Video Game – Transworld Games http://transworldgames.com/ Tue, 11 Jan 2022 18:24:22 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 http://transworldgames.com/wp-content/uploads/2021/07/icon-150x150.png Video Game – Transworld Games http://transworldgames.com/ 32 32 What’s next for golf video games, from Tiger’s new contract to (hopefully) EA Sports http://transworldgames.com/whats-next-for-golf-video-games-from-tigers-new-contract-to-hopefully-ea-sports/ Tue, 11 Jan 2022 17:31:25 +0000 http://transworldgames.com/whats-next-for-golf-video-games-from-tigers-new-contract-to-hopefully-ea-sports/ The calendar has turned, 2022 is officially upon us and the New Year promises a new era in the game of golf. Last year, the PGA Tour unveiled a any new license agreement with EA Sports, reviving the studio’s dormant golf franchise after a hiatus dating back to 2015. This new EA title will (eventually) […]]]>

The calendar has turned, 2022 is officially upon us and the New Year promises a new era in the game of golf.

Last year, the PGA Tour unveiled a any new license agreement with EA Sports, reviving the studio’s dormant golf franchise after a hiatus dating back to 2015.

This new EA title will (eventually) enter a gaming market that already includes a branded Tour series from 2K Sports. This franchise grabbed the headlines last year, partnering with a certain 15-time major winner and former face of EA Sports’ PGA Tour: Tiger Woods.

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Metroid Dread is the game the Metroid series needed http://transworldgames.com/metroid-dread-is-the-game-the-metroid-series-needed/ Sun, 09 Jan 2022 20:00:00 +0000 http://transworldgames.com/metroid-dread-is-the-game-the-metroid-series-needed/ When Metroid Prime: Federation Force released in 2016, fans of Metroid the series were disappointed with what they had become. The game did not at all meet the expectations set by previous entries in the Metroid Prime series, and things were starting to get dark for the future of the franchise. A year later, fans […]]]>

When Metroid Prime: Federation Force released in 2016, fans of Metroid the series were disappointed with what they had become. The game did not at all meet the expectations set by previous entries in the Metroid Prime series, and things were starting to get dark for the future of the franchise. A year later, fans saw the release of Metroid: Samus Returns, and a ray of hope has been found. The game, a remake of the 1991 Game Boy exclusive Metroid II: The Return of Samus, sent the bounty hunter back to her 2D platformer origins for the first time since 2010, or 2002 if you don’t count Metroid: Other M ‘s hybrid use of 2D and 3D. However, the problem was still present that Metroid hadn’t seen a title with a new story starring Samus Aran in almost a decade by then, and it would only be more than a decade since Metroid: Other M ‘s release that Nintendo would finally show the next chapter of the Metroid saga.

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When the trailer for Terror Metroid released in June 2021, fans of the series were thrilled, as the title had only been a rumor for many years, dating back to Metroid Fusion‘s released in 2002. The video for the trailer showed Samus, this time in new armor, having to flee from a giant robotic foe after all attempts to injure him failed. The chase that followed through the levels of the game really gave a feeling of looming dread, hence the name. Released on October 8 of the same year, Terror Metroid has been critically acclaimed for its gameplay and resemblance to its continuation of the classic 2D platforming that the Metroid the series had worked so well in the past. It was so successful that it received the award for best action / adventure game at the Game Awards 2021, just a few months after its release. With competitors like Marvel’s Guardians of the Galaxy and Resident Evil: Village, Terror Metroid by no means had easy competition. Despite matches that have had months of extra time to be consumed by the public, Terror Metroid still managed to win the award and signal to the world that the series had not been forgotten. With such success the question arises: how did he do it?



metroid-dread-2
Image via Nintendo

One of the key factors that gave Terror Metroid the advantage he needed was the fluidity of the gameplay. With responsive controls and intuitive reaction systems, players will have no problem slipping into the role of Samus and kicking alien butt in such a satisfying way. Smooth and intuitive controls also mean that the game is easy to learn, making it easier to get started exploring rooms and achieving their goal. On top of that, very satisfying gameplay that is easy to experience over and over again. The game’s modest story mode of around 8 hours or so makes it easy to come back to over and over again with little engagement. However, those who played Metroid Fusion will likely have something else to point out that they would say helped in the success of Terror Metroid, and that’s the fear and tension that gambling can cause in gamers.


When I say scared, I don’t mean that Terror Metroid is bound to be a horror game. While the name of the game literally has the word “dread” in the title, it’s mostly rooted in action and adventure, the very genres it won an award for. One of the most memorable parts of Metroid Dread, however, is the implementation of EMMI, or Extraplanetary Multiform Mobile Identifiers. These robotic entities stalk Samus throughout his adventure, and they’re not easy to defeat right off the bat. The reason it will sound familiar to those who have played Metroid Fusion that’s because it mimics what happens in this game almost perfectly with a creature called SA-X, or Samus-X. This creature mimics Samus and the hunt throughout the events of this game, and the player can only defeat them very late in their game. Despite this, players will inevitably find themselves faced with the creature, and their only options will be to run and / or hide. A similar strategy is implemented with the EMMI, and players will have to think on their feet if they don’t want to be destroyed by the mechanized monsters. This is also shown at one point in the initial trailer, when Samus uses some form of cover-up to hide from an EMMI chasing her, thus avoiding an encounter she likely wouldn’t survive.


