residence Screen Queensland Games will offer 10 game developers (as individuals or teams of up to three people) access to a one-year program that includes a dedicated coworking space, mentorship opportunities, income support through the stipend freelance work and access to industry experts.

The initiative is a collaboration between Screen Queensland and a business development organization Birdifi Bridgeand will be hosted from the SQ’s central studio space, SQhub in Tenerife, Brisbane.

Lily: Screen Queensland rolls out $1 million in funding for local video games

“Screen Queensland is the first film agency to partner with a self-employment support provider to support start-ups in the industry, and we are proud that Queensland talent is the first to experience such a career-changing opportunity. “said the head of Screen Queensland. Chief Creative Officer Dr. Belinda Burns spoke about the new residency program.

“As the digital games industry in Queensland continues to thrive, we remain strong in our commitment to championing local talent and securing the best possible pathways for professional development and employment.”

The organization sees great potential in promoting early career developers, given the booming global games industry and local Australian industry talent. Mentorship opportunities in particular will open doors for talented newbies and help pave the way for the next generation of game development talent in the state.

Successful applicants to the program will be required to report to the SQhub office for at least 60% of the week (three days) and must commit to the self-employment support program and small business coaching offered. In return, they will be granted 39 weeks of self-employment benefit and housing assistance payments for up to 26 weeks. They will also be eligible for additional funding of $1,000 to cover travel and relocation costs.

You can find out more about the Games Residency and apply on your own, via the SQ website. Applications are open by November 30, 2022integration to begin in December 2022.

]]>
What makes a good horror video game? http://transworldgames.com/what-makes-a-good-horror-video-game/ Sat, 12 Nov 2022 22:26:00 +0000 http://transworldgames.com/what-makes-a-good-horror-video-game/ Horror as a genre would seem simple to execute, but there’s a lot more going on behind the scenes to create horror video games that actually scare players. Some players like to be scared, seeing their heart rate surge as they round that dark corner to take on the next challenge. Knowing in the back […]]]>

Horror as a genre would seem simple to execute, but there’s a lot more going on behind the scenes to create horror video games that actually scare players. Some players like to be scared, seeing their heart rate surge as they round that dark corner to take on the next challenge. Knowing in the back of your mind that it’s not real, but still being scared is the hallmark of all good horror.


When it comes to horror, creating spooky gameplay is a challenge, as the player can become the protagonist or the antagonist, and their decisions can directly impact how the game unfolds. The best horror video games excel in the same basic categories of immersion, interaction, and storytelling. These can be big categories, with many different elements that need to come together to create a terrifying gaming experience.

VIDEO OF THE DAY

Interaction

what-makes-a-good-horror-video-game

Interaction in horror games is particularly important, as it is the primary function of a video game for the player to interact with their environment. While movies and other types of visual horror can have some level of interaction, in video games the player controls the interaction with the environment. If the interaction between the player and the game world is poor, the overall experience will suffer, and the effectiveness of other horror elements will also suffer.

The interaction is mostly through the controller, with character movement and input responsiveness. If the move seems awkward, they lose the suspension of disbelief that makes horror so exciting. Horror video games on PS5 can have a better interaction due to the haptic feedback on the controller itself, increasing the tension and emphasizing key gameplay moments.

Immersion

Immersion is the second characteristic of a good horror video game. If a game is immersive and well done, the player can completely lose themselves in the game, making everything feel more real. This sense of false realism is what makes scares even more effective. Immersion can take many forms, but the main factors are atmosphere, graphics, and storytelling.

Atmospheric games make for effective horror video games because they create a feeling of the unfamiliar, weird, and downright scary. It can change horror from simple creepy leaps to the kind of grotesque horror that makes franchises look like Seen so popular. Graphics are also a very important element, especially in today’s modern era where consoles and PCs are capable of creating ultra-realistic images.

Narrative

what-makes-a-good-horror-video-game

The narrative is the last important element of a horror video game. If the story is uninteresting or lacks cohesion, how can the player be expected to be drawn in and feel a sense of tension, dread or fear? A bad story can completely ruin the experience of a horror video game. Storytelling also has a big impact on a player’s immersion, as they may find themselves asking a lot of questions rather than focusing on what really matters, which is being scared.

Some of the best horror video games are known for their storytelling, like the resident Evil and silent Hill franchisees. Of course, these games also have incredible interaction and immersion, but the story is the driving force that draws players in. People keep coming back to the early installments of these games to experience the thrill of the narrative, which goes to show that graphics aren’t everything.

