Elden Ring is already one of the highest rated games of all time

FromSoftware’s highly anticipated action-RPG will unlock on Steam tomorrow afternoon in the US, but the embargo on pre-release coverage has already been lifted, leading to a rush of reviews for the game (including understood by us).

An analysis from our peers shows near universal praise, a fairly rare occurrence. Notice of IGN, game informantand Eurogamer praise the open world of Elden Ring, comparing it favorably to The Legend of Zelda: Breath of the Wild. Most of these reviews also praised Elden Ring’s more traditional Soulslike levels, nestled in this new open world.

What reviews to say is one thing, but is not the real mark of quality the cold, objective the pronunciation of aggregated exam scores? Metacritic, the true Anubis weighing the hearts of games before the underworld, placed Elden Ring in rarefied company with its tabulated score of 95 based on 36 critical reviews until there. Objectively, indisputably, Elden Ring on PC has value for human thought and achievement somewhere between LittleBigPlanet and Baldur’s Gate 2: Shadows of Amn.

Competing review aggregator OpenCritic has a score for all three of Elden Ring’s platform families, which may explain its slightly higher score of 96 out of nearly 90 reviews. This combination leaves Elden Ring OpenCritic the highest rated PC game of all time, as well as the second highest rated game on any platform this generation behind Super Mario Odyssey.

However, there was a little controversy in the pre-release coverage. We knew in advance that Elden Ring would be capped at 60fps and have surprisingly high hardware requirements, but several reviewers, including Siliconera editor Kazuma Hashimoto and our own Tyler Colp, reported significant stuttering and lag. on high-end PC hardware. Bandai Namco says the day one patch will fix this issue, which we’ll see for ourselves tomorrow.

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Tyler’s Elden Ring review also included a broader critique of the game: its infatuation with the Souls series’ past. In his own words, “Elden Ring’s devotion to what has come before is distracting” and “softens the impact” of the game’s original moments.

Renata Award, write for Waypoint, challenged the connective tissue of the open world, likening it to the Ubisoft-style checklist and map marker set, but obscured by a lack of literal checklists and map markers. She wrote: “For every ineffectual sky, irritating pixie and bland piece in the round table, there is a contrasting moment of overwhelming wonder… But also, undeniably, you pay for those moments with long uneventful transits punctuated by encounters by heart.”

From the lower end of OpenCritic scores, Giovanni Colantonio at Digital Trends cited the PC’s previously mentioned technical weaknesses and continuing Dark Souls 2-style hitbox frustrations as its biggest gripes in an otherwise mostly positive post: “Memorizing boss models is easy; working with unpredictable technical quirks is much more difficult before getting into jerky frames and game crashes, which create additional stress.”

by Jae Lee review for ZTGD also cited PC port performance issues. Additionally, Lee said that the length of the game and the open world can make it repetitive at times: “From the beginning to the middle of the game, I was happy to immerse myself in every secondary dungeon discovered, eager to explore every part of the map all the way, but I started to notice a lot of the dungeons and even bosses waiting for me in the depths getting mixed up.”

Elden Ring is already proving to be a rich subject of criticism, and the massive game will likely be at the center of gaming discourse for the next two weeks or more. For my part, I am happy to draw my own conclusions about the latest from FromSoftware.

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