RELATED: Why 2021 Was a Good Year for Video Games

This idea of ​​taking a powerful character and pitting him against an enemy he can’t beat seems like a terrible decision at first, but it’s actually a genius move made by the developers to make players feel stronger. When he witnesses these enemies for the first time, it is clear that the player has no chance of defeating them, so he must actively avoid them at all costs. Once the player is properly equipped, however, they can turn the tide and go from prey to hunter. The level of satisfaction in defeating an enemy once perceived as deadly if encountered is a hard feeling to beat, and Terror Metroid does that very well, just like Metroid Fusion do. It takes the basic concept that was coined by its chronological predecessor and finds a way to keep it unique and fresh for every EMMI individual Samus meets on his journey.



metroid-dread-trailer-2
Image via Nintendo

One last point that has contributed to the success of Terror Metroid was that it was a new adventure for the space bounty hunter. While Metroid: Samus Returns gave fans a game with great gameplay, it was still a retelling of a story from over twenty years ago. it didn’t help that Metroid: Other M had a major negative impact on Samus as a character, turning her from an original badass woman in video game history to someone too afraid to use upgrades that weren’t authorized by an authority figure she doesn’t even work for. This is why it’s so refreshing to see Samus in a new story that takes place after the events of Metroid Fusion. It gives gamers a sense of continuity, and for those who played the Game Boy Advance exclusive in 2002, it must have felt like picking up where they left off so many years ago.


the Metroid the series never really went away, but with the release of Metroid: Other M already failing to meet fans’ expectations in 2010, things kept going downhill from there. It took six years to get Metroid Prime: Federation Force, and it was a side game that no one had asked for. It was only at the exit of Metroid: Samus Returns that fans began to see hope for the series, and if this game was the harness of energy the series needed to survive, then Terror Metroid was the charging station the series needed to thrive again in the video game world.


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Why Metroid Dread’s Shorter Run Time Is Its Greatest Strength

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Can Uncharted break the curse of video game movies? http://transworldgames.com/can-uncharted-break-the-curse-of-video-game-movies/ Sat, 08 Jan 2022 01:00:00 +0000 http://transworldgames.com/can-uncharted-break-the-curse-of-video-game-movies/ In a month, the highly anticipated Unexplored the film hits theaters, bringing another game adaptation to life. Whenever a video game film is in the works, fans and critics are now skeptical of the final product. They have similar reservations about Tom Holland’s portrayal of Nathan Drake and whether the upcoming film will be able […]]]>

In a month, the highly anticipated Unexplored the film hits theaters, bringing another game adaptation to life. Whenever a video game film is in the works, fans and critics are now skeptical of the final product. They have similar reservations about Tom Holland’s portrayal of Nathan Drake and whether the upcoming film will be able to do justice to the extremely popular. Unexplored game franchise.

Several trailers, official photos and an exclusive scene from the Unexplored The movie was released, pitting Holland’s Drake and Mark Wahlberg’s Victor Sullivan against various enemies. All of the footage received mixed reactions from fans, with many appearing unhappy with the cast. Despite this, the popularity of Unexplored games and its fairly large fan base give the upcoming film a good shot at breaking the curse of video game movies.

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RELATED: Tom Holland Started Playing Uncharted While Filming Spider-Man: Homecoming

There have been some very disappointing game adaptations in the past, leaving fans wondering why production studios have even attempted to make a live version of some games. But, despite being inadequate adaptations of the games, there are plenty of films that end up making a lot of box office cash, which prompts us to imagine more adaptations.


For most of the adaptations, the team involved may not have been passionate about the games themselves and instead focused on the popularity around them. The goal was to create an adaptation with the goal of earning a spot at the box office, not with the goal of creating a live-action project that stays true to the content of the original game. For this reason, many adaptations of the game are lacking in terms of plot and detail.

The problem that many game adaptations face is that of a lack of originality. When adapting a game for a movie or TV series, writers have the option to take the plot from the original games and add their own perspective to improve the storyline. Unfortunately, in trying to shape the story, adaptations of the game often turn into a bland narrative that either doesn’t come close to the original plot at all, or a condensed version of the story that completely misses out on it. the essential.


resident-evil-game-and-film

Another problem arises when game adaptations attempt to replicate certain scenes from the games. Animation in games makes it easy to create a variety of stunts, which may not necessarily be possible to recreate in the live-action version. Despite advanced technology and CGI, there are still some limitations when it comes to creating a live action project, compared to animation, resulting in below average scene replication that leaves underrated fans.

A fundamental difference between games and adaptations is the medium. It is important to keep in mind that games are a more active form of entertainment, with the players fully involved in the decision-making process. Whatever Unexplored, The last of us, Where God of the war, players have certain tasks to complete in order to complete missions. If there’s a script involved, players can choose the rate at which the story is revealed, and sometimes their actions even change the plot, with multiple endings programmed into a game.


the last of us 2 ellie face feature

Many role-playing games are created in a linear format, which includes the Unexplored franchise. Players have to solve puzzles and overcome obstacles to progress in the game and get the big reveal at the end. The process of trying and failing in multiple missions is what makes the whole process fun and the ending is worth it. However, since games follow a certain set of rules, they won’t necessarily make a good adaptation. Watching a character jump through hoops and find hidden treasure won’t be as satisfying an experience as playing through them.