]]>
Video game review: Overrogue – Sequential Planet http://transworldgames.com/video-game-review-overrogue-sequential-planet/ Wed, 09 Nov 2022 21:27:26 +0000 http://transworldgames.com/video-game-review-overrogue-sequential-planet/ Developer: Exe Create Inc. Publisher: KEMCO Reviewed on: PlayStation 5 Also available for: PlayStation 4, PC, Nintendo Switch, Xbox One, Xbox Series S|X When I started playing Overroguea deck-building roguelite with a spooky underworld theme, my immediate first thought was “that’s just kill the arrow but excited. Granted, there are a lot of things it […]]]>

Developer: Exe Create Inc.

Publisher: KEMCO

Reviewed on: PlayStation 5

Also available for: PlayStation 4, PC, Nintendo Switch, Xbox One, Xbox Series S|X

When I started playing Overroguea deck-building roguelite with a spooky underworld theme, my immediate first thought was “that’s just kill the arrow but excited. Granted, there are a lot of things it does very similarly, like negate damage with shields that go away on the next turn, and gather relics to grant you bonuses just for the current run (relics show even on a line starting at the top left of the screen), but as I progressed I started to see more and more ways it differentiated itself – some good, some not, but all adding up to equal a game with its own personality distinct from the thing that very obviously inspired it. Honestly, it’s not even that exciting – if anything, kill the arrow might be the more exciting of the two.

The protagonist of Overrogue is Sael, the vampiric son of the 444e Overlord of the underworld – but not exactly the prince of the underworld, as the story centers on the “Overlord Selection Battle”, a contest devised by the current Overlord to choose a successor. After an eventful first foray into one of the dungeons designed by his father for the Selection Battle, Sael finds himself engaged to a demon doll and works alongside an excitable wolf who helps him fight through the various dungeons. that stand between him and the crown.

Kudos to her for rejecting the use of the passive voice.

The doll and the wolf create the biggest difference between Overrogue and other deck-building roguelike-slash-lites I’ve played which is all about having a group of characters as opposed to just one. Each character has slightly different stats – Narba the wolf is faster but more fragile while Elize is slower and more tanky with Sael as the middleman between them – and starts each dungeon with a unique relic that affects only their. The party is organized at all times into a front-mid-rear formation which determines who takes damage – unless an enemy’s attack targets everyone, only the front line will be hit. The formation can be rotated at any time for the cost of one energy, which slightly heals the character moving back and forth (with diminishing returns per turn) and may alter the behavior of certain cards.

The need to balance party health while making sure you have enough energy to actually use the cards in your hand creates an extra layer of strategy not present in kill the arrow or other single-character deck builders, and I’m happy to say it works quite well. Other than that, the flow of the base game is very familiar. The player selects a “theme” for their deck at the start of most series which dictates the card pool, which in turn dictates what kinds of decks can be built on that series (if luck allows). The synergy of card choices is of course essential for successful runs, as is being able to adapt well when you don’t get the perfect choices, but for the most part you don’t need to put your deck together just to succeed. It’s the same story for artifacts; the starter set and pool change (mostly) with each theme, and sometimes you’ll be unlucky enough to just be a little screwed up, but most tracks are salvageable. If it ain’t broke, don’t fix it, right?

Bang.

That said, the game’s balance seems to be crafted in a way that, like many KEMCO-produced titles, encourages the player to give in to microtransactions that will speed up the grinding process. Completing races rewards the player with both “blightstones” and “demon coins”, which enable the purchase of “Sagan Gacha” roles and certain permanent boosts for the party. The Sagan Gacha is how new cards and relics are added to the various themes, as well as how the player acquires stickers that give characters permanent boosts or even allow cards to start at enhanced levels when they are acquired during the races. Personally, I didn’t think saving for reels using entirely gambling means was that bad, but I have unusual patience, so it still counts as a point.

Overrogue the story isn’t anything special, but it’s quite charming. As stated earlier, I initially thought the writing was going to be weird and vaguely exciting in a particularly lively way that was largely due to the presence of certain tropes. The writing, thankfully, moved away from that, however, and actually ends up being quite funny and heartwarming. I found the descriptions of the relics, which are all items from the human realm brought to the demon realm through a magic hole, particularly amusing in how demonic society misinterprets things about them. While the characters aren’t the most memorable in the world, their antics and more serious moments are entertaining enough as long as the story lasts, only growing further and further…even if the effect is somewhat hampered by the limited visuals of the game.

You know what it is when you eat a durian crust and all.

I feel the need to mention a few flaws in the game’s presentation, most notably in the game’s slightly awkward translation. Normally I wouldn’t bother mentioning it except in passing, because unless something is so badly translated that you can’t follow what’s going on at all, reporting it seems pedantic and mean-spirited, but in this case, there are real gameplay ramifications. It doesn’t happen often, but I did come across a few cards and artifacts whose effects weren’t entirely clear from their description language, and it ended up ruining this run. The music is extremely simplistic and repetitive to the point of being aggravated, especially in urban areas. It’s a pretty simple fix, of course, you just need to mute your game (which I do frequently with roguelikes anyway to listen to podcasts or music while I’m playing), but I m would be sorry not to tell you that you will be want to play with the volume muted.

