Lord of the Rings Visual Effects Studio Creates ‘Major Global IP’ Based on Video Game


Weta, the company founded by Peter Jackson and best known for its visual effects work for Lord of the Rings, has revealed through a job posting that its games division is working on a new video game based on a “Global IP. major “.

A job advertisement for the job on Weta’s Facebook page states that a successful candidate will be involved to help the team create “cutting edge games”, including the studio’s next release, based on “an incredibly rich and inspiring license that will delight fans and gamers around the world” .

According to the vacant position listed on Weta Workshop website, the company is looking for a game producer to deliver Weta’s next PC and console project, which would be based on a “major global IP very close to [their] hearts.”

While this may suggest that the game may have some connection with The Lord of the Rings franchise, given that Weta is best known for his visual effects work on the Peter Jackson film trilogy, the message ends before ‘establish other links. With the studio having worked on a number of other major projects as well, including King Kong, Wonder Woman, Avatar and more recently Marvel’s Shang-Chi, there is certainly enough ambiguity to leave questions as to what the project.

The Lord of the Rings: Gollum Screenshots

Weta initially launched its games division in 2012. Since then, the studio has worked on a number of games, including the VR multiplayer game Combonauts. Earlier this month, game engine developer Unity announced plans to buy Weta for an estimated $ 1.62 billion with plans to integrate the company’s technology and assets into the platform. – Unity’s cloud form so that anyone can use them.

While it’s not yet clear whether Weta’s next game will be based on The Lord of the Rings franchise, fans of Middle-earth are still up for a healthy dose of in-game content (unrelated to the trilogy). Movies) via Lord of the Rings from Daedalic: Gollum. Earlier this year, it was announced that the studio had partnered with Nacon to release the game – although that also came with another announcement that the game had been delayed until 2022.

Jared Moore is a freelance writer for IGN. You can follow it on Twitter.


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