Many of the adaptations that have been created so far have been hugely popular game franchises, including resident Evil, Mortal combat, and Tomb Raider, among others. When producing a live version of any of these games, the production studios are already aware of their popularity and rely on fans of the games to watch the movies, thus playing on the nostalgia factor. It’s practically free marketing to them because fans of the game will be talking about the upcoming project in social gatherings or online, and any publicity is good publicity.


tomb raider trilogy key art

This factor would obviously work in the case of Unexplored as well, because the game franchise has been one of the most popular on PlayStation. The series has sold over 41 million copies since Uncharted: Drake’s Fortune released for PS3 in 2007. Uncharted 4: A Thief’s End has sold over 15 million copies alone and was the highest rated game of 2016. The franchise has a strong fan base, and although Naughty Dog has distanced itself from the franchise, marking the end of Nathan Drake’s journey with Unexplored 4, the fans hope that more Unexplored games will be created in the future.


Given the popularity of the franchise, it is already expected that a large number of people will watch the Unexplored movie for the love of games. But, bringing audiences to theaters is not enough for a film’s success. Based on the movie trailer, it looks like the movie won’t stick to just one of the games, but will be largely franchise-based and forge its own course. This isn’t necessarily a bad thing, but the key to success is how many games can be adapted for the live-action version.


New Uncharted Tom Holland movie trailer

Recently, Sony Pictures unveiled an exclusive scene from the Unexplored movie, which is almost an exact replica of the epic airplane scene from Uncharted 3. Drake is seen fighting off a gang of thugs on a cargo plane and is suddenly suspended from a crate in the air. The two minute scene is absolutely fantastic and is potentially one of the highlights of the film. Replicating a scene as difficult as this up close holds enough promise for the film and would certainly give fans of the games hope.


So far, the footage has also managed to capture the games’ dark tones, fast-paced action, and even Sully’s iconic mustache, which fans have complained about when the first trailer and footage released. . While many fans were unhappy with Holland’s casting as Drake, after seeing him take action in Spider-Man: No Path Home, they are ready to give him another chance to be the action hero who Unexplored Needs. It would be a difficult feat for Unexplored to break the curse of adapting the game, but it looks like he’s got a chance to do so.

More: Uncharted Movie Sets The Stage For Ghost Of Tsushima Movie


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Uncharted Movie: Comparing Tom Holland and Mark Wahlberg to Nathan Drake and Sully from the Games

Tom Holland and Mark Wahlberg are interesting choices to take on the iconic roles of Nathan Drake and Sully in the Uncharted film adaptation.

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Developer revealed for upcoming South Park video game http://transworldgames.com/developer-revealed-for-upcoming-south-park-video-game/ Thu, 06 Jan 2022 03:49:34 +0000 http://transworldgames.com/developer-revealed-for-upcoming-south-park-video-game/ A new South Park video game was quietly announced last year via a report that describes it as “a 3D video game set in the world of South Park. “While this description was as vague as it gets and offered few details, we now know the developer that South Park Studios will be collaborating with […]]]>

A new South Park video game was quietly announced last year via a report that describes it as “a 3D video game set in the world of South Park. “While this description was as vague as it gets and offered few details, we now know the developer that South Park Studios will be collaborating with on its latest video game adaptation.

RELATED: Report: New South Park game in development

As a job offer for a lead level designer on his website reveals, the project developer is Question. South Park will be the biggest game to date for the studio, which is made up of “former AAA developers whose past team credits include: Thief: Deadly Shadows, BioShock, Biochoc 2, Bioshock Infinite, Dishonored, South Park: The Stick of Truth, and South Park: fractured but whole.”See how the studio has members who have worked on the previous two South Park role-playing games, it’s clear why South Park Studios decided to partner with Question.

The job list and its requirements give some clues as to what to expect from the next one South Park project. It asks applicants to have shipped at least one “multiplayer game as a higher level designer or have equivalent relevant experience”, so that the next South Park the game could have a multiplayer component. He also notes that the studio is running on Unreal 4, so the next game will likely run on Unreal Engine as well.

FOLLOWING: Mike Judge confirms Beavis and Butt-Head Paramount + movie for 2022

Other job responsibilities include:

  • Master the basic Level Design review and ideation process, creating and fine-tuning that tight, basic loop that gives back the fun of a thousand major and minor tweaks.

  • Create “showcase” play spaces that show good process for the rest of the team, resulting in levels full of aesthetically compelling moments and interesting tactical choices.

  • Work with the Level Design Team to develop level and space concepts, starting with locations, research and concept research and resulting in white boxes and demonstrable treatments.

  • Iterate over existing spaces with art, design, and engineering to achieve visual, experiential, and performance goals for the game.

  • Help define the pipeline and process for assets with artists and engineers, fluent in the tradeoffs between tools and processes.

  • Play the game often with the team, proactively research / resolve issues, and offer holistic product game design feedback.

This would be the third major release of Question, which previously released the humorous sandbox puzzle game. The magic circle, which had a meta-story on a QA tester for a game in Hell in development, and The Blackout Club, a cooperative first-person horror game.