A final note on a weird aspect that I discovered largely by accident: there doesn’t seem to be an option to pause the game mid-dungeon in the game itself, but closing the app allows the player to circumvent this. The app crashed on my PlayStation 5 several times while I was playing, but thankfully the autosave is such that I never lost much progress. Do whatever you want with it.

However Overrogue By no means the next game-changing, genre-shattering deck-builder to hit the scene, it’s certainly better than average and would make a nice addition to any collection enthusiast of the genre. If you’re one of those players, add this one to your pile and draw it on a rainy day.

6.0



Good

Overrogue shuffles the cards just enough to make it worth playing amidst a genre stacked with excellent titles.

  • Gameplay
    6

  • Presentation
    5

  • Enjoyment
    seven

  • User ratings (0 votes)

    0

]]>
10 Video Game Sequels Releasing In 2023, Ranked By Hype http://transworldgames.com/10-video-game-sequels-releasing-in-2023-ranked-by-hype/ Thu, 03 Nov 2022 14:52:46 +0000 http://transworldgames.com/10-video-game-sequels-releasing-in-2023-ranked-by-hype/ 2022 is coming to an end and has proven to be another year full of fantastic games. Back in February Horizon: West forbidden was released to rave reviews for improve almost every aspect of Horizon: Zero Dawn. Horizon: West forbidden is just one of many awesome sequels released in 2022. 2022 saw God of War […]]]>

2022 is coming to an end and has proven to be another year full of fantastic games. Back in February Horizon: West forbidden was released to rave reviews for improve almost every aspect of Horizon: Zero Dawn. Horizon: West forbidden is just one of many awesome sequels released in 2022. 2022 saw God of War Ragnarök, Gran Turismo 7, Back to Monkey Island, Bayonet 3and Xenoblade Chronicles 3.


RELATED: 10 long-awaited games that should have been released now

Not to be outdone, 2023 will also bring back some heavy hitters. New entries in the street fighter and Diablo series are only scratching the surface of what’s to come in 2023. And there could still be more sequels announced for 2023. While there’s no guarantee there won’t be a delayed until 2024, 2023 is still poised to be an amazing year for sequels and gaming as a whole.

10/10 Diablo IV hopes to avoid recent controversial Diablo releases

The Diablo The series has struggled with its recent launches. Diablo III Auction House was extremely controversial, while Diablo Immortal was loaded with microtransactions and a frustrating progression system. Diablo IV seeks to avoid these missteps in a return to glory.

A lot of Diablo features of the series, such as dungeons, loot, and procedurally generated character building, will return. Diablo IV will also introduce a larger open world and lean more into a heavy metal aesthetic over the more colorful Diablo III. It’s always easy to worry about the possibility of another botched launch, but what’s been shown so far has given fans plenty to be excited about.

9/10 Pikmin 4 will finally be released after eight years

The pikmine series has had an exciting run in recent years with the improved port of pikmine 3 for the Switch plus two handheld/mobile games. But these were only appetizers compared to the main course released in 2023: Pikmin 4.

RELATED: 10 GameCube games we’d love to see on Nintendo Switch Online

After the first success of pikmine 3Nintendo announced Pikmin 4 was in development in 2015. After that, radio silence. Little is currently known about Pikmin 4but Shigeru Miyamoto said players can expect simpler gameplay and the ability to play much closer to the ground from the perspective of the Pikmin themselves.

8/10 The Wolf Among Us 2 Gets His Happiness Forever

Point-and-click adventure games made a big comeback in the 2010s thanks in part to Telltale Games. Telltale has released many IP episodic series such as The Walking Dead, game of thronesand Borderlands. However, Telltale faced closure as the final season of The Walking Dead was in progress. Whereas The Walking Dead could conclude, other projects have been canceled. Among these was The Wolf Among Us 2which was announced in 2017.

When Telltale relaunched in 2019, so did The Wolf Among Us 2. The wolf among usa prequel to the comic book series Fableswas one of the most popular telltale series. It also left players on a cliffhanger leaving them to wait until 2023 to finally continue Bigby Wolf’s story.

7/10 Assassin’s Creed Mirage goes back to basics

The Assassin’s Creed The series has grown and expanded since its mixed beginnings in 2007. Annual releases have fleshed out the mechanics of the series while expanding into the realm of RPGs. The scale of Assassin’s Creed has become massive. This could explain why Ubisoft chose to take the series back to square one for its next entry.

Assassin’s Creed Miragewhich takes players to Baghdad in the 9th century, brings things back to the traditional Assassin’s Creed format. No dialogue options or hundreds of hours of gameplay. Just old school Assassin’s Creed stock. If that’s not appealing enough, Mirage will launch at the cheaper price of $49.99, a breath of fresh air with the ever-increasing cost of games.

