Developer revealed for upcoming South Park video game

A new South Park video game was quietly announced last year via a report that describes it as “a 3D video game set in the world of South Park. “While this description was as vague as it gets and offered few details, we now know the developer that South Park Studios will be collaborating with on its latest video game adaptation.

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As a job offer for a lead level designer on his website reveals, the project developer is Question. South Park will be the biggest game to date for the studio, which is made up of “former AAA developers whose past team credits include: Thief: Deadly Shadows, BioShock, Biochoc 2, Bioshock Infinite, Dishonored, South Park: The Stick of Truth, and South Park: fractured but whole.”See how the studio has members who have worked on the previous two South Park role-playing games, it’s clear why South Park Studios decided to partner with Question.

The job list and its requirements give some clues as to what to expect from the next one South Park project. It asks applicants to have shipped at least one “multiplayer game as a higher level designer or have equivalent relevant experience”, so that the next South Park the game could have a multiplayer component. He also notes that the studio is running on Unreal 4, so the next game will likely run on Unreal Engine as well.

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Other job responsibilities include:

  • Master the basic Level Design review and ideation process, creating and fine-tuning that tight, basic loop that gives back the fun of a thousand major and minor tweaks.

  • Create “showcase” play spaces that show good process for the rest of the team, resulting in levels full of aesthetically compelling moments and interesting tactical choices.

  • Work with the Level Design Team to develop level and space concepts, starting with locations, research and concept research and resulting in white boxes and demonstrable treatments.

  • Iterate over existing spaces with art, design, and engineering to achieve visual, experiential, and performance goals for the game.

  • Help define the pipeline and process for assets with artists and engineers, fluent in the tradeoffs between tools and processes.

  • Play the game often with the team, proactively research / resolve issues, and offer holistic product game design feedback.

This would be the third major release of Question, which previously released the humorous sandbox puzzle game. The magic circle, which had a meta-story on a QA tester for a game in Hell in development, and The Blackout Club, a cooperative first-person horror game.

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