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From Warcraft to Apex Legends, the history of ‘smurfing’ in video games http://transworldgames.com/from-warcraft-to-apex-legends-the-history-of-smurfing-in-video-games/ Tue, 04 Jan 2022 02:15:00 +0000 http://transworldgames.com/from-warcraft-to-apex-legends-the-history-of-smurfing-in-video-games/ The term “Smurfing”, in the context of online multiplayer gaming, has virtually nothing to do with the classic 1980s cartoon. Instead, people use the term Smurf to describe the act of a High level player creating an alternate account in order to play at lower levels – and sometimes to dominate the competition. Smurf accounts […]]]>

The term “Smurfing”, in the context of online multiplayer gaming, has virtually nothing to do with the classic 1980s cartoon. Instead, people use the term Smurf to describe the act of a High level player creating an alternate account in order to play at lower levels – and sometimes to dominate the competition. Smurf accounts are created for a variety of reasons, from players wanting to play with lower level friends to testing new play strategies.

GAMERANT VIDEO OF THE DAY

The ethics of the Smurf are often debated in the gaming community. Some games like Fortnite and Dota 2 completely ban players caught in the act of Smurf. Other games like League of Legends and Monitoring make the Smurf harder in the first place. As online multiplayer games become more accessible and ambitious, smurf is becoming more and more prevalent. However, this is not a new phenomenon.

RELATED: The 22 best crossplay games (January 2022)

How the smurf evolved


Halo Combat Evolved 2001 Master Chief

In 1996, Warcraft 2 players Geoff “Shlongor” Frazier and Greg “Warp” Boyko have become well known in the community for their talent, beating the vast majority of their opponents. As word spread about these players, more Warcraft 2 fans withdrew from matchmaking when they saw the infamous usernames, which prevented strong players from playing the game. To combat this, the duo created brand new alternate accounts with usernames. different screen and dominated unsuspecting competitors. The term Smurf was coined from their alternate usernames: PapaSmurf and Smurfette.


By the late 1990s, the Smurf was a concept that a variety of gamers were familiar with. The term even appeared in a Warcraft glossary which defines the Smurf as “A slang term invented by Warp!” In 2004, the term started appearing on all websites such as Urban Dictionary after the release of Halo 2.

Halo 2 had a revolutionary online matchmaking system that implemented ranked play. With the game’s algorithm, players would compete against others with a similar skill level. This skill level was determined by a system of players winning or losing points based on the end result of a given round, shifting their rank higher for wins and lower for losses. This competitive in-game matchmaking system set a precedent for more modern games like Monitoring, and continues to be the basis for many online games.


Ranking can be extremely beneficial for lower level players, allowing them to play with other newbies rather than being thrown straight into the ring with experienced players. It’s also easy to operate, as many systems (especially older ones) had no way of knowing if the accounts were Smurfs or not. Many fans and game studios agree that smurfing is a practice that can be incredibly harmful to gamers. New players in particular can face a huge barrier to entry when trying out a game if all of their opponents are experienced people who want to take out newbies for fun.

In recent years, players have seen waves of Smurf appear in newer games, resulting in a ban on Fortnite. Players from other Royal Battles like Apex Legends and valiant often ask developers to crack down on Smurf accounts as well, and although Respawn Entertainment has commented on this possibility, Smurf accounts in the majority of games are acceptable as far as the rules of the game are concerned. While players can technically smurf in games. games and not getting into trouble, they can end up facing a lot of hate from other players if they do.


MORE: 10 Perfect Multiplayer FPS Games For Newcomers To The Genre


Player 067, also known as Camilla Araujo, in the adaptation of MrBeast's Squid Game on YouTube
MrBeast Squid game: who is player 067?

Popular YouTube creator MrBeast recently put together his own adaptation of Netflix’s Squid game, and Player 067 is once again his star.

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How Uncharted could solve the great downfall of video game adaptations http://transworldgames.com/how-uncharted-could-solve-the-great-downfall-of-video-game-adaptations/ Sun, 02 Jan 2022 05:46:18 +0000 http://transworldgames.com/how-uncharted-could-solve-the-great-downfall-of-video-game-adaptations/ The Uncharted movie could restore the potential of video game adaptations and reignite audience demand for adventure films. A film adaptation of Unexplored has been the wish of many fans and moviegoers for quite some time. Now that this is finally happening, it may set the stage for the emergence of better video game adaptations, […]]]>

The Uncharted movie could restore the potential of video game adaptations and reignite audience demand for adventure films.

A film adaptation of Unexplored has been the wish of many fans and moviegoers for quite some time. Now that this is finally happening, it may set the stage for the emergence of better video game adaptations, as well as the possibility of having more adventure films in the limelight.

It took more than a decade for Sony to move forward in the production of Unexplored. The wait was so long that Mark Wahlberg, who was once set to play lead character Nathan Drake, moved on to supporting Victor Sully, making way for Tom Holland to take over. Besides its stars, the project also had many directors attached throughout these years until it finally landed on Ruben Fleischer. Both trailers for the film promise a ride that resembles the spectacular action sequences of the video game.


RELATED: New Uncharted Trailer Reveals The Treasure Holland & Whalberg Are Looking For


However, looking like its counterpart isn’t enough to make a good film adaptation, as many would agree. There are several past examples of video game adaptations that have attempted this with disappointment. In contrast to Unexplored, by Alicia Vikander Grave robber, the most recent adaptation of the video game of the same name, portrayed adventurer Lara Croft in an origin story that looked exactly like the last installments in the video game trilogy. Sadly, the film didn’t move audiences enough to get a sequel, nor did it receive particularly critical acclaim.