6/10 Fire Emblem Engage Brings Old Lords Together Without Gacha Mechanics

The fire emblem The series snowballed in popularity. Since Fire Emblem Awakeningthe fire emblem has become one of Nintendo’s biggest franchises, even if it is older fire emblem fans became alienated because of the emphasis on relationship systems and erasing permanent consequences.

RELATED: 10 Video Games Where Dying Doesn’t Really Matter

Fire Emblem Engage will be one of the first sequels released in 2023, slated for release in January. Engage yourself main feature is the ability to invoke the past fire emblem lords such as Marth to use in battle. Fortunately, unlike the mobile game Fire Emblem Heroesit won’t require a gacha system.

5/10 Forza Motorsport is both a sequel and a reboot

The Forza series took the racing simulation crown from the Gran Turismo series and hunted with it. Forza Horizon 5 was one of most critically acclaimed games of 2021, even winning IGN.com’s Game of the Year. The next and eighth entry in the Forza Motorsport The end of the series should be released in the spring of 2023.

Announced in 2020, Forza Motorsport does not include a number in its title. While it’s technically “Forza Motorsport 8“It’s also a reboot of the series. Forza Motorsport seeks to get back to basics after the disappointing reception of Forza Motorsport 7. Between Forza 7 and GT7, Forza Motorsport has a lot of lessons to learn to ensure this is one of the best racing sims ever made.

4/10 Street Fighter 6 did everything right before release

No upcoming sequel has taken past failures to heart like Street Fighter 6. Street Fighter V the launch was a disaster. Whereas SFV has since become a big gamethe negative stigma of its launch remains.

SF6 has so far hit all the right notes from its stellar netcode to its content overload that includes all modes in the current iteration of SFV as well as an impressive single-player story campaign. SF6 is brimming with personality that is sure to attract new and old fans alike. Especially those who play on Xbox like SF6 will launch for Xbox Series X|S after SFV completely ignored Microsoft consoles. SF6 is on its way to becoming the best street fighter Again.

3/10 Marvel’s Spider-Man 2 Expands Insomniac’s Growing Marvel Universe

Since Batman: Arkham Asylumfans of every comic book superhero can’t wait to see their favorites see similar levels of success in games. Spider Man has always had a solid video game reputation, but Marvel’s Spiderman blown every past Spider Man game out of the water.

Marvel’s Spiderman was followed by a spin-off starring Miles Morales. The two web-slinging heroes will team up in Marvel’s Spider-Man 2, which is set to feature Venom. Insomniac Games is also working on a Wolverine game set in the same universe, building on a growing Marvel game universe.

2/10 Final Fantasy XVI looks to get the Final Fantasy series back on track

Final Fantasy XVI is the first main line Final Fantasy since 2016 is much criticized Final Fantasy XV. FFXV wasn’t a bad game, but its development cycle led to constant updates in the years that followed. FFXVI experienced a quiet development led by Final Fantasy XIV Naoki Yoshida, or “Yoshi-P.”

RELATED: 10 Redemptive Qualities Of Final Fantasy XV

Yoshi-P and his development team have tried to avoid the mistakes made by FFXV including the assurance that FFXVI the story will not require additional content or support. They also enlisted the help of Ryota Suzuki, whose past work includes The devil may cry 5to design the combat system. FFXVI has the makings of being the best solo mainline Final Fantasy since Final Fantasy Xwhich is music to the ears of Final Fantasy faithful.

1/10 The Legend of Zelda: Tears Of The Kingdom is set to be the biggest Zelda game yet

After years of waiting, Nintendo has finally revealed the name and release date of the sequel. The Legend of Zelda: Breath of the Wild. The Legend of Zelda: Tears of the Kingdom will be released in 2023, six years later Breath of nature. This is the longest gap between the main line Zelda Games.

tears of the kingdom is a true sequel to breath of the wild and continue the story breath of the wild Link and Zelda. Link will have the ability to explore floating landmasses above Hyrule similar to The Legend of Zelda: Skyward Sword. It’s hard to beat the hype level of a new 3D Zelda game, especially the one that follows breath of the wild.

NEXT: The 10 Most Fun Games for Backyard Gamers

]]> Ross Chastain uses video game move to secure championship four spot, Christopher Bell wins at Martinsville http://transworldgames.com/ross-chastain-uses-video-game-move-to-secure-championship-four-spot-christopher-bell-wins-at-martinsville/ Mon, 31 Oct 2022 02:53:29 +0000 http://transworldgames.com/ross-chastain-uses-video-game-move-to-secure-championship-four-spot-christopher-bell-wins-at-martinsville/ Christopher Bell needed an outright win at Martinsville Speedway to secure a spot in the Championship four and moved into the clutch – just like Ross Chastain. Bell secured a spot in next week’s championship final with a first-place finish at the Xfinity 500, holding onto Kyle Larson, Ryan Blaney, Brad Keselowski and Chastain on […]]]>

Christopher Bell needed an outright win at Martinsville Speedway to secure a spot in the Championship four and moved into the clutch – just like Ross Chastain.

