Nvidia GeForce Now game line expands with four Electronic Arts titles
In short: Nvidia GeForce Now already supports a plethora of games, but if you think they’re not enough, you might be happy to hear that a new wave of titles is joining the game streaming platform. The new game bundle is the result of a partnership between Nvidia and Electronic Arts, which brings some of the developer’s most popular franchises to GeForce Now.
If you have an active GeForce Now (GFN) subscription, you may have noticed that Nvidia has added four new EA titles to its list of supported games. Apex Legends, which has been part of GFN for some time, has been joined by Battlefield 1 Revolution, Mirror’s Edge Catalyst, Unravel Two, and Dragon Age: Inquisition. If you already have them on Steam or Origin, you can now play them on any of your devices that have GFN installed.
These games are not new, but their addition should serve as a basis for what follows. Today Nvidia GFN may be receiving three year old EA games, but in the future we may see simultaneous releases on all platforms and GFN.
âGeForce Now expands the reach of the GeForce PC gaming experience to reach millions of underserved gamers on new devices and in new regions. Said Jeff Fisher, senior vice president of GeForce at Nvidia. “This is an opportunity for Electronic Arts to instantly put some of its most beloved franchises into the hands of a rapidly growing global audience.”
With a big publisher like Electronic Arts allowing users to play some of their games through GeForce Now, maybe it’s time for 2K, Bethesda, and Activision to return to the game streaming platform. It would certainly please subscribers.
Besides the four EA titles, other games are joining GFN, such as Lemnis Gate, The Eternal Cylindar, Industria, Hot Wheels Unleashed, The Last Friend, Rogue Lords and Away: The Survival Series. Additionally, older games like Europa Universalis IV, Rustler, and Tom Clancy’s Splinter Cell: Blacklist are also coming to the platform.
Adding these titles to the platform will allow more than 12 million gamers to access them on devices that wouldn’t run them otherwise, like weaker phones, Chromebooks, tablets and PCs. According to data from Nvidia, these incompatible devices correspond to 80% of all devices accessing the GFN.