Grave robber is probably the most comparable example to Unexplored: the two video games feature an adventurer who travels in exotic scenarios and discovers ancient mysteries. Angelina Jolie first played the role of Lara Croft in 2001 and later in her sequel, The cradle of life, in 2003. However, the franchise cooled off due to some questionable creative choices, poor scripting, and a general lack of video game resemblance. Vikander’s film is by far an improvement, but staying so close to the game has turned it into an uninspired and bland origin story.

RELATED: The Big Joke Of The Unexplored Trailer Is Also The Iconic Transformation Of A Character



Nathan Drake

Director Ruben Fleischer, however, believes that a video game-to-film adaptation shouldn’t try to recreate the video game experience, for a start. In the February 2022 issue of imperial review, the director said that despite drawing inspiration from the video game experience, he “wanted to make sure it worked like a movie first.” UnexploredThe third act is mind-blowing and enthralling for the fans.

Yes Unexplored Living up to its expectations, it could do a lot more than just break the curse of video game adaptation and also favor moviegoers with the possibility of more adventure films. Hollywood is full of franchises from surprise successes: Pirate movies were once considered a cursed genre until Pirates of the Caribbean arrived and its success translated into a five-movie franchise. The fantasy genre also struggled to gain recognition for its quality and stories until The Lord of the Rings captivated a large audience and won 11 Oscars.


Popular adventure films like Indiana Jones are rare and Unexplored may very well change that. Nonetheless, even though it underperforms, it’s still good to see that there is an effort to bring the genre to the big screen. Hopefully audiences will see a lot more Tom Holland as Nathan Drake and more exotic adventures on the big screen in Unexplored to wake up.

To see if the film succeeds with critics and audiences, Uncharted is slated to hit theaters on February 18, 2022.

KEEP READING: Uncharted: Fans Still Want Nathan Fillion To Play Nathan Drake – So Why Wasn’t He Chosen?

Harry Potter as a sleeping baby at Privet Drive

Harry Potter fans name their children after wizards in staggering numbers


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Various Video Game Stories from the week of December 27 – Industry News http://transworldgames.com/various-video-game-stories-from-the-week-of-december-27-industry-news/ Fri, 31 Dec 2021 17:01:14 +0000 http://transworldgames.com/various-video-game-stories-from-the-week-of-december-27-industry-news/ Category: Games Posted: December 31, 2021 09:58 Author: Guest_Jim_ * Not only is the week but the year drawing to a close, and, unsurprisingly, there hasn’t been a lot of news this week. There’s still a bit to cover, and I’ll start with urgent news on the latest free games that the Epic Games Store […]]]>

Category: Games
Posted: 09:58

Author: Guest_Jim_ *

Not only is the week but the year drawing to a close, and, unsurprisingly, there hasn’t been a lot of news this week. There’s still a bit to cover, and I’ll start with urgent news on the latest free games that the Epic Games Store is offering as part of its 2021 Holiday Sale. If you’re interested in the Tomb Raider reboot trilogy, the three titles, Grave robber, Rise of the Tomb Raider, and Shadow of the Tomb Raider, are free until January 6. It’s not just the base games, but the game of the year, the 20th anniversary celebration and the definitive editions of the titles, so you will also find the DLC included in this offer. Personally, I enjoyed them all and would recommend taking them if you are interested.

Speaking of free games from the Epic Games Store, when the Tomb Raider Trilogy deal ends, The gods will fall will be free play the following week. It wasn’t exactly my game, but I can see that some are enjoying it.

Source: Epic Games Store (home page)


The only other news I have is from 1047 Games as the studio shares some of the stats from Splitgate. While still in open beta, the Portal Building title has been downloaded by over 15 million people and has seen 108 billion shots fired, just in the second half of 2021. Speaking of portals , seven billion were created and the distance traveled through them added up to 163,011,470,780 meters. It’s about 4068 times the circumference of the Earth, or about nine light minutes. Statistics also indicate that there were some 2,384,575 kills per portal, so it’s clear that they weren’t used just for traversing distances.

To showcase these stats, the company put together a year-end recap video and infographic, and pledged that we can look forward to what lies ahead in 2022, as the studio has secured significant funding following the success of the game and hired many experienced developers. to make it the best it can be.


Source: Press release (1047 Games – Splitgate)


Sadly, that’s about all the news I have to share, but next week should be a little more interesting. CES 2022 and other events are coming soon to herald the next generation of various technologies and devices. Until then, have a great New Year!




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How John Madden Became the Face of a Video Game Empire http://transworldgames.com/how-john-madden-became-the-face-of-a-video-game-empire/ Thu, 30 Dec 2021 00:57:55 +0000 http://transworldgames.com/how-john-madden-became-the-face-of-a-video-game-empire/ Trip Hawkins first met John Madden on the dining car of an Amtrak train traveling from Denver to Oakland, Calif., In 1984, after Madden agreed to lend his name and footballing prowess to a video game. football simulation. Madden, the legendary trainer and host, was quick to point out who would be the prime contractor. […]]]>

Trip Hawkins first met John Madden on the dining car of an Amtrak train traveling from Denver to Oakland, Calif., In 1984, after Madden agreed to lend his name and footballing prowess to a video game. football simulation. Madden, the legendary trainer and host, was quick to point out who would be the prime contractor.

Due to limitations in computer processing power, Hawkins, who had founded game company Electronic Arts two years earlier, pitched the idea of ​​a video game with seven-on-seven football, rather than the one-man version. 11-on-11 used in the NFL Madden just looked at it and said “it’s not really football,” Hawkins recalls. He had to agree.