Bell secured a spot in next week’s championship final with a first-place finish at the Xfinity 500, holding onto Kyle Larson, Ryan Blaney, Brad Keselowski and Chastain on Sunday. Bell has already snuck into Round of 8 with a win at the Bank of America Roval 400 at Charlotte Motor Speedway earlier this month.

CLICK HERE FOR MORE SPORTS COVERAGE AT FOXNEWS.COM

Christopher Bell, driver of the #20 DeWalt Toyota, takes the checkered flag to win the Xfinity 500 at Martinsville Speedway on October 30, 2022 in Martinsville, Virginia.
(Mike Mulholland/Getty Images)

It was Bell’s third win of the season and put him in a prime position to win his first NASCAR Cup Series championship.

Chastain also catapulted himself into contention for a NASCAR title.

On the final lap of the race, Chastain used a video game move and got into the wall and put his foot on the accelerator pedal to accelerate and pass Denny Hamlin to secure fifth place and a place in the championship. Four fields as well.

TENSE XFINITY SERIES RACE ENDS WITH TWO RIDERS STRUGGLING IN THE PIT LANE

Hamlin won Stages 1 and 2, leading 140 of the race’s first 260 laps.

Ross Chastain, driver of the #1 Chevrolet Moose Fraternity, pits during the Xfinity 500 at Martinsville Speedway on October 30, 2022, in Martinsville, Virginia.
(Eakin Howard/Getty Images)

The decision surprised social networks.

Chastain later said he quit the 2005 NASCAR game.

“I played NASCAR 2005 a lot on GameCube. I never knew if it actually worked. I did it when I was 8. I grabbed fifth gear in the back and got myself fully engaged,” he told PRN.

Bell joined Joey Logan with automatic bids for the final race of the season at Phoenix Raceway next week. Logano had won in Las Vegas and punched his ticket to the pivotal race.

Chase Elliott joined the two competitors by finishing in 11th place.

Ross Chastain waves to fans as he takes the stage during driver introductions prior to the Xfinity 500 at Martinsville Speedway on October 30, 2022 in Martinsville, Virginia.
(Eakin Howard/Getty Images)

CLICK HERE TO GET THE FOX NEWS APP

The championship race begins at 3 p.m. ET on Sunday.

]]>
Developing game-based technology to detect and intervene against stress and anxiety http://transworldgames.com/developing-game-based-technology-to-detect-and-intervene-against-stress-and-anxiety/ Fri, 28 Oct 2022 15:22:19 +0000 http://transworldgames.com/developing-game-based-technology-to-detect-and-intervene-against-stress-and-anxiety/ Tech startup LifeSpan will use part of a Phase I STTR grant to conduct research at the Purdue University School of Industrial Engineering WEST LAFAYETTE, Ind. – A tech startup that uses game-based interventions to help users identify stress and anxiety-related events in real time and receive personalized intervention has received a federal grant to […]]]>

Tech startup LifeSpan will use part of a Phase I STTR grant to conduct research at the Purdue University School of Industrial Engineering

WEST LAFAYETTE, Ind. – A tech startup that uses game-based interventions to help users identify stress and anxiety-related events in real time and receive personalized intervention has received a federal grant to partially develop its technology through looking at Purdue University College of Engineering.

Lifetime CEO Jeffrey A. Cary said the company received a $255,409 Small Business Technology Transfer (STTR) Phase I grant from the National Science Foundation. It will fund research conducted by Wenzhuo Wuthe Ravi and Eleanor Talwar Rising Star associate professor of industrial engineering in the School of Industrial Engineering. Further research will be conducted at George Mason University and the Virginia Serious Game Institute.

“The product will prove or disprove the hypothesis that an interactive game-based mental health intervention that uses self-directed biofeedback training will be an effective mental health and addictions intervention,” Cary said. “We will also prove the efficacy and adoptability of the wearable device based on Wu’s Heart Rate Variability, or HRV.”

Wu said LifeSpan’s intervention technology enhances traditional methods of identifying those in need of mental health services and delivering those services.

“Current methods of identifying and diagnosing mental disorders are often based on unreliable retrospective self-reporting that depends on high levels of client motivation and insight. Some apps assess stress and sleep issues subjectively, without relying on physiological measures,” Wu said.

In addition, current modes of mental health assessment and treatment delivery in the clinic or laboratory are very limited in scope and serve only a fraction of those in need. EElectrocardiography and photoplethysmography, also known as ECG and PPG, are constrained by cost and power consumption.

