Why was Disney’s original “Aladdin” video game so frustrating? Suddenly everything makes sense
Aladdin remains one of Disney’s most popular animated films. It’s a verified classic, which we can’t necessarily say about its adaptation into a video game. While this is by no means bad, the Aladdin The video game for SEGA Genesis was a cruel and ruthless monster to play. Over the years, it gained a reputation as one of the toughest games of the time, but one question always remained unanswered: why would someone do this to children? Well, there might actually be an answer to that.
Disney’s ‘Aladdin’ enraged a generation of gamers
We talked a lot about Aladdin on Genesis. While a 90s console platformer is about as interesting as the upcoming release of a new Marvel movie, Aladdin was known for how difficult it turned out. It might not be at the top of the lists for the toughest games of all time, but it certainly earned a spot near the middle, at least.
“I always thought the Genesis one was a bit long and difficult when I was a kid, and I still feel the same today,” said a veteran of the Digital press forums. Others have pointed out times like the maddening escape from the cave or the dungeon with these “damn skeletons” as some of the most punitive in the game. Many have even admitted to breaking controllers out of frustration while trying to beat him.
‘Aladdin’ game developers were probably asked to do it on purpose
Surprisingly, this intense difficulty may not be something that happened naturally during development. In an interview with Game Informer on Youtube, Louis Castle, Creative Director of The Lion King on Genesis and SNES, talked about the additional difficulty mandate established by Disney themselves. Apparently, the company had analyzed statistics for its games and rentals at places like Blockbuster, after finding that games that could be beaten in less than a day (the normal rental window) were less likely to fail. be purchased. As a result, they asked Castle and his team to increase the difficulty to lengthen the playing time.
This is by no means a sure explanation of what happened with Aladdin, Warning. After all, Castle only worked on The Lion King, so he can only speak for this match. Even so, it’s not unreasonable to assume that this type of guideline was in place for all Disney licensed games during this time. The logic also seems to work from an alien’s point of view, to the point that even some places like Reddit came to the same conclusion. After all, if someone can’t beat the game before they have to bring it back to a game rental store, they might bite the bullet and buy it instead of spending one, two, three, or more days of cash. what’s more. it would take some to finish it.
Another Disney movie also had a difficult video game adaptation
Speaking of The Lion King, it has the same reputation as Aladdin to be ungodly difficult. In the interview, Castle pointed out the second level of the game, where they intentionally speeded things up. In a hellish recreation of the movie’s “Can’t Wait To Be King” song sequence, players would coordinate multiple swinging actions, automatic movements, directional movements, and platform puzzles, to many. places, being forced to jump and hopefully things worked out as we weren’t able to see the full extent of the puzzle on the screen. It was so bad that many joked about this game which only has two levels since no one ever made it to the third before giving up.
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