“If it was going to be me and it was going to be professional football there had to be 22 guys on screen,” Madden once said. says ESPN. “If we couldn’t have that, we couldn’t have a game. “

The extra years spent developing a more realistic game called John Madden Football and released in 1988 for the Apple II computer have paid off. Decades later, the Madden NFL video game series continues to sell millions of copies each year, helped make EA one of the world’s most important game companies, and left a lasting mark. on football fans and the NFL.

Although he coached the Oakland Raiders to a Super Bowl victory and received praise for his work as a television analyst, Madden, who died on Tuesday at the age of 85, is best known to the Legions of young sports fans like the namesake of the iconic video game franchise that has generated more than $ 7 billion in revenue.

“Every dorm right now, every basement, every couch, there’s people sitting playing Madden,” said Scott Cole, a longtime sports broadcaster who called games for several years for the Madden Championship Series., the most competitive Madden NFL tournaments.

Madden was much more than a figurehead in the game franchise, which sold over 130 million copies in its first 30 years through 2018, according to the company. For a decade Madden, and not star athletes like Jerry Rice or Barry Sanders, graced the covers of the game. For the early iterations of the game, he lent his broadcast voice and spent days in a studio recording them. full-color commentary to tell about simulated games as players controlled their teams.

From the start, he insisted on realism, instructing developers on such fine-grained details as how a defensive player should approach and what positions linemen should use in certain formations.

The early interaction on the train – Madden had a fear of flying his entire life – showed Hawkins that Madden, despite being affable and entertaining, took the development process seriously.

“Everything John says is the last word. He had that kind of presence and the ability to be the commander, ”said Hawkins. “It doesn’t matter if I’m running my business, he’s always going to tell me what to do,” he added with a laugh.

Rex Dickson, who was the Creative Director of Madden NFL from 2012 to 2018, said he and his team of developers would visit Madden each year at his football complex in Pleasanton, Calif., Where he would brief EA on changes to the game. game, then sit down to watch soccer with them while eating breakfast burritos and sundaes.

Madden held court in a “fat man cave,” Dickson recalls, with televisions everywhere and Madden family members and former Raiders players entering and exiting the sprawling complex. Madden sat in the center of the room.

“He was definitely a larger-than-life character,” Dickson said, “but what I remember the most about him is how magnetic he was.”

The trip was a reward for EA’s stellar employees, but it could also be stressful, as Madden stepped in during a presentation to explain why the game was implementing a mechanic badly.

“He wouldn’t be afraid to stop you halfway through and ask you about your football knowledge or ask you to validate why something was worth it, and you would certainly know better what you were talking about,” said Dickson.

Donny Moore, who worked on the game for EA for 20 years, recalled showing Madden the first version of the game that included referees. “John’s first response was that the referees are too close to the line of scrimmage,” said Moore. “It was something that a football coach and analyst would notice right away. Game designers and video game enthusiasts might not understand this on the first try.

Madden’s desire to make the game as precise as possible came even as he realized that the real sport he loved didn’t always match how other people had fun.

“I actually went crazy once, when my son Joe and Michael Frank were playing,” Madden said Grantland in 2012. “They were on the bus and the score was 98-96. None of them have ever kicked. It would be like a fourth and twenty, and they would. I was so pissed off. I said, ‘You have to kick.’ And they never wanted to punt.

Still, he hoped that video games would help everyday fans learn the intricacies of soccer games and enjoy the sport more fully.

Madden has punctuated the game’s development process with teachable moments. Once at Madden, Hawkins teased Madden for never delivering a playbook with 150 coins that could be used in-game, as his contract demanded.

“Basically he pulled a 1980 Raiders playbook from a shelf and handed it to me and said, ‘Here we go,’” recalls Hawkins. “Here is the playbook, you will find out. “

Tim Esfandiari, former college footballer and Twitch broadcaster who broadcasts Madden games and talks football to his nearly one million followers, said Madden’s goal of bringing football to the masses had inspired him.

“What he wanted to do is a lot like what I try to do with my streams,” Esfandiari said, adding that a lot of his viewers “aren’t American, don’t know anything about football, but have now entered the game. football “via video game.

Added Cam Weber, Executive Vice President of EA Sports: “Fans who have never had the chance to see Coach Madden on the sidelines or hear his voice from the booth know him and have been touched by his legacy. through the Madden NFL franchise. “

The game has also influenced a generation of players and coaches.

Raheem Morris, who said he majored in Madden in college, was hired as the Tampa Bay Buccaneers head coach in 2009 when he was just 32 years old. He credited Madden with a youth movement among sports coaches: “They’ve been building franchises, they play the game, they put up games, make games since we were about 12 years old,” he said. he said one day. Tampa Bay weather.

Like most long-standing franchises, the popularity of Madden NFL has fluctuated over the years. A spike came in the 2003 NFL season when the game’s coverage featured quarterback Michael Vick, who dazzled real football audiences with his scintillating speed and rushing ability while becoming revolutionary and unstoppable. in the video game.

Prior to the Atlanta Falcons’ playoff game against the Green Bay Packers in January 2003, Vick spoke to Madden and announcer Al Michaels. Vick said Madden told him if the Falcons, a 6-point betting underdog, beat Green Bay, he would put Vick on video game coverage for the next round. This is exactly what the Falcons did.