Wu said like a video game Technology has recently been developed to increase users’ interest and engagement in biofeedback and to facilitate the learning of deep breathing, relaxation and emotional self-regulation techniques. Although there is not yet enough empirical evidence demonstrating the effectiveness of these new programs, he said it stands to reason that such technology can be helpful, in part because children and adolescents are often avid users of video games.

“In the United States, school-aged children spend an average of seven hours a week playing video games; high school and middle school students average about nine,” Wu said. to teenagers.

Video game technology has already been used successfully to help the treatment of several childhood diseases such as asthma, cancer, diabetes and even post-traumatic stress disorder.

LifeSpan’s technology will also use Wu’s wearable triboelectric device, which harvests operational power from human movement. The device can detect the slightest skin movement caused by human pulse. It captures cardiovascular information encoded in pulse signals for high fidelity monitoring.

“Using a combination of actively and passively collected in-situ data, our technology platform will empower end users to understand the connections between emotions, stressors, and social interaction, and enable them to make positive improvements. to mental and physical health,” Wu said.

LifeSpan’s initial target audience is college students, with an emphasis on transitioning students – high school to junior college, undergraduate to graduate, and graduate to main workforce – and those in marginalized and underserved communities. Cary said the company’s technology benefits many groups, including students and their parents.

“Students benefit from having an available resource that is not subject to long wait times at their school’s Counseling and Psychological Services (CAPS) centers,” Cary said. “Parents benefit by seeing their children graduate; 60% of students with mental health issues end up dropping out of school, according to survey results from the National Alliance on Mental Health.

“Society benefits by developing a future workforce with a higher level of emotional intelligence and emotional self-regulation. CAPS centers benefit from an additional resource that is evidence-based and always available. Systems of Care benefits from reduced mental health-related emergency department visits and provider healthcare costs.

Cary said the Phase I research results will be end-to-end proof of concept, three papers published in peer-reviewed journals, and a presentation at a major conference in May 2023.

“These results will allow LifeSpan to attract venture capital and strategic industry partnerships, and we will seek Phase II and Phase III funding for Wu’s research,” he said.

Cary said that before the Phase I grant timeline ends, LifeSpan needs to secure outside seed funding to move forward with Phase II activities and pilot projects with some potential customers.

“In addition, we will engage with the U.S. Food and Drug Administration to begin the process of classifying our commercial platform as a Prescriptive Digital Therapeutics, or PDT,” he said.

LifeSpan has an option agreement with the Purdue Research Foundation Office of Technology Commercialization commercialize Wu’s intellectual property.

Wu received support from the American Chemical Society Petroleum Research Fund, the National Science Foundation, and Purdue’s College of Engineering and School of Industrial Engineering to conduct his research. The research was published in the June 2020 edition of the peer-reviewed journal Advanced materials.

About lifespan

Lifetime is a leading digital therapy (DTx) company, pioneering the development of cognitive treatments through breakthrough technologies such as virtual reality-based serious games and self-directed biofeedback training. Our approach of leveraging technologies designed to directly target the autonomic nervous system establishes a new category of medicine – medicine validated by clinical trials as a drug or medical device, but experienced as entertainment. We focus on mental health issues that affect underserved and marginalized communities, such as students and Indigenous populations.

About Purdue University

Purdue University is a leading public research institution that develops practical solutions to today’s toughest challenges. Ranked in each of the past five years as one of the 10 most innovative universities in the United States by US News & World Report, Purdue delivers groundbreaking research and breakthrough discoveries. Committed to hands-on, online, real-world learning, Purdue provides transformative education for all. Committed to affordability and accessibility, Purdue has frozen tuition and most fees at 2012-13 levels, allowing more students than ever to graduate debt-free. See how Purdue never stops in the persistent pursuit of the next giant leap to https://stories.purdue.edu.

About the Purdue Research Foundation Office of Technology Commercialization

The Purdue Research Foundation’s Office of Technology Commercialization operates one of the most comprehensive technology transfer programs among leading research universities in the United States. The services provided by this office support Purdue University’s economic development initiatives and benefit the university’s academic activities through Purdue’s marketing, licensing and protection. intellectual property. In fiscal year 2021, the bureau reported 159 agreements finalized with 236 technologies signed, 394 disclosures received, and 187 U.S. patents granted. The office is managed by the Purdue Research Foundation, which received the 2019 Innovation and Economic Prosperity Universities Award for Place from the Association of Public and Land-grant Universities. In 2020, IPWatchdog Institute ranked Purdue third nationally for startup creation and in the top 20 for patents. The Purdue Research Foundation is a private, nonprofit foundation established to advance the mission of Purdue University. Contact otcip@prf.org for more information.