“I didn’t think it was just because of John – I was one of the most dynamic players back then and it was just the perfect fit – but John promised me that and he kept. word, “Vick said in an interview.

Vick said people constantly tell him they enjoy using his character in the video game, credit to the detailed player profiles and distinct styles.

“The fact that I was on the game and what I represented on the game brought more attention to myself and the quarterbacks who look like me and who have played the game like me,” said Vick. “Now it doesn’t matter what you look like or what you play – now anyone can adorn the cover.”

In recent years, however, players have said the title has become obsolete. Unlike other successful franchises like League of Legends or Dota, which primarily feature singular games with continuous updates, EA releases a new Madden NFL every year, and players often complain that each version is largely the same, with few new features besides the updates to the list.

“Things are starting to fall apart,” Esfandiari said. “There were a lot of people who were unhappy with Madden State for the majority of the 2010s.”

Still, their grumbling hasn’t stopped gamers from continuing to flock to the title, so much so that some younger fans barely know that the word Madden means anything other than a video game.

“You won’t see Bill Belichick Football in 40 years,” said Moore. “It’s unique in video games, it’s unique in sports to see how a person’s name transcends the sport itself. “

Emmanuel Morgan contributed reports.


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Marvel’s Spider-Man fan video turns the game into first-person http://transworldgames.com/marvels-spider-man-fan-video-turns-the-game-into-first-person/ Tue, 28 Dec 2021 02:35:00 +0000 http://transworldgames.com/marvels-spider-man-fan-video-turns-the-game-into-first-person/ A Marvel’s Spider-Man fan used the game’s photo mode to create a stop-motion video that features the game online in first person. A fan used the photo mode in Marvel’s Spider-Man to create a first person swinging superhero video. The canvas swaying in Marvel’s Spider-Man is one of the best features in the game and […]]]>

A Marvel’s Spider-Man fan used the game’s photo mode to create a stop-motion video that features the game online in first person.

A fan used the photo mode in Marvel’s Spider-Man to create a first person swinging superhero video. The canvas swaying in Marvel’s Spider-Man is one of the best features in the game and has done a great job of getting players to feel the thrill of catapulting through the air around New York City. Nonetheless, fans love to give it an even more immersive and cinematic touch whenever they can.

Fans used Marvel’s Spider-Manphoto mode in various creative ways since the game’s release. Whether it’s for taking creative photos or noticing hidden details that foreshadow twists later in the game. One player recently discovered that if he makes sure that enemies are not visible in photo mode, Otto Octavius ​​will disappear long before he dons the tentacles and becomes Doctor Octopus. Of course, most people know that the scientist is set to transform into an infamous mad scientist, but that’s a neat detail for those who play around with photo mode.

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Related: The Spider-Man Game Movement Used At Home In No Way

YouTuber This is spid captured over 850 photos using photo mode in Marvel’s Spider-Man to make a stop-motion video of the swaying web-slinger in first person. Whoever has seen The Amazing Spider-Man with Andrew Garfield will notice the similarities between this video and some of the footage in the film. Some fans are hoping that Insomniac will include the Amazing Spider-Man 2 costume in Marvel’s Spider-Man, but the developer may keep it for the sequel given the amount of post-launch content they’ve released for the current iteration of the game.


Will Insomniac find the time or not to set up a first person camera for Marvel’s Spider-Man 2 that remains to be seen. It would add a special touch and also allow the developer to keep the web fresh for the fans. The sequel already has a lot to offer with the potential for co-op or character switching, villains like Venom, and possibly a number of other new mechanics to give players a way to deal with the new threats.

Fans have also requested that a number of other elements be added to the upcoming title, such as a web catapult in Marvel’s Spider-Man 2. There is still a long way to go before the game’s release, so depending on the requests and comments side, there might be a chance that some of these features will make their way into the sequel. Nonetheless, it looks like fans will find ways to keep themselves entertained with the first Marvel’s Spider-Man waiting for.


Next: Every Marvel’s Spider-Man Similarity In Spider-Man: No Way Home

Source: This is Spider / YouTube

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Why is China so interested in the video game industry? http://transworldgames.com/why-is-china-so-interested-in-the-video-game-industry/ Fri, 24 Dec 2021 13:00:49 +0000 http://transworldgames.com/why-is-china-so-interested-in-the-video-game-industry/ Holiday greetings. If you are one of the 3 billion video players, you already know that game consoles are the perfect gift, so perfect that retailers are in trouble to meet demand this holiday season. The delays, not to mention the global semiconductor chip shortage, have affected the production of almost all digital gadgets. Long […]]]>

Holiday greetings. If you are one of the 3 billion video players, you already know that game consoles are the perfect gift, so perfect that retailers are in trouble to meet demand this holiday season. The delays, not to mention the global semiconductor chip shortage, have affected the production of almost all digital gadgets. Long before Black Friday, retailers had to warn consumers that many consoles could sell out quickly, leaving many buyers disappointed. But the world of video games faces more threatening geopolitics than supply chain disruptions.

Last year, the gaming industry’s revenue was estimated at $ 159.3 billion, an increase of 9.3% from 2019. The boom is not just due to the fact that the coronavirus pandemic has forced people to stay at home: game studios are offering increasingly sophisticated entertainment . It’s no surprise that Chinese giants like Tencent have started to pay considerable attention, especially to successful Western studios. In fact, they are buy a lot of them. One day in July, Tencent acquired two game companies: one British and one Swedish.

It may seem like nothing but business, but many video games include strong political content, even if their sole purpose is to entertain gamers. The games offer endless variations on the combats between good and evil. Unsurprisingly, many espouse Western values ​​such as democracy and free speech, simply because their creators live in societies where these things are taken for granted.

Holiday greetings. If you are one of the 3 billion video players, you already know that game consoles are the perfect gift, so perfect that retailers are in trouble to meet demand this holiday season. The delays, not to mention the global semiconductor chip shortage, have affected the production of almost all digital gadgets. Long before Black Friday, retailers had to warn consumers that many consoles could sell out quickly, leaving many buyers disappointed. But the world of video games faces more threatening geopolitics than supply chain disruptions.

Last year, the gaming industry’s revenue was estimated at $ 159.3 billion, an increase of 9.3% from 2019. The boom is not just due to the fact that the coronavirus pandemic has forced people to stay at home: game studios are offering increasingly sophisticated entertainment . It’s no surprise that Chinese giants like Tencent have started to pay considerable attention, especially to successful Western studios. In fact, they are buy a lot of them. One day in July, Tencent acquired two game companies: one British and one Swedish.

It may sound like nothing but business, but many video games include strong political content, even if their sole purpose is to entertain gamers. The games offer endless variations on the combats between good and evil. Unsurprisingly, many espouse Western values ​​such as democracy and free speech, simply because their creators live in societies where these things are taken for granted.

China’s growing interest in video games is making a lot of money, but that’s bad news for the global gaming industry, especially when it comes to artistic freedom. “Chinese companies investing or acquiring businesses here are perfectly reasonable. But there are concerns that the Chinese government may force them to cooperate under the 2017 National Intelligence Act, ”said Per Stromback, spokesperson for the Swedish games industry, a trade association. The law broadly states that “any organization or citizen shall support, assist and cooperate with the intelligence work of the state in accordance with the law”.

What if they don’t want to? The state can demand it. This may explain why the longtime sponsor of a competition for video game creators withdrew this year. A source close to the contest organizers told me that the sponsor was concerned that the winning entry would offend Beijing and did not want to be held responsible for the content of the game or the consequences in the Chinese market. Video game studios acquired by Chinese companies are also feeling pressure to adjust their content for Chinese values.

This spring, the Chinese government attempted a rather unconventional method to standardize global video games. He introduced a motion to the International Organization for Standardization (ISO), which regulates products ranging from photographic film to car seats, to approach video games in the same way. The application only concerned technical standards: ISO does not deal with artistic content. But Beijing clearly intended video games to be treated as a technical rather than an artistic product. This could lead member organizations, like China, to use the international body to file complaints against video games it disapproves of.

The Swedish gaming industry rebelled against the move, using its influence gained from Sweden’s disproportionate success in the market. “We said, ‘Video games are art. Regulating them in the same way as light bulbs would reduce the freedom of creators, ”said Stromback Foreign police. “A successful export of video games requires freedom of expression. “

The Swedish games industry has encouraged ISO members to vote against China’s regulatory motion. The motion was defeated, but Beijing’s efforts caused anxiety across the industry. One country’s industry association even said it was prudent to consult with Chinese owners of a member company before voting against the motion. Meanwhile, the Committee on Foreign Investment in the United States, the US regulator that controls acquisitions for national security reasons, had already launched an investigation in the takeover of Sumo by Tencent, the British video game studio it acquired in July.

Even those who don’t play video games should be concerned about authoritarian governments that care about the industry. Because most officials in authoritarian countries aren’t exactly skilled gamers, video games are a rare corner of the Internet where people residing in those countries can voice ideas that could get them in trouble offline. “If I were a dictator, I would definitely want to keep the video game industry under tight control,” said Erik Robertson, a longtime video game creator who leads the biennial Nordic Game conference.

The acceleration of the geopolitical confrontation is particularly acute for the video game industry, with its fictional wars, heroes and villains of various nationalities. Beijing’s recent restrictions on the time minors can spend playing video games, as part of a repression on tech giants – have not undermined the global power of Chinese companies. On the contrary, the reduction in playing time means that companies cannot rely solely on the domestic market. But the Chinese tech industry remains cautious not to upset the government. In September, for example, the Chinese Gaming Industry Association announced that its members would boycott “politically harmful” content, among other content deemed harmful or inappropriate.

Video game makers around the world must now try to guess what constitutes politically harmful content. It’s easy to see where this will lead: Creators will play it safe for fear of displeasing Chinese authorities and potential buyers, which will certainly result in less exciting content. Assassin’s Creed IIThe protagonist of, Ezio Auditore, said at one point, “Wanting something doesn’t give you the right to have it.” Auditore lives in Renaissance Italy, but an authoritarian regime might view his commentary as a reflection of contemporary geopolitics. This could, for example, be interpreted as a reference to the fact that China does not have the right to take Taiwan. Imagine the agony of video game makers as they try to create new versions of Assassin’s Creed, and many other games, without offending the overzealous sensitivity of Chinese officials.

What if players in authoritarian countries felt that their corner of the internet was no longer a vestige of freedom? The past few months show that the 21st century gaming industry is about to be put to the test. In fact, those who plan to spend the holidays battling various villains might start to assess how the market is changing by quietly spreading messages regarding the plight of Uyghurs, Taiwan, or Peng Shuai.


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