Writer/media contact: Steve Martin, sgmartin@prf.org

Sources: Jeffrey A. Cary, jcary@lifespandh1.com

Wenzhuo Wu, wu966@purdue.edu

]]>
Microsoft launches search for Chinese game hits in race against Sony http://transworldgames.com/microsoft-launches-search-for-chinese-game-hits-in-race-against-sony/ Mon, 24 Oct 2022 23:06:00 +0000 http://transworldgames.com/microsoft-launches-search-for-chinese-game-hits-in-race-against-sony/ HONG KONG, October 25 (Reuters) – Microsoft Corp (MSFT.O) loads up on Chinese video game content to mimic that of Sony Group Corp (6758.T) success with “Genshin Impact,” sources said, cementing China’s transition from a gamer-only country to a hub of successful developers. The American software giant and the Japanese tech vanguard have been offering […]]]>

HONG KONG, October 25 (Reuters) – Microsoft Corp (MSFT.O) loads up on Chinese video game content to mimic that of Sony Group Corp (6758.T) success with “Genshin Impact,” sources said, cementing China’s transition from a gamer-only country to a hub of successful developers.

The American software giant and the Japanese tech vanguard have been offering a lot of money to small developers for a few years to develop licensing programs and titles, but the impact of “Genshin Impact” has added a sense of emergency, sources said.

Budding Shanghai studio’s action role-playing game miHoYo has generated billions of dollars since its release two years ago and has raised the bar for multiplayer, cross-platform gaming – the kind of sources Microsoft and Sony seek. in China for their game. Pass and PlayStation Plus subscription services.

Join now for FREE unlimited access to Reuters.com

The West’s growing interest in Chinese games reflects a maturing of China’s game development industry, analysts said. Chinese games are now on par with big-budget Western games, said Daniel Ahmad, principal analyst at Niko Partners.

“Chinese game developers are trying to standardize their development tools, create advanced production processes, invest in super-scale teams,” Ahmad said. “Ultimately, this gives them a competitive edge in reaching large audiences both in terms of geography and platforms.”

Microsoft has set up a team to research Chinese games, two industry sources said. The Xbox maker has mostly filled its subscription slate with titles from big brands, but is now even courting independent studios with big-ticket deals, they said.

At the same time, filings showed that Microsoft was extending its subscription service to personal computers and portable devices, increasing the appeal of Chinese developers such as miHoYo who have developed a reputation for multiplayer and cross-platform compatibility – with ” Genshin Impact” being a prime example.

An executive, whose studio signed a licensing deal with Microsoft three years ago to bring its game to Game Pass, said the US company had recently offered a licensing deal several times larger for a sequel.

“We are not signing him yet because we believe that when we finish our game he will get an even better offer,” the exec said.

Illustrating the money involved, the filings showed that Microsoft paid $2.5 million to bring action game ‘ARK: Survival Evolved’ to Game Pass and $2.3 million for the sequel ARK 2 – all two from American developer Studio Wildcard, owned by Chinese Snail Games.

An executive from fellow developer Recreate Games in Shanghai said his company signed a deal with Microsoft last year for its upcoming multiplayer title “Party Animals” to launch exclusively on Xbox.

“Xbox has approached many projects in China, and these projects mainly focus on developing games for consoles and PCs,” said general manager Luo Zixiong.

Microsoft did not respond to email requests for comment.

PLAY CATCH-UP

Microsoft has been slower to get started in China than Sony. The Japanese firm launched the “China Hero Project” game accelerator program in 2017 to help Chinese developers publish games on its PlayStation. It supported 17 titles of which seven reached the market.

“We have been silent for the past two years. But the program continues to operate,” Kuangyi Zhou, former director of the China Hero Project, told Reuters in April. “We’re proud of all the games that have successfully come out of the program… There’s no doubt that a new batch is coming.”

In 2019, Sony teamed up with miHoYo, a little-known studio that was developing “Genshin Impact.” The game – a global hit when released a year later – is available for personal computers and handheld devices, but the console version is exclusively for PlayStation.

Microsoft regretted missing out on “Genshin Impact,” two people familiar with the matter said. He spoke to miHoYo early in the game’s development but didn’t make a deal, one said. The other person said the experience was driving Microsoft’s more active pursuit of Chinese developers.

“Resuming ‘Genshin Impact’ made Sony a lot of money,” the second person said, declining to be identified as the information was not public.

There’s no public data on Genshin Impact’s console revenue, but data from Sensor Tower puts the figure at $3 billion for mobile devices in May.

EVOLUTION OF MARKET

For much of the 21st century, Chinese gamers mostly played imported titles, as local games were considered to have lower production value. Even Chinese gaming leader Tencent Holdings Ltd (0700.HK) began publishing foreign games at home.

As the market became the largest in the world, local studios increasingly invested in developing higher quality games. The trend accelerated with regulatory restrictions on new games and limits on the number of imports, and benefited from the return of engineers who had worked at top studios like Ubisoft Entertainment SA. (UBIP.PA) and Activision Blizzard Inc. (ATVI.O).

Game executives now point to “Genshin Impact” as a global industry milestone, praising its production value and seamless cross-platform play. Apple Inc. (AAPL.O) even used the game to demonstrate the power of its high-end devices, including the new iPad Air with its latest M1 processor chip.

Another milestone was 2021’s “Naraka: Bladepoint” from NetEase Inc. (9999.HK), the second largest game company in China. While most Chinese titles are free-to-play and profit from in-game sales, ‘Naraka: Bladepoint’ has sold over 10 million copies despite its $20 price tag, reflecting confidence in its production value. .

The game has caught the attention of Microsoft and Sony, two sources told Reuters. One said NetEase prioritized Microsoft, which made the game a Game Pass exclusive in June.

Join now for FREE unlimited access to Reuters.com

Reporting by Josh Ye; Editing by Christopher Cushing

Our standards: The Thomson Reuters Trust Principles.

]]>
Inaccurate Hit Video Game Movie Creates Continuous Trail of Destruction http://transworldgames.com/inaccurate-hit-video-game-movie-creates-continuous-trail-of-destruction/ Sat, 22 Oct 2022 09:28:08 +0000 http://transworldgames.com/inaccurate-hit-video-game-movie-creates-continuous-trail-of-destruction/ through Warner Bros. For a genre that’s been deemed “cursed” on more than one occasion, Hollywood has shown no signs of letting go of video game adaptations. There’s a school of thought that believes the best examples in the history of the genre aren’t even based on preexisting sources at all, though, with Dwayne Johnson […]]]>

through Warner Bros.

For a genre that’s been deemed “cursed” on more than one occasion, Hollywood has shown no signs of letting go of video game adaptations. There’s a school of thought that believes the best examples in the history of the genre aren’t even based on preexisting sources at all, though, with Dwayne Johnson Carnage almost matches this bill by making huge departures from its namesake.

Very loosely taking the broadest strokes of the “giant monsters f*ck sh*t up city-destroying scale” premise and turning it into a $140 million silly free creature feature worked really well long term, with Carnage ranking as the third highest-grossing entry in the genre’s history after earning $428 million at the box office.

carnage

It turned out to be about as polarizing as you’d expect from a film focused on The Rock also trying to save the world from mutant animals, with the film’s Rotten Tomatoes score of 51% blown out. water by a user rating of 72%. Carnage is big, loud, silly, and kind of fun if you need to relax and turn off your brain, which might be why it’s in the midst of its latest on-demand resurgence.

By FlixPatrol, the harmlessly entertaining epic has been on the… well, you get it… earning a spot on HBO Max, Prime Video, and iTunes’ global most-watched charts at various times this week. Maybe fans are diving into Johnson’s back catalog to help out until they see black adamor maybe there’s never a bad time to watch gigantic monsters bare their teeth and pounce.

]]>
Alabama star’s encounter with Tennessee fan goes viral (video) http://transworldgames.com/alabama-stars-encounter-with-tennessee-fan-goes-viral-video/ Wed, 19 Oct 2022 14:22:56 +0000 http://transworldgames.com/alabama-stars-encounter-with-tennessee-fan-goes-viral-video/ Tennessee earned a hard-fought victory over Alabama last weekend. In doing so, the Vols ended a 15-year losing streak against Nick Saban’s program and established themselves as one of the top two teams in the SEC. Due to the stakes, Tennessee fans were thrilled after the game. They immediately stormed the field, before the Alabama […]]]>

Tennessee earned a hard-fought victory over Alabama last weekend.

In doing so, the Vols ended a 15-year losing streak against Nick Saban’s program and established themselves as one of the top two teams in the SEC.

Due to the stakes, Tennessee fans were thrilled after the game. They immediately stormed the field, before the Alabama players could officially make their exit.

This led to a particularly delicate situation.

In a now-viral clip, many believe they saw Crimson Tide wide receiver Jermaine Burton hitting a Tennessee fan after the outing. The clip speaks for itself:

Fan reaction poured in quickly:

Worse still, Burton also found himself in hot water after the fact during a separate meeting with a fan:

Yeah.

Burton finished with two receptions for 49 yards against Tennessee, but that’s obviously not what people talk about after the fact. Time will tell if the Crimson Tide addresses these videos in any capacity.

The fans were on a different level last Saturday. A Vols fan was clapping so hard her shirt flew off. Another found her own unique way to leave an impression.

And Alabama fans were treated pretty badly afterwards.

That being said, players getting their hands on fans is next-level stuff.

Someone should answer for these videos.

Will Nick Saban do it at some point this week?

Time will tell us.

Related: Malika Andrews’ Warriors spark controversy (video)

]]>